the sleep 3 in screen_it was added to make devstack pass in the gate
with exceptionally slow test cloud nodes. In the gate we now bypass
the screen path entirely. However the sleep 3 remains and can add a
couple minutes delay into local development runs.
We're not sure yet how low this can safely be tuned, so step 1 is to
make it configurable, then get devstack team members to try various
options to see what works.
Change-Id: I0e6476176fc8589efc4e40e78c2231f704d14e45
| ... | ... |
@@ -1256,8 +1256,13 @@ function screen_process {
|
| 1256 | 1256 |
|
| 1257 | 1257 |
# sleep to allow bash to be ready to be send the command - we are |
| 1258 | 1258 |
# creating a new window in screen and then sends characters, so if |
| 1259 |
- # bash isn't running by the time we send the command, nothing happens |
|
| 1260 |
- sleep 3 |
|
| 1259 |
+ # bash isn't running by the time we send the command, nothing |
|
| 1260 |
+ # happens. This sleep was added originally to handle gate runs |
|
| 1261 |
+ # where we needed this to be at least 3 seconds to pass |
|
| 1262 |
+ # consistently on slow clouds. Now this is configurable so that we |
|
| 1263 |
+ # can determine a reasonable value for the local case which should |
|
| 1264 |
+ # be much smaller. |
|
| 1265 |
+ sleep ${SCREEN_SLEEP:-3}
|
|
| 1261 | 1266 |
|
| 1262 | 1267 |
NL=`echo -ne '\015'` |
| 1263 | 1268 |
# This fun command does the following: |