<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <!--Converted with LaTeX2HTML 2008 (1.71) original version by: Nikos Drakos, CBLU, University of Leeds * revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan * with significant contributions from: Jens Lippmann, Marek Rouchal, Martin Wilck and others --> <HTML> <HEAD> <TITLE>Initialization</TITLE> <META NAME="description" CONTENT="Initialization"> <META NAME="keywords" CONTENT="clamdoc"> <META NAME="resource-type" CONTENT="document"> <META NAME="distribution" CONTENT="global"> <META NAME="Generator" CONTENT="LaTeX2HTML v2008"> <META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> <LINK REL="STYLESHEET" HREF="clamdoc.css"> <LINK REL="next" HREF="node47.html"> <LINK REL="previous" HREF="node41.html"> <LINK REL="up" HREF="node32.html"> <LINK REL="next" HREF="node44.html"> </HEAD> <BODY > <DIV CLASS="navigation"><!--Navigation Panel--> <A NAME="tex2html768" HREF="node44.html"> <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A> <A NAME="tex2html764" HREF="node32.html"> <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A> <A NAME="tex2html758" HREF="node42.html"> <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A> <A NAME="tex2html766" HREF="node1.html"> <IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A> <BR> <B> Next:</B> <A NAME="tex2html769" HREF="node44.html">Database loading</A> <B> Up:</B> <A NAME="tex2html765" HREF="node32.html">LibClamAV</A> <B> Previous:</B> <A NAME="tex2html759" HREF="node42.html">Header file</A> <B> <A NAME="tex2html767" HREF="node1.html">Contents</A></B> <BR> <BR></DIV> <!--End of Navigation Panel--> <H2><A NAME="SECTION00074000000000000000"> Initialization</A> </H2> Before using libclamav, you should call <code>cl_init()</code> to initialize it. When it's done, you're ready to create a new scan engine by calling <code>cl_engine_new()</code>. To free resources allocated by the engine use <code>cl_engine_free()</code>. Function prototypes: <PRE> int cl_init(unsigned int options); struct cl_engine *cl_engine_new(void); int cl_engine_free(struct cl_engine *engine); </PRE> <code>cl_init()</code> and <code>cl_engine_free()</code> return <code>CL_SUCCESS</code> on success or another code on error. <code>cl_engine_new()</code> return a pointer or NULL if there's not enough memory to allocate a new engine structure. <P> <BR><HR> <!--Table of Child-Links--> <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A> <UL CLASS="ChildLinks"> <LI><A NAME="tex2html770" HREF="node44.html">Database loading</A> <LI><A NAME="tex2html771" HREF="node45.html">Error handling</A> <LI><A NAME="tex2html772" HREF="node46.html">Engine structure</A> </UL> <!--End of Table of Child-Links--> <BR><HR> <ADDRESS> Tomasz Kojm 2009-10-28 </ADDRESS> </BODY> </HTML>