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/*
* Direct3D11 HW acceleration
*
* copyright (c) 2015 Steve Lhomme
* |
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* This file is part of FFmpeg. |
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* |
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* FFmpeg is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* |
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* FFmpeg is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public |
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* License along with FFmpeg; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
|
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#include <stddef.h>
|
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#include "config.h" |
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#if CONFIG_D3D11VA |
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#include "libavutil/error.h" |
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#include "libavutil/mem.h"
#include "d3d11va.h"
AVD3D11VAContext *av_d3d11va_alloc_context(void)
{
AVD3D11VAContext* res = av_mallocz(sizeof(AVD3D11VAContext)); |
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if (!res)
return NULL; |
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res->context_mutex = INVALID_HANDLE_VALUE;
return res;
} |
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#else
struct AVD3D11VAContext *av_d3d11va_alloc_context(void);
struct AVD3D11VAContext *av_d3d11va_alloc_context(void)
{
return NULL;
}
#endif /* CONFIG_D3D11VA */ |