libclamav/lzma/lzma.txt
f377e052
 LZMA SDK 4.40
 -------------
 
 LZMA SDK   Copyright (C) 1999-2006 Igor Pavlov
 
 LZMA SDK provides the documentation, samples, header files, libraries, 
 and tools you need to develop applications that use LZMA compression.
 
 LZMA is default and general compression method of 7z format
 in 7-Zip compression program (www.7-zip.org). LZMA provides high 
 compression ratio and very fast decompression.
 
 LZMA is an improved version of famous LZ77 compression algorithm. 
 It was improved in way of maximum increasing of compression ratio,
 keeping high decompression speed and low memory requirements for 
 decompressing.
 
 
 
 LICENSE
 -------
 
 LZMA SDK is available under any of the following licenses:
 
 1) GNU Lesser General Public License (GNU LGPL)
 2) Common Public License (CPL)
 3) Simplified license for unmodified code (read SPECIAL EXCEPTION) 
 4) Proprietary license 
 
 It means that you can select one of these four options and follow rules of that license.
 
 
 1,2) GNU LGPL and CPL licenses are pretty similar and both these
 licenses are classified as 
  - "Free software licenses" at http://www.gnu.org/ 
  - "OSI-approved" at http://www.opensource.org/
 
 
 3) SPECIAL EXCEPTION
 
 Igor Pavlov, as the author of this code, expressly permits you 
 to statically or dynamically link your code (or bind by name) 
 to the files from LZMA SDK without subjecting your linked 
 code to the terms of the CPL or GNU LGPL. 
 Any modifications or additions to files from LZMA SDK, however, 
 are subject to the GNU LGPL or CPL terms.
 
 SPECIAL EXCEPTION allows you to use LZMA SDK in applications with closed code, 
 while you keep LZMA SDK code unmodified.
 
 
 SPECIAL EXCEPTION #2: Igor Pavlov, as the author of this code, expressly permits 
 you to use this code under the same terms and conditions contained in the License 
 Agreement you have for any previous version of LZMA SDK developed by Igor Pavlov.
 
 SPECIAL EXCEPTION #2 allows owners of proprietary licenses to use latest version 
 of LZMA SDK as update for previous versions.
 
 
 SPECIAL EXCEPTION #3: Igor Pavlov, as the author of this code, expressly permits 
 you to use code of the following files: 
 BranchTypes.h, LzmaTypes.h, LzmaTest.c, LzmaStateTest.c, LzmaAlone.cpp, 
 LzmaAlone.cs, LzmaAlone.java
 as public domain code. 
 
 
 4) Proprietary license
 
 LZMA SDK also can be available under a proprietary license which 
 can include:
 
 1) Right to modify code without subjecting modified code to the 
 terms of the CPL or GNU LGPL
 2) Technical support for code
 
 To request such proprietary license or any additional consultations,
 send email message from that page:
 http://www.7-zip.org/support.html
 
 
 You should have received a copy of the GNU Lesser General Public
 License along with this library; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 
 You should have received a copy of the Common Public License
 along with this library.
 
 
 LZMA SDK Contents
 -----------------
 
 LZMA SDK includes:
 
   - C++ source code of LZMA compressing and decompressing
   - ANSI-C compatible source code for LZMA decompressing
   - C# source code for LZMA compressing and decompressing
   - Java source code for LZMA compressing and decompressing
   - Compiled file->file LZMA compressing/decompressing program for Windows system
 
 ANSI-C LZMA decompression code was ported from original C++ sources to C.
 Also it was simplified and optimized for code size. 
 But it is fully compatible with LZMA from 7-Zip.
 
 
 UNIX/Linux version 
 ------------------
 To compile C++ version of file->file LZMA, go to directory
 C/7zip/Compress/LZMA_Alone 
 and type "make" or "make clean all" to recompile all.
 
 In some UNIX/Linux versions you must compile LZMA with static libraries.
 To compile with static libraries, change string in makefile
 LIB = -lm
 to string  
 LIB = -lm -static
 
 
 Files
 ---------------------
 C        - C / CPP source code
 CS       - C# source code
 Java     - Java source code
 lzma.txt - LZMA SDK description (this file)
 7zFormat.txt - 7z Format description
 7zC.txt  - 7z ANSI-C Decoder description (this file)
 methods.txt  - Compression method IDs for .7z
 LGPL.txt - GNU Lesser General Public License
 CPL.html - Common Public License
 lzma.exe - Compiled file->file LZMA encoder/decoder for Windows
 history.txt - history of the LZMA SDK
 
 
 Source code structure
 ---------------------
 
 C  - C / CPP files
   Common  - common files for C++ projects
   Windows - common files for Windows related code
   7zip    - files related to 7-Zip Project
     Common   - common files for 7-Zip
     Compress - files related to compression/decompression
       LZ     - files related to LZ (Lempel-Ziv) compression algorithm
         BinTree    - Binary Tree Match Finder for LZ algorithm
         HashChain  - Hash Chain Match Finder for LZ algorithm
         Patricia   - Patricia Match Finder for LZ algorithm
       RangeCoder   - Range Coder (special code of compression/decompression)
       LZMA         - LZMA compression/decompression on C++
       LZMA_Alone   - file->file LZMA compression/decompression
       LZMA_C       - ANSI-C compatible LZMA decompressor
         LzmaDecode.h  - interface for LZMA decoding on ANSI-C
         LzmaDecode.c      - LZMA decoding on ANSI-C (new fastest version)
         LzmaDecodeSize.c  - LZMA decoding on ANSI-C (old size-optimized version)
         LzmaTest.c        - test application that decodes LZMA encoded file
         LzmaTypes.h       - basic types for LZMA Decoder
         LzmaStateDecode.h - interface for LZMA decoding (State version)
         LzmaStateDecode.c - LZMA decoding on ANSI-C (State version)
         LzmaStateTest.c   - test application (State version)
       Branch       - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code
     Archive - files related to archiving
       7z_C     - 7z ANSI-C Decoder
 
 CS - C# files
   7zip
     Common   - some common files for 7-Zip
     Compress - files related to compression/decompression
       LZ     - files related to LZ (Lempel-Ziv) compression algorithm
       LZMA         - LZMA compression/decompression
       LzmaAlone    - file->file LZMA compression/decompression
       RangeCoder   - Range Coder (special code of compression/decompression)
 
 Java  - Java files
   SevenZip
     Compression    - files related to compression/decompression
       LZ           - files related to LZ (Lempel-Ziv) compression algorithm
       LZMA         - LZMA compression/decompression
       RangeCoder   - Range Coder (special code of compression/decompression)
 
 C/C++ source code of LZMA SDK is part of 7-Zip project.
 
 You can find ANSI-C LZMA decompressing code at folder 
   C/7zip/Compress/LZMA_C
 7-Zip doesn't use that ANSI-C LZMA code and that code was developed 
 specially for this SDK. And files from LZMA_C do not need files from 
 other directories of SDK for compiling.
 
 7-Zip source code can be downloaded from 7-Zip's SourceForge page:
 
   http://sourceforge.net/projects/sevenzip/
 
 
 LZMA features
 -------------
   - Variable dictionary size (up to 1 GB)
   - Estimated compressing speed: about 1 MB/s on 1 GHz CPU
   - Estimated decompressing speed: 
       - 8-12 MB/s on 1 GHz Intel Pentium 3 or AMD Athlon
       - 500-1000 KB/s on 100 MHz ARM, MIPS, PowerPC or other simple RISC
   - Small memory requirements for decompressing (8-32 KB + DictionarySize)
   - Small code size for decompressing: 2-8 KB (depending from 
     speed optimizations) 
 
 LZMA decoder uses only integer operations and can be 
 implemented in any modern 32-bit CPU (or on 16-bit CPU with some conditions).
 
 Some critical operations that affect to speed of LZMA decompression:
   1) 32*16 bit integer multiply
   2) Misspredicted branches (penalty mostly depends from pipeline length)
   3) 32-bit shift and arithmetic operations
 
 Speed of LZMA decompressing mostly depends from CPU speed.
 Memory speed has no big meaning. But if your CPU has small data cache, 
 overall weight of memory speed will slightly increase.
 
 
 How To Use
 ----------
 
 Using LZMA encoder/decoder executable
 --------------------------------------
 
 Usage:  LZMA <e|d> inputFile outputFile [<switches>...]
 
   e: encode file
 
   d: decode file
 
   b: Benchmark. There are two tests: compressing and decompressing 
      with LZMA method. Benchmark shows rating in MIPS (million 
      instructions per second). Rating value is calculated from 
      measured speed and it is normalized with AMD Athlon 64 X2 CPU
      results. Also Benchmark checks possible hardware errors (RAM 
      errors in most cases). Benchmark uses these settings:
      (-a1, -d21, -fb32, -mfbt4). You can change only -d. Also you 
      can change number of iterations. Example for 30 iterations:
 	LZMA b 30
      Default number of iterations is 10.
 
 <Switches>
   
 
   -a{N}:  set compression mode 0 = fast, 1 = normal
           default: 1 (normal)
 
   d{N}:   Sets Dictionary size - [0, 30], default: 23 (8MB)
           The maximum value for dictionary size is 1 GB = 2^30 bytes.
           Dictionary size is calculated as DictionarySize = 2^N bytes. 
           For decompressing file compressed by LZMA method with dictionary 
           size D = 2^N you need about D bytes of memory (RAM).
 
   -fb{N}: set number of fast bytes - [5, 273], default: 128
           Usually big number gives a little bit better compression ratio 
           and slower compression process.
 
   -lc{N}: set number of literal context bits - [0, 8], default: 3
           Sometimes lc=4 gives gain for big files.
 
   -lp{N}: set number of literal pos bits - [0, 4], default: 0
           lp switch is intended for periodical data when period is 
           equal 2^N. For example, for 32-bit (4 bytes) 
           periodical data you can use lp=2. Often it's better to set lc0, 
           if you change lp switch.
 
   -pb{N}: set number of pos bits - [0, 4], default: 2
           pb switch is intended for periodical data 
           when period is equal 2^N.
 
   -mf{MF_ID}: set Match Finder. Default: bt4. 
               Algorithms from hc* group doesn't provide good compression 
               ratio, but they often works pretty fast in combination with 
               fast mode (-a0).
 
               Memory requirements depend from dictionary size 
               (parameter "d" in table below). 
 
                MF_ID     Memory                   Description
 
                 bt2    d *  9.5 + 4MB  Binary Tree with 2 bytes hashing.
                 bt3    d * 11.5 + 4MB  Binary Tree with 3 bytes hashing.
                 bt4    d * 11.5 + 4MB  Binary Tree with 4 bytes hashing.
                 hc4    d *  7.5 + 4MB  Hash Chain with 4 bytes hashing.
 
   -eos:   write End Of Stream marker. By default LZMA doesn't write 
           eos marker, since LZMA decoder knows uncompressed size 
           stored in .lzma file header.
 
   -si:    Read data from stdin (it will write End Of Stream marker).
   -so:    Write data to stdout
 
 
 Examples:
 
 1) LZMA e file.bin file.lzma -d16 -lc0 
 
 compresses file.bin to file.lzma with 64 KB dictionary (2^16=64K)  
 and 0 literal context bits. -lc0 allows to reduce memory requirements 
 for decompression.
 
 
 2) LZMA e file.bin file.lzma -lc0 -lp2
 
 compresses file.bin to file.lzma with settings suitable 
 for 32-bit periodical data (for example, ARM or MIPS code).
 
 3) LZMA d file.lzma file.bin
 
 decompresses file.lzma to file.bin.
 
 
 Compression ratio hints
 -----------------------
 
 Recommendations
 ---------------
 
 To increase compression ratio for LZMA compressing it's desirable 
 to have aligned data (if it's possible) and also it's desirable to locate
 data in such order, where code is grouped in one place and data is 
 grouped in other place (it's better than such mixing: code, data, code,
 data, ...).
 
 
 Using Filters
 -------------
 You can increase compression ratio for some data types, using
 special filters before compressing. For example, it's possible to 
 increase compression ratio on 5-10% for code for those CPU ISAs: 
 x86, IA-64, ARM, ARM-Thumb, PowerPC, SPARC.
 
 You can find C/C++ source code of such filters in folder "7zip/Compress/Branch"
 
 You can check compression ratio gain of these filters with such 
 7-Zip commands (example for ARM code):
 No filter:
   7z a a1.7z a.bin -m0=lzma
 
 With filter for little-endian ARM code:
   7z a a2.7z a.bin -m0=bc_arm -m1=lzma        
 
 With filter for big-endian ARM code (using additional Swap4 filter):
   7z a a3.7z a.bin -m0=swap4 -m1=bc_arm -m2=lzma
 
 It works in such manner:
 Compressing    = Filter_encoding + LZMA_encoding
 Decompressing  = LZMA_decoding + Filter_decoding
 
 Compressing and decompressing speed of such filters is very high,
 so it will not increase decompressing time too much.
 Moreover, it reduces decompression time for LZMA_decoding, 
 since compression ratio with filtering is higher.
 
 These filters convert CALL (calling procedure) instructions 
 from relative offsets to absolute addresses, so such data becomes more 
 compressible. Source code of these CALL filters is pretty simple
 (about 20 lines of C++), so you can convert it from C++ version yourself.
 
 For some ISAs (for example, for MIPS) it's impossible to get gain from such filter.
 
 
 LZMA compressed file format
 ---------------------------
 Offset Size Description
   0     1   Special LZMA properties for compressed data
   1     4   Dictionary size (little endian)
   5     8   Uncompressed size (little endian). -1 means unknown size
  13         Compressed data
 
 
 ANSI-C LZMA Decoder
 ~~~~~~~~~~~~~~~~~~~
 
 To compile ANSI-C LZMA Decoder you can use one of the following files sets:
 1) LzmaDecode.h + LzmaDecode.c + LzmaTest.c  (fastest version)
 2) LzmaDecode.h + LzmaDecodeSize.c + LzmaTest.c  (old size-optimized version)
 3) LzmaStateDecode.h + LzmaStateDecode.c + LzmaStateTest.c  (zlib-like interface)
 
 
 Memory requirements for LZMA decoding
 -------------------------------------
 
 LZMA decoder doesn't allocate memory itself, so you must 
 allocate memory and send it to LZMA.
 
 Stack usage of LZMA decoding function for local variables is not 
 larger than 200 bytes.
 
 How To decompress data
 ----------------------
 
 LZMA Decoder (ANSI-C version) now supports 5 interfaces:
 1) Single-call Decompressing
 2) Single-call Decompressing with input stream callback
 3) Multi-call Decompressing with output buffer
 4) Multi-call Decompressing with input callback and output buffer
 5) Multi-call State Decompressing (zlib-like interface)
 
 Variant-5 is similar to Variant-4, but Variant-5 doesn't use callback functions.
 
 Decompressing steps
 -------------------
 
 1) read LZMA properties (5 bytes):
    unsigned char properties[LZMA_PROPERTIES_SIZE];
 
 2) read uncompressed size (8 bytes, little-endian)
 
 3) Decode properties:
 
   CLzmaDecoderState state;  /* it's 24-140 bytes structure, if int is 32-bit */
 
   if (LzmaDecodeProperties(&state.Properties, properties, LZMA_PROPERTIES_SIZE) != LZMA_RESULT_OK)
     return PrintError(rs, "Incorrect stream properties");
 
 4) Allocate memory block for internal Structures:
 
   state.Probs = (CProb *)malloc(LzmaGetNumProbs(&state.Properties) * sizeof(CProb));
   if (state.Probs == 0)
     return PrintError(rs, kCantAllocateMessage);
 
   LZMA decoder uses array of CProb variables as internal structure.
   By default, CProb is unsigned_short. But you can define _LZMA_PROB32 to make 
   it unsigned_int. It can increase speed on some 32-bit CPUs, but memory 
   usage will be doubled in that case.
 
 
 5) Main Decompressing
 
 You must use one of the following interfaces:
 
 5.1 Single-call Decompressing
 -----------------------------
 When to use: RAM->RAM decompressing
 Compile files: LzmaDecode.h, LzmaDecode.c
 Compile defines: no defines
 Memory Requirements:
   - Input buffer: compressed size
   - Output buffer: uncompressed size
   - LZMA Internal Structures (~16 KB for default settings) 
 
 Interface:
   int res = LzmaDecode(&state, 
       inStream, compressedSize, &inProcessed,
       outStream, outSize, &outProcessed);
 
 
 5.2 Single-call Decompressing with input stream callback
 --------------------------------------------------------
 When to use: File->RAM or Flash->RAM decompressing.
 Compile files: LzmaDecode.h, LzmaDecode.c
 Compile defines: _LZMA_IN_CB
 Memory Requirements:
   - Buffer for input stream: any size (for example, 16 KB)
   - Output buffer: uncompressed size
   - LZMA Internal Structures (~16 KB for default settings) 
 
 Interface:
   typedef struct _CBuffer
   {
     ILzmaInCallback InCallback;
     FILE *File;
     unsigned char Buffer[kInBufferSize];
   } CBuffer;
 
   int LzmaReadCompressed(void *object, const unsigned char **buffer, SizeT *size)
   {
     CBuffer *bo = (CBuffer *)object;
     *buffer = bo->Buffer;
     *size = MyReadFile(bo->File, bo->Buffer, kInBufferSize);
     return LZMA_RESULT_OK;
   }
 
   CBuffer g_InBuffer;
 
   g_InBuffer.File = inFile;
   g_InBuffer.InCallback.Read = LzmaReadCompressed;
   int res = LzmaDecode(&state, 
       &g_InBuffer.InCallback,
       outStream, outSize, &outProcessed);
 
 
 5.3 Multi-call decompressing with output buffer
 -----------------------------------------------
 When to use: RAM->File decompressing 
 Compile files: LzmaDecode.h, LzmaDecode.c
 Compile defines: _LZMA_OUT_READ
 Memory Requirements:
  - Input buffer: compressed size
  - Buffer for output stream: any size (for example, 16 KB)
  - LZMA Internal Structures (~16 KB for default settings) 
  - LZMA dictionary (dictionary size is encoded in stream properties)
  
 Interface:
 
   state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);
 
   LzmaDecoderInit(&state);
   do
   {
     LzmaDecode(&state,
       inBuffer, inAvail, &inProcessed,
       g_OutBuffer, outAvail, &outProcessed);
     inAvail -= inProcessed;
     inBuffer += inProcessed;
   }
   while you need more bytes
 
   see LzmaTest.c for more details.
 
 
 5.4 Multi-call decompressing with input callback and output buffer
 ------------------------------------------------------------------
 When to use: File->File decompressing 
 Compile files: LzmaDecode.h, LzmaDecode.c
 Compile defines: _LZMA_IN_CB, _LZMA_OUT_READ
 Memory Requirements:
  - Buffer for input stream: any size (for example, 16 KB)
  - Buffer for output stream: any size (for example, 16 KB)
  - LZMA Internal Structures (~16 KB for default settings) 
  - LZMA dictionary (dictionary size is encoded in stream properties)
  
 Interface:
 
   state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);
  
   LzmaDecoderInit(&state);
   do
   {
     LzmaDecode(&state,
       &bo.InCallback,
       g_OutBuffer, outAvail, &outProcessed);
   }
   while you need more bytes
 
   see LzmaTest.c for more details:
 
 
 5.5 Multi-call State Decompressing (zlib-like interface)
 ------------------------------------------------------------------
 When to use: file->file decompressing 
 Compile files: LzmaStateDecode.h, LzmaStateDecode.c
 Compile defines:
 Memory Requirements:
  - Buffer for input stream: any size (for example, 16 KB)
  - Buffer for output stream: any size (for example, 16 KB)
  - LZMA Internal Structures (~16 KB for default settings) 
  - LZMA dictionary (dictionary size is encoded in stream properties)
  
 Interface:
 
   state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);
 
   
   LzmaDecoderInit(&state);
   do
   {
     res = LzmaDecode(&state,
       inBuffer, inAvail, &inProcessed,
       g_OutBuffer, outAvail, &outProcessed,
       finishDecoding);
     inAvail -= inProcessed;
     inBuffer += inProcessed;
   }
   while you need more bytes
 
   see LzmaStateTest.c for more details:
 
 
 6) Free all allocated blocks
 
 
 Note
 ----
 LzmaDecodeSize.c is size-optimized version of LzmaDecode.c.
 But compiled code of LzmaDecodeSize.c can be larger than 
 compiled code of LzmaDecode.c. So it's better to use 
 LzmaDecode.c in most cases.
 
 
 EXIT codes
 -----------
 
 LZMA decoder can return one of the following codes:
 
 #define LZMA_RESULT_OK 0
 #define LZMA_RESULT_DATA_ERROR 1
 
 If you use callback function for input data and you return some 
 error code, LZMA Decoder also returns that code.
 
 
 
 LZMA Defines
 ------------
 
 _LZMA_IN_CB    - Use callback for input data
 
 _LZMA_OUT_READ - Use read function for output data
 
 _LZMA_LOC_OPT  - Enable local speed optimizations inside code.
                  _LZMA_LOC_OPT is only for LzmaDecodeSize.c (size-optimized version).
                  _LZMA_LOC_OPT doesn't affect LzmaDecode.c (speed-optimized version)
                  and LzmaStateDecode.c
 
 _LZMA_PROB32   - It can increase speed on some 32-bit CPUs, 
                  but memory usage will be doubled in that case
 
 _LZMA_UINT32_IS_ULONG  - Define it if int is 16-bit on your compiler
                          and long is 32-bit.
 
 _LZMA_SYSTEM_SIZE_T  - Define it if you want to use system's size_t.
                        You can use it to enable 64-bit sizes supporting
 
 
 
 C++ LZMA Encoder/Decoder 
 ~~~~~~~~~~~~~~~~~~~~~~~~
 C++ LZMA code use COM-like interfaces. So if you want to use it, 
 you can study basics of COM/OLE.
 
 By default, LZMA Encoder contains all Match Finders.
 But for compressing it's enough to have just one of them.
 So for reducing size of compressing code you can define:
   #define COMPRESS_MF_BT
   #define COMPRESS_MF_BT4
 and it will use only bt4 match finder.
 
 
 ---
 
 http://www.7-zip.org
 http://www.7-zip.org/support.html