libavfilter/vf_scale_cuda.cu
921bd9a2
 /*
  * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * to deal in the Software without restriction, including without limitation
  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  * and/or sell copies of the Software, and to permit persons to whom the
  * Software is furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  * DEALINGS IN THE SOFTWARE.
  */
 
 extern "C" {
 
 texture<unsigned char, 2> uchar_tex;
 texture<uchar2, 2>  uchar2_tex;
 texture<uchar4, 2>  uchar4_tex;
 texture<unsigned short, 2> ushort_tex;
 texture<ushort2, 2>  ushort2_tex;
 texture<ushort4, 2>  ushort4_tex;
 
 __global__ void Subsample_Bilinear_uchar(unsigned char *dst,
                                     int dst_width, int dst_height, int dst_pitch,
                                     int src_width, int src_height)
 {
     int xo = blockIdx.x * blockDim.x + threadIdx.x;
     int yo = blockIdx.y * blockDim.y + threadIdx.y;
 
     if (yo < dst_height && xo < dst_width)
     {
         float hscale = (float)src_width / (float)dst_width;
         float vscale = (float)src_height / (float)dst_height;
         float xi = (xo + 0.5f) * hscale;
         float yi = (yo + 0.5f) * vscale;
         // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv}
         float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f);
         float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f);
         // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh}
         float dx = wh / (0.5f + wh);
         float dy = wv / (0.5f + wv);
         int y0 = tex2D(uchar_tex, xi-dx, yi-dy);
         int y1 = tex2D(uchar_tex, xi+dx, yi-dy);
         int y2 = tex2D(uchar_tex, xi-dx, yi+dy);
         int y3 = tex2D(uchar_tex, xi+dx, yi+dy);
         dst[yo*dst_pitch+xo] = (unsigned char)((y0+y1+y2+y3+2) >> 2);
     }
 }
 
 __global__ void Subsample_Bilinear_uchar2(uchar2 *dst,
                                     int dst_width, int dst_height, int dst_pitch2,
                                     int src_width, int src_height)
 {
     int xo = blockIdx.x * blockDim.x + threadIdx.x;
     int yo = blockIdx.y * blockDim.y + threadIdx.y;
 
     if (yo < dst_height && xo < dst_width)
     {
         float hscale = (float)src_width / (float)dst_width;
         float vscale = (float)src_height / (float)dst_height;
         float xi = (xo + 0.5f) * hscale;
         float yi = (yo + 0.5f) * vscale;
         // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv}
         float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f);
         float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f);
         // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh}
         float dx = wh / (0.5f + wh);
         float dy = wv / (0.5f + wv);
         uchar2 c0 = tex2D(uchar2_tex, xi-dx, yi-dy);
         uchar2 c1 = tex2D(uchar2_tex, xi+dx, yi-dy);
         uchar2 c2 = tex2D(uchar2_tex, xi-dx, yi+dy);
         uchar2 c3 = tex2D(uchar2_tex, xi+dx, yi+dy);
         int2 uv;
         uv.x = ((int)c0.x+(int)c1.x+(int)c2.x+(int)c3.x+2) >> 2;
         uv.y = ((int)c0.y+(int)c1.y+(int)c2.y+(int)c3.y+2) >> 2;
         dst[yo*dst_pitch2+xo] = make_uchar2((unsigned char)uv.x, (unsigned char)uv.y);
     }
 }
 
 __global__ void Subsample_Bilinear_uchar4(uchar4 *dst,
                                     int dst_width, int dst_height, int dst_pitch,
                                     int src_width, int src_height)
 {
     int xo = blockIdx.x * blockDim.x + threadIdx.x;
     int yo = blockIdx.y * blockDim.y + threadIdx.y;
 
     if (yo < dst_height && xo < dst_width)
     {
         float hscale = (float)src_width / (float)dst_width;
         float vscale = (float)src_height / (float)dst_height;
         float xi = (xo + 0.5f) * hscale;
         float yi = (yo + 0.5f) * vscale;
         // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv}
         float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f);
         float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f);
         // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh}
         float dx = wh / (0.5f + wh);
         float dy = wv / (0.5f + wv);
         uchar4 c0 = tex2D(uchar4_tex, xi-dx, yi-dy);
         uchar4 c1 = tex2D(uchar4_tex, xi+dx, yi-dy);
         uchar4 c2 = tex2D(uchar4_tex, xi-dx, yi+dy);
         uchar4 c3 = tex2D(uchar4_tex, xi+dx, yi+dy);
         int4 res;
         res.x =  ((int)c0.x+(int)c1.x+(int)c2.x+(int)c3.x+2) >> 2;
         res.y =  ((int)c0.y+(int)c1.y+(int)c2.y+(int)c3.y+2) >> 2;
         res.z =  ((int)c0.z+(int)c1.z+(int)c2.z+(int)c3.z+2) >> 2;
         res.w =  ((int)c0.w+(int)c1.w+(int)c2.w+(int)c3.w+2) >> 2;
         dst[yo*dst_pitch+xo] = make_uchar4(
             (unsigned char)res.x, (unsigned char)res.y, (unsigned char)res.z, (unsigned char)res.w);
     }
 }
 
 __global__ void Subsample_Bilinear_ushort(unsigned short *dst,
                                     int dst_width, int dst_height, int dst_pitch,
                                     int src_width, int src_height)
 {
     int xo = blockIdx.x * blockDim.x + threadIdx.x;
     int yo = blockIdx.y * blockDim.y + threadIdx.y;
 
     if (yo < dst_height && xo < dst_width)
     {
         float hscale = (float)src_width / (float)dst_width;
         float vscale = (float)src_height / (float)dst_height;
         float xi = (xo + 0.5f) * hscale;
         float yi = (yo + 0.5f) * vscale;
         // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv}
         float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f);
         float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f);
         // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh}
         float dx = wh / (0.5f + wh);
         float dy = wv / (0.5f + wv);
         int y0 = tex2D(ushort_tex, xi-dx, yi-dy);
         int y1 = tex2D(ushort_tex, xi+dx, yi-dy);
         int y2 = tex2D(ushort_tex, xi-dx, yi+dy);
         int y3 = tex2D(ushort_tex, xi+dx, yi+dy);
         dst[yo*dst_pitch+xo] = (unsigned short)((y0+y1+y2+y3+2) >> 2);
     }
 }
 
 __global__ void Subsample_Bilinear_ushort2(ushort2 *dst,
                                     int dst_width, int dst_height, int dst_pitch2,
                                     int src_width, int src_height)
 {
     int xo = blockIdx.x * blockDim.x + threadIdx.x;
     int yo = blockIdx.y * blockDim.y + threadIdx.y;
 
     if (yo < dst_height && xo < dst_width)
     {
         float hscale = (float)src_width / (float)dst_width;
         float vscale = (float)src_height / (float)dst_height;
         float xi = (xo + 0.5f) * hscale;
         float yi = (yo + 0.5f) * vscale;
         // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv}
         float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f);
         float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f);
         // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh}
         float dx = wh / (0.5f + wh);
         float dy = wv / (0.5f + wv);
         ushort2 c0 = tex2D(ushort2_tex, xi-dx, yi-dy);
         ushort2 c1 = tex2D(ushort2_tex, xi+dx, yi-dy);
         ushort2 c2 = tex2D(ushort2_tex, xi-dx, yi+dy);
         ushort2 c3 = tex2D(ushort2_tex, xi+dx, yi+dy);
         int2 uv;
         uv.x = ((int)c0.x+(int)c1.x+(int)c2.x+(int)c3.x+2) >> 2;
         uv.y = ((int)c0.y+(int)c1.y+(int)c2.y+(int)c3.y+2) >> 2;
         dst[yo*dst_pitch2+xo] = make_ushort2((unsigned short)uv.x, (unsigned short)uv.y);
     }
 }
 
 __global__ void Subsample_Bilinear_ushort4(ushort4 *dst,
                                     int dst_width, int dst_height, int dst_pitch,
                                     int src_width, int src_height)
 {
     int xo = blockIdx.x * blockDim.x + threadIdx.x;
     int yo = blockIdx.y * blockDim.y + threadIdx.y;
 
     if (yo < dst_height && xo < dst_width)
     {
         float hscale = (float)src_width / (float)dst_width;
         float vscale = (float)src_height / (float)dst_height;
         float xi = (xo + 0.5f) * hscale;
         float yi = (yo + 0.5f) * vscale;
         // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv}
         float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f);
         float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f);
         // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh}
         float dx = wh / (0.5f + wh);
         float dy = wv / (0.5f + wv);
         ushort4 c0 = tex2D(ushort4_tex, xi-dx, yi-dy);
         ushort4 c1 = tex2D(ushort4_tex, xi+dx, yi-dy);
         ushort4 c2 = tex2D(ushort4_tex, xi-dx, yi+dy);
         ushort4 c3 = tex2D(ushort4_tex, xi+dx, yi+dy);
         int4 res;
         res.x =  ((int)c0.x+(int)c1.x+(int)c2.x+(int)c3.x+2) >> 2;
         res.y =  ((int)c0.y+(int)c1.y+(int)c2.y+(int)c3.y+2) >> 2;
         res.z =  ((int)c0.z+(int)c1.z+(int)c2.z+(int)c3.z+2) >> 2;
         res.w =  ((int)c0.w+(int)c1.w+(int)c2.w+(int)c3.w+2) >> 2;
         dst[yo*dst_pitch+xo] = make_ushort4(
             (unsigned short)res.x, (unsigned short)res.y, (unsigned short)res.z, (unsigned short)res.w);
     }
 }
 
 }