libavutil/stereo3d.h
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 /*
  * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
  *
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  * This file is part of FFmpeg.
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  *
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  * FFmpeg is free software; you can redistribute it and/or
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  * modify it under the terms of the GNU Lesser General Public
  * License as published by the Free Software Foundation; either
  * version 2.1 of the License, or (at your option) any later version.
  *
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  * FFmpeg is distributed in the hope that it will be useful,
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  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  * Lesser General Public License for more details.
  *
  * You should have received a copy of the GNU Lesser General Public
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  * License along with FFmpeg; if not, write to the Free Software
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  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  */
 
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 /**
  * @file
  * Stereoscopic video
  */
 
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 #ifndef AVUTIL_STEREO3D_H
 #define AVUTIL_STEREO3D_H
 
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 #include <stdint.h>
 
 #include "frame.h"
 
 /**
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  * @addtogroup lavu_video
  * @{
  *
  * @defgroup lavu_video_stereo3d Stereo3D types and functions
  * @{
  */
 
 /**
  * @addtogroup lavu_video_stereo3d
  * A stereoscopic video file consists in multiple views embedded in a single
  * frame, usually describing two views of a scene. This file describes all
  * possible codec-independent view arrangements.
  * */
 
 /**
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  * List of possible 3D Types
  */
 enum AVStereo3DType {
     /**
      * Video is not stereoscopic (and metadata has to be there).
      */
     AV_STEREO3D_2D,
 
     /**
      * Views are next to each other.
      *
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      * @code{.unparsed}
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      *    LLLLRRRR
      *    LLLLRRRR
      *    LLLLRRRR
      *    ...
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      * @endcode
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      */
     AV_STEREO3D_SIDEBYSIDE,
 
     /**
      * Views are on top of each other.
      *
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      * @code{.unparsed}
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      *    LLLLLLLL
      *    LLLLLLLL
      *    RRRRRRRR
      *    RRRRRRRR
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      * @endcode
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      */
     AV_STEREO3D_TOPBOTTOM,
 
     /**
      * Views are alternated temporally.
      *
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      * @code{.unparsed}
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      *     frame0   frame1   frame2   ...
      *    LLLLLLLL RRRRRRRR LLLLLLLL
      *    LLLLLLLL RRRRRRRR LLLLLLLL
      *    LLLLLLLL RRRRRRRR LLLLLLLL
      *    ...      ...      ...
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      * @endcode
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      */
     AV_STEREO3D_FRAMESEQUENCE,
 
     /**
      * Views are packed in a checkerboard-like structure per pixel.
      *
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      * @code{.unparsed}
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      *    LRLRLRLR
      *    RLRLRLRL
      *    LRLRLRLR
      *    ...
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      * @endcode
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      */
     AV_STEREO3D_CHECKERBOARD,
 
     /**
      * Views are next to each other, but when upscaling
      * apply a checkerboard pattern.
      *
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      * @code{.unparsed}
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      *     LLLLRRRR          L L L L    R R R R
      *     LLLLRRRR    =>     L L L L  R R R R
      *     LLLLRRRR          L L L L    R R R R
      *     LLLLRRRR           L L L L  R R R R
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      * @endcode
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      */
     AV_STEREO3D_SIDEBYSIDE_QUINCUNX,
 
     /**
      * Views are packed per line, as if interlaced.
      *
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      * @code{.unparsed}
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      *    LLLLLLLL
      *    RRRRRRRR
      *    LLLLLLLL
      *    ...
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      * @endcode
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      */
     AV_STEREO3D_LINES,
 
     /**
      * Views are packed per column.
      *
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      * @code{.unparsed}
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      *    LRLRLRLR
      *    LRLRLRLR
      *    LRLRLRLR
      *    ...
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      * @endcode
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      */
     AV_STEREO3D_COLUMNS,
 };
 
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 /**
  * List of possible view types.
  */
 enum AVStereo3DView {
     /**
      * Frame contains two packed views.
      */
     AV_STEREO3D_VIEW_PACKED,
 
     /**
      * Frame contains only the left view.
      */
     AV_STEREO3D_VIEW_LEFT,
 
     /**
      * Frame contains only the right view.
      */
     AV_STEREO3D_VIEW_RIGHT,
 };
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 /**
  * Inverted views, Right/Bottom represents the left view.
  */
 #define AV_STEREO3D_FLAG_INVERT     (1 << 0)
 
 /**
  * Stereo 3D type: this structure describes how two videos are packed
  * within a single video surface, with additional information as needed.
  *
  * @note The struct must be allocated with av_stereo3d_alloc() and
  *       its size is not a part of the public ABI.
  */
 typedef struct AVStereo3D {
     /**
      * How views are packed within the video.
      */
     enum AVStereo3DType type;
 
     /**
      * Additional information about the frame packing.
      */
     int flags;
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     /**
      * Determines which views are packed.
      */
     enum AVStereo3DView view;
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 } AVStereo3D;
 
 /**
  * Allocate an AVStereo3D structure and set its fields to default values.
  * The resulting struct can be freed using av_freep().
  *
  * @return An AVStereo3D filled with default values or NULL on failure.
  */
 AVStereo3D *av_stereo3d_alloc(void);
 
 /**
  * Allocate a complete AVFrameSideData and add it to the frame.
  *
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  * @param frame The frame which side data is added to.
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  *
  * @return The AVStereo3D structure to be filled by caller.
  */
 AVStereo3D *av_stereo3d_create_side_data(AVFrame *frame);
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 /**
  * Provide a human-readable name of a given stereo3d type.
  *
  * @param type The input stereo3d type value.
  *
  * @return The name of the stereo3d value, or "unknown".
  */
 const char *av_stereo3d_type_name(unsigned int type);
 
 /**
  * Get the AVStereo3DType form a human-readable name.
  *
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  * @param name The input string.
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  *
  * @return The AVStereo3DType value, or -1 if not found.
  */
 int av_stereo3d_from_name(const char *name);
 
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 /**
  * @}
  * @}
  */
 
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 #endif /* AVUTIL_STEREO3D_H */