# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible.  If not, see <http://www.gnu.org/licenses/>.

# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type

from ansible.compat.six import iteritems

from ansible.errors import AnsibleError
from ansible.executor.play_iterator import PlayIterator
from ansible.playbook.block import Block
from ansible.playbook.included_file import IncludedFile
from ansible.playbook.task import Task
from ansible.plugins import action_loader
from ansible.plugins.strategy import StrategyBase
from ansible.template import Templar
from ansible.utils.unicode import to_unicode

try:
    from __main__ import display
except ImportError:
    from ansible.utils.display import Display
    display = Display()


class StrategyModule(StrategyBase):

    def _get_next_task_lockstep(self, hosts, iterator):
        '''
        Returns a list of (host, task) tuples, where the task may
        be a noop task to keep the iterator in lock step across
        all hosts.
        '''

        noop_task = Task()
        noop_task.action = 'meta'
        noop_task.args['_raw_params'] = 'noop'
        noop_task.set_loader(iterator._play._loader)

        host_tasks = {}
        display.debug("building list of next tasks for hosts")
        for host in hosts:
            host_tasks[host.name] = iterator.get_next_task_for_host(host, peek=True)
        display.debug("done building task lists")

        num_setups = 0
        num_tasks  = 0
        num_rescue = 0
        num_always = 0

        display.debug("counting tasks in each state of execution")
        host_tasks_to_run = [(host, state_task)
                             for host, state_task in iteritems(host_tasks)
                             if state_task and state_task[1]]

        if host_tasks_to_run:
            lowest_cur_block = min(
                (s.cur_block for h, (s, t) in host_tasks_to_run
                if s.run_state != PlayIterator.ITERATING_COMPLETE))
        else:
            # empty host_tasks_to_run will just run till the end of the function
            # without ever touching lowest_cur_block
            lowest_cur_block = None

        for (k, v) in host_tasks_to_run:
            (s, t) = v

            if s.cur_block > lowest_cur_block:
                # Not the current block, ignore it
                continue

            if s.run_state == PlayIterator.ITERATING_SETUP:
                num_setups += 1
            elif s.run_state == PlayIterator.ITERATING_TASKS:
                num_tasks += 1
            elif s.run_state == PlayIterator.ITERATING_RESCUE:
                num_rescue += 1
            elif s.run_state == PlayIterator.ITERATING_ALWAYS:
                num_always += 1
        display.debug("done counting tasks in each state of execution:\n\tnum_setups: %s\n\tnum_tasks: %s\n\tnum_rescue: %s\n\tnum_always: %s" % (num_setups, num_tasks, num_rescue, num_always))

        def _advance_selected_hosts(hosts, cur_block, cur_state):
            '''
            This helper returns the task for all hosts in the requested
            state, otherwise they get a noop dummy task. This also advances
            the state of the host, since the given states are determined
            while using peek=True.
            '''
            # we return the values in the order they were originally
            # specified in the given hosts array
            rvals = []
            display.debug("starting to advance hosts")
            for host in hosts:
                host_state_task = host_tasks.get(host.name)
                if host_state_task is None:
                    continue
                (s, t) = host_state_task
                if t is None:
                    continue
                if s.run_state == cur_state and s.cur_block == cur_block:
                    new_t = iterator.get_next_task_for_host(host)
                    rvals.append((host, t))
                else:
                    rvals.append((host, noop_task))
            display.debug("done advancing hosts to next task")
            return rvals

        # if any hosts are in ITERATING_SETUP, return the setup task
        # while all other hosts get a noop
        if num_setups:
            display.debug("advancing hosts in ITERATING_SETUP")
            return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_SETUP)

        # if any hosts are in ITERATING_TASKS, return the next normal
        # task for these hosts, while all other hosts get a noop
        if num_tasks:
            display.debug("advancing hosts in ITERATING_TASKS")
            return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_TASKS)

        # if any hosts are in ITERATING_RESCUE, return the next rescue
        # task for these hosts, while all other hosts get a noop
        if num_rescue:
            display.debug("advancing hosts in ITERATING_RESCUE")
            return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_RESCUE)

        # if any hosts are in ITERATING_ALWAYS, return the next always
        # task for these hosts, while all other hosts get a noop
        if num_always:
            display.debug("advancing hosts in ITERATING_ALWAYS")
            return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_ALWAYS)

        # at this point, everything must be ITERATING_COMPLETE, so we
        # return None for all hosts in the list
        display.debug("all hosts are done, so returning None's for all hosts")
        return [(host, None) for host in hosts]

    def run(self, iterator, play_context):
        '''
        The linear strategy is simple - get the next task and queue
        it for all hosts, then wait for the queue to drain before
        moving on to the next task
        '''

        # iteratate over each task, while there is one left to run
        result     = True
        work_to_do = True
        while work_to_do and not self._tqm._terminated:

            try:
                display.debug("getting the remaining hosts for this loop")
                hosts_left = [host for host in self._inventory.get_hosts(iterator._play.hosts) if host.name not in self._tqm._unreachable_hosts]
                display.debug("done getting the remaining hosts for this loop")

                # queue up this task for each host in the inventory
                callback_sent = False
                work_to_do = False

                host_results = []
                host_tasks = self._get_next_task_lockstep(hosts_left, iterator)

                # skip control
                skip_rest   = False
                choose_step = True

                # flag set if task is set to any_errors_fatal
                any_errors_fatal = False

                results = []
                for (host, task) in host_tasks:
                    if not task:
                        continue

                    if self._tqm._terminated:
                        break

                    run_once = False
                    work_to_do = True

                    # test to see if the task across all hosts points to an action plugin which
                    # sets BYPASS_HOST_LOOP to true, or if it has run_once enabled. If so, we
                    # will only send this task to the first host in the list.

                    try:
                        action = action_loader.get(task.action, class_only=True)
                    except KeyError:
                        # we don't care here, because the action may simply not have a
                        # corresponding action plugin
                        action = None

                    # check to see if this task should be skipped, due to it being a member of a
                    # role which has already run (and whether that role allows duplicate execution)
                    if task._role and task._role.has_run(host):
                        # If there is no metadata, the default behavior is to not allow duplicates,
                        # if there is metadata, check to see if the allow_duplicates flag was set to true
                        if task._role._metadata is None or task._role._metadata and not task._role._metadata.allow_duplicates:
                            display.debug("'%s' skipped because role has already run" % task)
                            continue

                    if task.action == 'meta':
                        self._execute_meta(task, play_context, iterator)
                    else:
                        # handle step if needed, skip meta actions as they are used internally
                        if self._step and choose_step:
                            if self._take_step(task):
                                choose_step = False
                            else:
                                skip_rest = True
                                break

                        display.debug("getting variables")
                        task_vars = self._variable_manager.get_vars(loader=self._loader, play=iterator._play, host=host, task=task)
                        self.add_tqm_variables(task_vars, play=iterator._play)
                        templar = Templar(loader=self._loader, variables=task_vars)
                        display.debug("done getting variables")

                        run_once = templar.template(task.run_once) or action and getattr(action, 'BYPASS_HOST_LOOP', False)

                        if (task.any_errors_fatal or run_once) and not task.ignore_errors:
                            any_errors_fatal = True

                        if not callback_sent:
                            display.debug("sending task start callback, copying the task so we can template it temporarily")
                            saved_name = task.name
                            display.debug("done copying, going to template now")
                            try:
                                task.name = to_unicode(templar.template(task.name, fail_on_undefined=False), nonstring='empty')
                                display.debug("done templating")
                            except:
                                # just ignore any errors during task name templating,
                                # we don't care if it just shows the raw name
                                display.debug("templating failed for some reason")
                                pass
                            display.debug("here goes the callback...")
                            self._tqm.send_callback('v2_playbook_on_task_start', task, is_conditional=False)
                            task.name = saved_name
                            callback_sent = True
                            display.debug("sending task start callback")

                        self._blocked_hosts[host.get_name()] = True
                        self._queue_task(host, task, task_vars, play_context)

                    # if we're bypassing the host loop, break out now
                    if run_once:
                        break

                    results += self._process_pending_results(iterator, one_pass=True)

                # go to next host/task group
                if skip_rest:
                    continue

                display.debug("done queuing things up, now waiting for results queue to drain")
                results += self._wait_on_pending_results(iterator)
                host_results.extend(results)

                if not work_to_do and len(iterator.get_failed_hosts()) > 0:
                    display.debug("out of hosts to run on")
                    self._tqm.send_callback('v2_playbook_on_no_hosts_remaining')
                    result = self._tqm.RUN_ERROR
                    break

                try:
                    included_files = IncludedFile.process_include_results(
                        host_results,
                        self._tqm,
                        iterator=iterator,
                        inventory=self._inventory,
                        loader=self._loader,
                        variable_manager=self._variable_manager
                    )
                except AnsibleError as e:
                    return self._tqm.RUN_ERROR

                include_failure = False
                if len(included_files) > 0:
                    display.debug("we have included files to process")
                    noop_task = Task()
                    noop_task.action = 'meta'
                    noop_task.args['_raw_params'] = 'noop'
                    noop_task.set_loader(iterator._play._loader)

                    display.debug("generating all_blocks data")
                    all_blocks = dict((host, []) for host in hosts_left)
                    display.debug("done generating all_blocks data")
                    for included_file in included_files:
                        display.debug("processing included file: %s" % included_file._filename)
                        # included hosts get the task list while those excluded get an equal-length
                        # list of noop tasks, to make sure that they continue running in lock-step
                        try:
                            new_blocks = self._load_included_file(included_file, iterator=iterator)

                            display.debug("iterating over new_blocks loaded from include file")
                            for new_block in new_blocks:
                                task_vars = self._variable_manager.get_vars(
                                    loader=self._loader,
                                    play=iterator._play,
                                    task=included_file._task,
                                )
                                display.debug("filtering new block on tags")
                                final_block = new_block.filter_tagged_tasks(play_context, task_vars)
                                display.debug("done filtering new block on tags")

                                noop_block = Block(parent_block=task._block)
                                noop_block.block  = [noop_task for t in new_block.block]
                                noop_block.always = [noop_task for t in new_block.always]
                                noop_block.rescue = [noop_task for t in new_block.rescue]

                                for host in hosts_left:
                                    if host in included_file._hosts:
                                        all_blocks[host].append(final_block)
                                    else:
                                        all_blocks[host].append(noop_block)
                            display.debug("done iterating over new_blocks loaded from include file")

                        except AnsibleError as e:
                            for host in included_file._hosts:
                                self._tqm._failed_hosts[host.name] = True
                                iterator.mark_host_failed(host)
                            display.error(to_unicode(e), wrap_text=False)
                            include_failure = True
                            continue

                    # finally go through all of the hosts and append the
                    # accumulated blocks to their list of tasks
                    display.debug("extending task lists for all hosts with included blocks")

                    for host in hosts_left:
                        iterator.add_tasks(host, all_blocks[host])

                    display.debug("done extending task lists")
                    display.debug("done processing included files")

                display.debug("results queue empty")

                display.debug("checking for any_errors_fatal")
                failed_hosts = []
                unreachable_hosts = []
                for res in results:
                    if res.is_failed():
                        failed_hosts.append(res._host.name)
                    elif res.is_unreachable():
                        unreachable_hosts.append(res._host.name)

                # if any_errors_fatal and we had an error, mark all hosts as failed
                if any_errors_fatal and (len(failed_hosts) > 0 or len(unreachable_hosts) > 0):
                    for host in hosts_left:
                        # don't double-mark hosts, or the iterator will potentially
                        # fail them out of the rescue/always states
                        if host.name not in failed_hosts:
                            self._tqm._failed_hosts[host.name] = True
                            iterator.mark_host_failed(host)
                    self._tqm.send_callback('v2_playbook_on_no_hosts_remaining')
                    return self._tqm.RUN_FAILED_BREAK_PLAY
                display.debug("done checking for any_errors_fatal")

                display.debug("checking for max_fail_percentage")
                if iterator._play.max_fail_percentage is not None and len(results) > 0:
                    percentage = iterator._play.max_fail_percentage / 100.0

                    if (len(self._tqm._failed_hosts) / len(results)) > percentage:
                        for host in hosts_left:
                            # don't double-mark hosts, or the iterator will potentially
                            # fail them out of the rescue/always states
                            if host.name not in failed_hosts:
                                self._tqm._failed_hosts[host.name] = True
                                iterator.mark_host_failed(host)
                        self._tqm.send_callback('v2_playbook_on_no_hosts_remaining')
                        return self._tqm.RUN_FAILED_BREAK_PLAY
                display.debug("done checking for max_fail_percentage")

            except (IOError, EOFError) as e:
                display.debug("got IOError/EOFError in task loop: %s" % e)
                # most likely an abort, return failed
                return self._tqm.RUN_UNKNOWN_ERROR

        # run the base class run() method, which executes the cleanup function
        # and runs any outstanding handlers which have been triggered

        return super(StrategyModule, self).run(iterator, play_context, result)