libavcodec/ivi_dsp.h
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 /*
  * DSP functions for Indeo Video Interactive codecs (Indeo4 and Indeo5)
  *
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  * Copyright (c) 2009-2011 Maxim Poliakovski
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  *
  * This file is part of FFmpeg.
  *
  * FFmpeg is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
  * License as published by the Free Software Foundation; either
  * version 2.1 of the License, or (at your option) any later version.
  *
  * FFmpeg is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  * Lesser General Public License for more details.
  *
  * You should have received a copy of the GNU Lesser General Public
  * License along with FFmpeg; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  */
 
 /**
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  * @file
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  * DSP functions (inverse transforms, motion compensations, wavelet recompostion)
  * for Indeo Video Interactive codecs.
  */
 
 #ifndef AVCODEC_IVI_DSP_H
 #define AVCODEC_IVI_DSP_H
 
 #include "avcodec.h"
 #include "ivi_common.h"
 
 /**
  *  5/3 wavelet recomposition filter for Indeo5
  *
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  *  @param[in]   plane        pointer to the descriptor of the plane being processed
  *  @param[out]  dst          pointer to the destination buffer
  *  @param[in]   dst_pitch    pitch of the destination buffer
  *  @param[in]   num_bands    number of wavelet bands to be processed
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  */
 void ff_ivi_recompose53(const IVIPlaneDesc *plane, uint8_t *dst,
                         const int dst_pitch, const int num_bands);
 
 /**
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  *  Haar wavelet recomposition filter for Indeo 4
  *
  *  @param[in]  plane        pointer to the descriptor of the plane being processed
  *  @param[out] dst          pointer to the destination buffer
  *  @param[in]  dst_pitch    pitch of the destination buffer
  *  @param[in]  num_bands    number of wavelet bands to be processed
  */
 void ff_ivi_recompose_haar(const IVIPlaneDesc *plane, uint8_t *dst,
                            const int dst_pitch, const int num_bands);
 
 /**
  *  two-dimensional inverse Haar 8x8 transform for Indeo 4
  *
  *  @param[in]  in        pointer to the vector of transform coefficients
  *  @param[out] out       pointer to the output buffer (frame)
  *  @param[in]  pitch     pitch to move to the next y line
  *  @param[in]  flags     pointer to the array of column flags:
  *                        != 0 - non_empty column, 0 - empty one
  *                        (this array must be filled by caller)
  */
 void ff_ivi_inverse_haar_8x8(const int32_t *in, int16_t *out, uint32_t pitch,
                              const uint8_t *flags);
 
 /**
  *  DC-only two-dimensional inverse Haar transform for Indeo 4.
  *  Performing the inverse transform in this case is equivalent to
  *  spreading DC_coeff >> 3 over the whole block.
  *
  *  @param[in]  in          pointer to the dc coefficient
  *  @param[out] out         pointer to the output buffer (frame)
  *  @param[in]  pitch       pitch to move to the next y line
  *  @param[in]  blk_size    transform block size
  */
 void ff_ivi_dc_haar_2d(const int32_t *in, int16_t *out, uint32_t pitch,
                        int blk_size);
 
 /**
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  *  two-dimensional inverse slant 8x8 transform
  *
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  *  @param[in]    in      pointer to the vector of transform coefficients
  *  @param[out]   out     pointer to the output buffer (frame)
  *  @param[in]    pitch   pitch to move to the next y line
  *  @param[in]    flags   pointer to the array of column flags:
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  *                        != 0 - non_empty column, 0 - empty one
  *                        (this array must be filled by caller)
  */
 void ff_ivi_inverse_slant_8x8(const int32_t *in, int16_t *out, uint32_t pitch,
                               const uint8_t *flags);
 
 /**
  *  two-dimensional inverse slant 4x4 transform
  *
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  *  @param[in]    in      pointer to the vector of transform coefficients
  *  @param[out]   out     pointer to the output buffer (frame)
  *  @param[in]    pitch   pitch to move to the next y line
  *  @param[in]    flags   pointer to the array of column flags:
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  *                        != 0 - non_empty column, 0 - empty one
  *                        (this array must be filled by caller)
  */
 void ff_ivi_inverse_slant_4x4(const int32_t *in, int16_t *out, uint32_t pitch,
                               const uint8_t *flags);
 
 /**
  *  DC-only two-dimensional inverse slant transform.
  *  Performing the inverse slant transform in this case is equivalent to
  *  spreading (DC_coeff + 1)/2 over the whole block.
  *  It works much faster than performing the slant transform on a vector of zeroes.
  *
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  *  @param[in]    in          pointer to the dc coefficient
  *  @param[out]   out         pointer to the output buffer (frame)
  *  @param[in]    pitch       pitch to move to the next y line
  *  @param[in]    blk_size    transform block size
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  */
 void ff_ivi_dc_slant_2d(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size);
 
 /**
  *  inverse 1D row slant transform
  *
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  *  @param[in]    in      pointer to the vector of transform coefficients
  *  @param[out]   out     pointer to the output buffer (frame)
  *  @param[in]    pitch   pitch to move to the next y line
  *  @param[in]    flags   pointer to the array of column flags (unused here)
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  */
 void ff_ivi_row_slant8(const int32_t *in, int16_t *out, uint32_t pitch,
                        const uint8_t *flags);
 
 /**
  *  inverse 1D column slant transform
  *
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  *  @param[in]    in      pointer to the vector of transform coefficients
  *  @param[out]   out     pointer to the output buffer (frame)
  *  @param[in]    pitch   pitch to move to the next y line
  *  @param[in]    flags   pointer to the array of column flags:
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  *                        != 0 - non_empty column, 0 - empty one
  *                        (this array must be filled by caller)
  */
 void ff_ivi_col_slant8(const int32_t *in, int16_t *out, uint32_t pitch,
                        const uint8_t *flags);
 
 /**
  *  DC-only inverse row slant transform
  */
 void ff_ivi_dc_row_slant(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size);
 
 /**
  *  DC-only inverse column slant transform
  */
 void ff_ivi_dc_col_slant(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size);
 
 /**
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  *  Copy the pixels into the frame buffer.
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  */
 void ff_ivi_put_pixels_8x8(const int32_t *in, int16_t *out, uint32_t pitch, const uint8_t *flags);
 
 /**
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  *  Copy the DC coefficient into the first pixel of the block and
  *  zero all others.
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  */
 void ff_ivi_put_dc_pixel_8x8(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size);
 
 /**
  *  8x8 block motion compensation with adding delta
  *
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  *  @param[in,out]   buf      pointer to the block in the current frame buffer containing delta
  *  @param[in]       ref_buf  pointer to the corresponding block in the reference frame
  *  @param[in]       pitch    pitch for moving to the next y line
  *  @param[in]       mc_type  interpolation type
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  */
 void ff_ivi_mc_8x8_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type);
 
 /**
  *  4x4 block motion compensation with adding delta
  *
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  *  @param[in,out]   buf      pointer to the block in the current frame buffer containing delta
  *  @param[in]       ref_buf  pointer to the corresponding block in the reference frame
  *  @param[in]       pitch    pitch for moving to the next y line
  *  @param[in]       mc_type  interpolation type
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  */
 void ff_ivi_mc_4x4_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type);
 
 /**
  *  motion compensation without adding delta
  *
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  *  @param[in,out]  buf      pointer to the block in the current frame receiving the result
  *  @param[in]      ref_buf  pointer to the corresponding block in the reference frame
  *  @param[in]      pitch    pitch for moving to the next y line
  *  @param[in]      mc_type  interpolation type
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  */
 void ff_ivi_mc_8x8_no_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type);
 
 /**
  *  4x4 block motion compensation without adding delta
  *
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  *  @param[in,out]  buf      pointer to the block in the current frame receiving the result
  *  @param[in]      ref_buf  pointer to the corresponding block in the reference frame
  *  @param[in]      pitch    pitch for moving to the next y line
  *  @param[in]      mc_type  interpolation type
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  */
 void ff_ivi_mc_4x4_no_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type);
 
 #endif /* AVCODEC_IVI_DSP_H */