#include "rar.hpp" static int SleepTime=0; void InitSystemOptions(int SleepTime) { ::SleepTime=SleepTime; } #if !defined(SFX_MODULE) void SetPriority(int Priority) { #ifdef _WIN_ALL uint PriorityClass; int PriorityLevel; if (Priority<1 || Priority>15) return; if (Priority==1) { PriorityClass=IDLE_PRIORITY_CLASS; PriorityLevel=THREAD_PRIORITY_IDLE; // Background mode for Vista, can be slow for many small files. // if (WinNT()>=WNT_VISTA) // SetPriorityClass(GetCurrentProcess(),PROCESS_MODE_BACKGROUND_BEGIN); } else if (Priority<7) { PriorityClass=IDLE_PRIORITY_CLASS; PriorityLevel=Priority-4; } else if (Priority==7) { PriorityClass=BELOW_NORMAL_PRIORITY_CLASS; PriorityLevel=THREAD_PRIORITY_ABOVE_NORMAL; } else if (Priority<10) { PriorityClass=NORMAL_PRIORITY_CLASS; PriorityLevel=Priority-7; } else if (Priority==10) { PriorityClass=ABOVE_NORMAL_PRIORITY_CLASS; PriorityLevel=THREAD_PRIORITY_NORMAL; } else { PriorityClass=HIGH_PRIORITY_CLASS; PriorityLevel=Priority-13; } SetPriorityClass(GetCurrentProcess(),PriorityClass); SetThreadPriority(GetCurrentThread(),PriorityLevel); #ifdef RAR_SMP ThreadPool::SetPriority(PriorityLevel); #endif #endif } #endif // Monotonic clock. Like clock(), returns time passed in CLOCKS_PER_SEC items. // In Android 5+ and Unix usual clock() returns time spent by all threads // together, so we cannot use it to measure time intervals anymore. clock_t MonoClock() { return clock(); } void Wait() { if (ErrHandler.UserBreak) ErrHandler.Exit(RARX_USERBREAK); #if defined(_WIN_ALL) && !defined(SFX_MODULE) if (SleepTime!=0) { static clock_t LastTime=MonoClock(); if (MonoClock()-LastTime>10*CLOCKS_PER_SEC/1000) { Sleep(SleepTime); LastTime=MonoClock(); } } #endif #if defined(_WIN_ALL) // Reset system sleep timer to prevent system going sleep. SetThreadExecutionState(ES_SYSTEM_REQUIRED); #endif } #if defined(_WIN_ALL) && !defined(SFX_MODULE) void Shutdown(POWER_MODE Mode) { HANDLE hToken; TOKEN_PRIVILEGES tkp; if (OpenProcessToken(GetCurrentProcess(),TOKEN_ADJUST_PRIVILEGES|TOKEN_QUERY,&hToken)) { LookupPrivilegeValue(NULL,SE_SHUTDOWN_NAME,&tkp.Privileges[0].Luid); tkp.PrivilegeCount = 1; tkp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED; AdjustTokenPrivileges(hToken,FALSE,&tkp,0,(PTOKEN_PRIVILEGES)NULL,0); } if (Mode==POWERMODE_OFF) ExitWindowsEx(EWX_SHUTDOWN|EWX_FORCE,SHTDN_REASON_FLAG_PLANNED); if (Mode==POWERMODE_SLEEP) SetSuspendState(FALSE,FALSE,FALSE); if (Mode==POWERMODE_HIBERNATE) SetSuspendState(TRUE,FALSE,FALSE); if (Mode==POWERMODE_RESTART) ExitWindowsEx(EWX_REBOOT|EWX_FORCE,SHTDN_REASON_FLAG_PLANNED); } #endif #if defined(_WIN_ALL) // Load library from Windows System32 folder. Use this function to prevent // loading a malicious code from current folder or same folder as exe. HMODULE WINAPI LoadSysLibrary(const wchar *Name) { wchar SysDir[NM]; if (GetSystemDirectory(SysDir,ASIZE(SysDir))==0) return NULL; MakeName(SysDir,Name,SysDir,ASIZE(SysDir)); return LoadLibrary(SysDir); } bool IsUserAdmin() { SID_IDENTIFIER_AUTHORITY NtAuthority = SECURITY_NT_AUTHORITY; PSID AdministratorsGroup; BOOL b = AllocateAndInitializeSid(&NtAuthority,2,SECURITY_BUILTIN_DOMAIN_RID, DOMAIN_ALIAS_RID_ADMINS, 0, 0, 0, 0, 0, 0, &AdministratorsGroup); if (b) { if (!CheckTokenMembership( NULL, AdministratorsGroup, &b)) b = FALSE; FreeSid(AdministratorsGroup); } return b!=FALSE; } #endif #ifdef USE_SSE SSE_VERSION _SSE_Version=GetSSEVersion(); SSE_VERSION GetSSEVersion() { int CPUInfo[4]; __cpuid(CPUInfo, 7); if ((CPUInfo[1] & 0x20)!=0) return SSE_AVX2; __cpuid(CPUInfo, 1); if ((CPUInfo[2] & 0x80000)!=0) return SSE_SSE41; if ((CPUInfo[2] & 0x200)!=0) return SSE_SSSE3; if ((CPUInfo[3] & 0x4000000)!=0) return SSE_SSE2; if ((CPUInfo[3] & 0x2000000)!=0) return SSE_SSE; return SSE_NONE; } #endif