libavutil/spherical.h
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 /*
  * Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com>
  *
  * This file is part of FFmpeg.
  *
  * FFmpeg is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
  * License as published by the Free Software Foundation; either
  * version 2.1 of the License, or (at your option) any later version.
  *
  * FFmpeg is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  * Lesser General Public License for more details.
  *
  * You should have received a copy of the GNU Lesser General Public
  * License along with FFmpeg; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  */
 
 /**
  * @file
  * Spherical video
  */
 
 #ifndef AVUTIL_SPHERICAL_H
 #define AVUTIL_SPHERICAL_H
 
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 #include <stddef.h>
 #include <stdint.h>
 
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 /**
  * @addtogroup lavu_video
  * @{
  *
  * @defgroup lavu_video_spherical Spherical video mapping
  * @{
  */
 
 /**
  * @addtogroup lavu_video_spherical
  * A spherical video file contains surfaces that need to be mapped onto a
  * sphere. Depending on how the frame was converted, a different distortion
  * transformation or surface recomposition function needs to be applied before
  * the video should be mapped and displayed.
  */
 
 /**
  * Projection of the video surface(s) on a sphere.
  */
 enum AVSphericalProjection {
     /**
      * Video represents a sphere mapped on a flat surface using
      * equirectangular projection.
      */
     AV_SPHERICAL_EQUIRECTANGULAR,
 
     /**
      * Video frame is split into 6 faces of a cube, and arranged on a
      * 3x2 layout. Faces are oriented upwards for the front, left, right,
      * and back faces. The up face is oriented so the top of the face is
      * forwards and the down face is oriented so the top of the face is
      * to the back.
      */
     AV_SPHERICAL_CUBEMAP,
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     /**
      * Video represents a portion of a sphere mapped on a flat surface
      * using equirectangular projection. The @ref bounding fields indicate
      * the position of the current video in a larger surface.
      */
     AV_SPHERICAL_EQUIRECTANGULAR_TILE,
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 };
 
 /**
  * This structure describes how to handle spherical videos, outlining
  * information about projection, initial layout, and any other view modifier.
  *
  * @note The struct must be allocated with av_spherical_alloc() and
  *       its size is not a part of the public ABI.
  */
 typedef struct AVSphericalMapping {
     /**
      * Projection type.
      */
     enum AVSphericalProjection projection;
 
     /**
      * @name Initial orientation
      * @{
      * There fields describe additional rotations applied to the sphere after
      * the video frame is mapped onto it. The sphere is rotated around the
      * viewer, who remains stationary. The order of transformation is always
      * yaw, followed by pitch, and finally by roll.
      *
      * The coordinate system matches the one defined in OpenGL, where the
      * forward vector (z) is coming out of screen, and it is equivalent to
      * a rotation matrix of R = r_y(yaw) * r_x(pitch) * r_z(roll).
      *
      * A positive yaw rotates the portion of the sphere in front of the viewer
      * toward their right. A positive pitch rotates the portion of the sphere
      * in front of the viewer upwards. A positive roll tilts the portion of
      * the sphere in front of the viewer to the viewer's right.
      *
      * These values are exported as 16.16 fixed point.
      *
      * See this equirectangular projection as example:
      *
      * @code{.unparsed}
      *                   Yaw
      *     -180           0           180
      *   90 +-------------+-------------+  180
      *      |             |             |                  up
      * P    |             |             |                 y|    forward
      * i    |             ^             |                  |   /z
      * t  0 +-------------X-------------+    0 Roll        |  /
      * c    |             |             |                  | /
      * h    |             |             |                 0|/_____right
      *      |             |             |                        x
      *  -90 +-------------+-------------+ -180
      *
      * X - the default camera center
      * ^ - the default up vector
      * @endcode
      */
     int32_t yaw;   ///< Rotation around the up vector [-180, 180].
     int32_t pitch; ///< Rotation around the right vector [-90, 90].
     int32_t roll;  ///< Rotation around the forward vector [-180, 180].
     /**
      * @}
      */
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     /**
      * @name Bounding rectangle
      * @anchor bounding
      * @{
      * These fields indicate the location of the current tile, and where
      * it should be mapped relative to the original surface. They are
      * exported as 0.32 fixed point, and can be converted to classic
      * pixel values with av_spherical_bounds().
      *
      * @code{.unparsed}
      *      +----------------+----------+
      *      |                |bound_top |
      *      |            +--------+     |
      *      | bound_left |tile    |     |
      *      +<---------->|        |<--->+bound_right
      *      |            +--------+     |
      *      |                |          |
      *      |    bound_bottom|          |
      *      +----------------+----------+
      * @endcode
      *
      * If needed, the original video surface dimensions can be derived
      * by adding the current stream or frame size to the related bounds,
      * like in the following example:
      *
      * @code{c}
      *     original_width  = tile->width  + bound_left + bound_right;
      *     original_height = tile->height + bound_top  + bound_bottom;
      * @endcode
      *
      * @note These values are valid only for the tiled equirectangular
      *       projection type (@ref AV_SPHERICAL_EQUIRECTANGULAR_TILE),
      *       and should be ignored in all other cases.
      */
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     uint32_t bound_left;   ///< Distance from the left edge
     uint32_t bound_top;    ///< Distance from the top edge
     uint32_t bound_right;  ///< Distance from the right edge
     uint32_t bound_bottom; ///< Distance from the bottom edge
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     /**
      * @}
      */
 
     /**
      * Number of pixels to pad from the edge of each cube face.
      *
      * @note This value is valid for only for the cubemap projection type
      *       (@ref AV_SPHERICAL_CUBEMAP), and should be ignored in all other
      *       cases.
      */
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     uint32_t padding;
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 } AVSphericalMapping;
 
 /**
  * Allocate a AVSphericalVideo structure and initialize its fields to default
  * values.
  *
  * @return the newly allocated struct or NULL on failure
  */
 AVSphericalMapping *av_spherical_alloc(size_t *size);
 
 /**
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  * Convert the @ref bounding fields from an AVSphericalVideo
  * from 0.32 fixed point to pixels.
  *
  * @param map    The AVSphericalVideo map to read bound values from.
  * @param width  Width of the current frame or stream.
  * @param height Height of the current frame or stream.
  * @param left   Pixels from the left edge.
  * @param top    Pixels from the top edge.
  * @param right  Pixels from the right edge.
  * @param bottom Pixels from the bottom edge.
  */
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 void av_spherical_tile_bounds(const AVSphericalMapping *map,
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                               size_t width, size_t height,
                               size_t *left, size_t *top,
                               size_t *right, size_t *bottom);
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 /**
  * Provide a human-readable name of a given AVSphericalProjection.
  *
  * @param projection The input AVSphericalProjection.
  *
  * @return The name of the AVSphericalProjection, or "unknown".
  */
 const char *av_spherical_projection_name(enum AVSphericalProjection projection);
 
 /**
  * Get the AVSphericalProjection form a human-readable name.
  *
  * @param name The input string.
  *
  * @return The AVSphericalProjection value, or -1 if not found.
  */
 int av_spherical_from_name(const char *name);
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 /**
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  * @}
  * @}
  */
 
 #endif /* AVUTIL_SPHERICAL_H */