libavcodec/cbs.h
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 /*
  * This file is part of FFmpeg.
  *
  * FFmpeg is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
  * License as published by the Free Software Foundation; either
  * version 2.1 of the License, or (at your option) any later version.
  *
  * FFmpeg is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  * Lesser General Public License for more details.
  *
  * You should have received a copy of the GNU Lesser General Public
  * License along with FFmpeg; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  */
 
 #ifndef AVCODEC_CBS_H
 #define AVCODEC_CBS_H
 
 #include <stddef.h>
 #include <stdint.h>
 
 #include "avcodec.h"
 
 
 /*
  * This defines a framework for converting between a coded bitstream
  * and structures defining all individual syntax elements found in
  * such a stream.
  *
  * Conversion in both directions is possible.  Given a coded bitstream
  * (any meaningful fragment), it can be parsed and decomposed into
  * syntax elements stored in a set of codec-specific structures.
  * Similarly, given a set of those same codec-specific structures the
  * syntax elements can be serialised and combined to create a coded
  * bitstream.
  */
 
 struct CodedBitstreamType;
 
 /**
  * The codec-specific type of a bitstream unit.
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  *
  * H.264 / AVC: nal_unit_type
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  * H.265 / HEVC: nal_unit_type
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  * MPEG-2: start code value (without prefix)
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  */
 typedef uint32_t CodedBitstreamUnitType;
 
 /**
  * Coded bitstream unit structure.
  *
  * A bitstream unit the smallest element of a bitstream which
  * is meaningful on its own.  For example, an H.264 NAL unit.
  *
  * See the codec-specific header for the meaning of this for any
  * particular codec.
  */
 typedef struct CodedBitstreamUnit {
     /**
      * Codec-specific type of this unit.
      */
     CodedBitstreamUnitType type;
 
     /**
      * Pointer to the directly-parsable bitstream form of this unit.
      *
      * May be NULL if the unit currently only exists in decomposed form.
      */
     uint8_t *data;
     /**
      * The number of bytes in the bitstream (including any padding bits
      * in the final byte).
      */
     size_t   data_size;
     /**
      * The number of bits which should be ignored in the final byte.
      *
      * This supports non-byte-aligned bitstreams.
      */
     size_t   data_bit_padding;
 
     /**
      * Pointer to the decomposed form of this unit.
      *
      * The type of this structure depends on both the codec and the
      * type of this unit.  May be NULL if the unit only exists in
      * bitstream form.
      */
     void *content;
     /**
      * Whether the content was supplied externally.
      *
      * If so, it should not be freed when freeing the unit.
      */
     int   content_external;
 } CodedBitstreamUnit;
 
 /**
  * Coded bitstream fragment structure, combining one or more units.
  *
  * This is any sequence of units.  It need not form some greater whole,
  * though in many cases it will.  For example, an H.264 access unit,
  * which is composed of a sequence of H.264 NAL units.
  */
 typedef struct CodedBitstreamFragment {
     /**
      * Pointer to the bitstream form of this fragment.
      *
      * May be NULL if the fragment only exists as component units.
      */
     uint8_t *data;
     /**
      * The number of bytes in the bitstream.
      *
      * The number of bytes in the bitstream (including any padding bits
      * in the final byte).
      */
     size_t   data_size;
     /**
      * The number of bits which should be ignored in the final byte.
      */
     size_t data_bit_padding;
 
     /**
      * Number of units in this fragment.
      *
      * This may be zero if the fragment only exists in bitstream form
      * and has not been decomposed.
      */
     int              nb_units;
     /**
      * Pointer to an array of units of length nb_units.
      *
      * Must be NULL if nb_units is zero.
      */
     CodedBitstreamUnit *units;
 } CodedBitstreamFragment;
 
 /**
  * Context structure for coded bitstream operations.
  */
 typedef struct CodedBitstreamContext {
     /**
      * Logging context to be passed to all av_log() calls associated
      * with this context.
      */
     void *log_ctx;
 
     /**
      * Internal codec-specific hooks.
      */
     const struct CodedBitstreamType *codec;
 
     /**
      * Internal codec-specific data.
      *
      * This contains any information needed when reading/writing
      * bitsteams which will not necessarily be present in a fragment.
      * For example, for H.264 it contains all currently visible
      * parameter sets - they are required to determine the bitstream
      * syntax but need not be present in every access unit.
      */
     void *priv_data;
 
     /**
      * Array of unit types which should be decomposed when reading.
      *
      * Types not in this list will be available in bitstream form only.
      * If NULL, all supported types will be decomposed.
      */
     CodedBitstreamUnitType *decompose_unit_types;
     /**
      * Length of the decompose_unit_types array.
      */
     int nb_decompose_unit_types;
 
     /**
      * Enable trace output during read/write operations.
      */
     int trace_enable;
     /**
      * Log level to use for trace output.
      *
      * From AV_LOG_*; defaults to AV_LOG_TRACE.
      */
     int trace_level;
 } CodedBitstreamContext;
 
 
 /**
  * Create and initialise a new context for the given codec.
  */
 int ff_cbs_init(CodedBitstreamContext **ctx,
                 enum AVCodecID codec_id, void *log_ctx);
 
 /**
  * Close a context and free all internal state.
  */
 void ff_cbs_close(CodedBitstreamContext **ctx);
 
 
 /**
  * Read the extradata bitstream found in codec parameters into a
  * fragment, then split into units and decompose.
  *
  * This also updates the internal state, so will need to be called for
  * codecs with extradata to read parameter sets necessary for further
  * parsing even if the fragment itself is not desired.
  */
 int ff_cbs_read_extradata(CodedBitstreamContext *ctx,
                           CodedBitstreamFragment *frag,
                           const AVCodecParameters *par);
 
 /**
  * Read the data bitstream from a packet into a fragment, then
  * split into units and decompose.
  *
  * This also updates the internal state of the coded bitstream context
  * with any persistent data from the fragment which may be required to
  * read following fragments (e.g. parameter sets).
  */
 int ff_cbs_read_packet(CodedBitstreamContext *ctx,
                        CodedBitstreamFragment *frag,
                        const AVPacket *pkt);
 
 /**
  * Read a bitstream from a memory region into a fragment, then
  * split into units and decompose.
  *
  * This also updates the internal state of the coded bitstream context
  * with any persistent data from the fragment which may be required to
  * read following fragments (e.g. parameter sets).
  */
 int ff_cbs_read(CodedBitstreamContext *ctx,
                 CodedBitstreamFragment *frag,
                 const uint8_t *data, size_t size);
 
 
 /**
  * Write the content of the fragment to its own internal buffer.
  *
  * Writes the content of all units and then assembles them into a new
  * data buffer.  When modifying the content of decomposed units, this
  * can be used to regenerate the bitstream form of units or the whole
  * fragment so that it can be extracted for other use.
  *
  * This also updates the internal state of the coded bitstream context
  * with any persistent data from the fragment which may be required to
  * write following fragments (e.g. parameter sets).
  */
 int ff_cbs_write_fragment_data(CodedBitstreamContext *ctx,
                                CodedBitstreamFragment *frag);
 
 /**
  * Write the bitstream of a fragment to the extradata in codec parameters.
  *
  * This replaces any existing extradata in the structure.
  */
 int ff_cbs_write_extradata(CodedBitstreamContext *ctx,
                            AVCodecParameters *par,
                            CodedBitstreamFragment *frag);
 
 /**
  * Write the bitstream of a fragment to a packet.
  */
 int ff_cbs_write_packet(CodedBitstreamContext *ctx,
                         AVPacket *pkt,
                         CodedBitstreamFragment *frag);
 
 
 /**
  * Free all allocated memory in a fragment.
  */
 void ff_cbs_fragment_uninit(CodedBitstreamContext *ctx,
                             CodedBitstreamFragment *frag);
 
 
 /**
  * Insert a new unit into a fragment with the given content.
  *
  * The content structure continues to be owned by the caller, and
  * will not be freed when the unit is.
  */
 int ff_cbs_insert_unit_content(CodedBitstreamContext *ctx,
                                CodedBitstreamFragment *frag,
                                int position,
                                CodedBitstreamUnitType type,
                                void *content);
 
 /**
  * Insert a new unit into a fragment with the given data bitstream.
  *
  * The data buffer will be owned by the unit after this operation.
  */
 int ff_cbs_insert_unit_data(CodedBitstreamContext *ctx,
                             CodedBitstreamFragment *frag,
                             int position,
                             CodedBitstreamUnitType type,
                             uint8_t *data, size_t data_size);
 
 /**
  * Delete a unit from a fragment and free all memory it uses.
  */
 int ff_cbs_delete_unit(CodedBitstreamContext *ctx,
                        CodedBitstreamFragment *frag,
                        int position);
 
 
 #endif /* AVCODEC_CBS_H */