libavresample/audio_data.h
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 /*
  * Copyright (c) 2012 Justin Ruggles <justin.ruggles@gmail.com>
  *
  * This file is part of Libav.
  *
  * Libav is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
  * License as published by the Free Software Foundation; either
  * version 2.1 of the License, or (at your option) any later version.
  *
  * Libav is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  * Lesser General Public License for more details.
  *
  * You should have received a copy of the GNU Lesser General Public
  * License along with Libav; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  */
 
 #ifndef AVRESAMPLE_AUDIO_DATA_H
 #define AVRESAMPLE_AUDIO_DATA_H
 
 #include <stdint.h>
 
 #include "libavutil/audio_fifo.h"
 #include "libavutil/log.h"
 #include "libavutil/samplefmt.h"
 #include "avresample.h"
 
 /**
  * Audio buffer used for intermediate storage between conversion phases.
  */
 typedef struct AudioData {
     const AVClass *class;               /**< AVClass for logging            */
     uint8_t *data[AVRESAMPLE_MAX_CHANNELS]; /**< data plane pointers        */
     uint8_t *buffer;                    /**< data buffer                    */
     unsigned int buffer_size;           /**< allocated buffer size          */
     int allocated_samples;              /**< number of samples the buffer can hold */
     int nb_samples;                     /**< current number of samples      */
     enum AVSampleFormat sample_fmt;     /**< sample format                  */
     int channels;                       /**< channel count                  */
     int allocated_channels;             /**< allocated channel count        */
     int is_planar;                      /**< sample format is planar        */
     int planes;                         /**< number of data planes          */
     int sample_size;                    /**< bytes per sample               */
     int stride;                         /**< sample byte offset within a plane */
     int read_only;                      /**< data is read-only              */
     int allow_realloc;                  /**< realloc is allowed             */
     int ptr_align;                      /**< minimum data pointer alignment */
     int samples_align;                  /**< allocated samples alignment    */
     const char *name;                   /**< name for debug logging         */
 } AudioData;
 
 int ff_audio_data_set_channels(AudioData *a, int channels);
 
 /**
  * Initialize AudioData using a given source.
  *
  * This does not allocate an internal buffer. It only sets the data pointers
  * and audio parameters.
  *
  * @param a               AudioData struct
  * @param src             source data pointers
  * @param plane_size      plane size, in bytes.
  *                        This can be 0 if unknown, but that will lead to
  *                        optimized functions not being used in many cases,
  *                        which could slow down some conversions.
  * @param channels        channel count
  * @param nb_samples      number of samples in the source data
  * @param sample_fmt      sample format
  * @param read_only       indicates if buffer is read only or read/write
  * @param name            name for debug logging (can be NULL)
  * @return                0 on success, negative AVERROR value on error
  */
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 int ff_audio_data_init(AudioData *a, uint8_t **src, int plane_size, int channels,
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                        int nb_samples, enum AVSampleFormat sample_fmt,
                        int read_only, const char *name);
 
 /**
  * Allocate AudioData.
  *
  * This allocates an internal buffer and sets audio parameters.
  *
  * @param channels        channel count
  * @param nb_samples      number of samples to allocate space for
  * @param sample_fmt      sample format
  * @param name            name for debug logging (can be NULL)
  * @return                newly allocated AudioData struct, or NULL on error
  */
 AudioData *ff_audio_data_alloc(int channels, int nb_samples,
                                enum AVSampleFormat sample_fmt,
                                const char *name);
 
 /**
  * Reallocate AudioData.
  *
  * The AudioData must have been previously allocated with ff_audio_data_alloc().
  *
  * @param a           AudioData struct
  * @param nb_samples  number of samples to allocate space for
  * @return            0 on success, negative AVERROR value on error
  */
 int ff_audio_data_realloc(AudioData *a, int nb_samples);
 
 /**
  * Free AudioData.
  *
  * The AudioData must have been previously allocated with ff_audio_data_alloc().
  *
  * @param a  AudioData struct
  */
 void ff_audio_data_free(AudioData **a);
 
 /**
  * Copy data from one AudioData to another.
  *
  * @param out  output AudioData
  * @param in   input AudioData
  * @return     0 on success, negative AVERROR value on error
  */
 int ff_audio_data_copy(AudioData *out, AudioData *in);
 
 /**
  * Append data from one AudioData to the end of another.
  *
  * @param dst         destination AudioData
  * @param dst_offset  offset, in samples, to start writing, relative to the
  *                    start of dst
  * @param src         source AudioData
  * @param src_offset  offset, in samples, to start copying, relative to the
  *                    start of the src
  * @param nb_samples  number of samples to copy
  * @return            0 on success, negative AVERROR value on error
  */
 int ff_audio_data_combine(AudioData *dst, int dst_offset, AudioData *src,
                           int src_offset, int nb_samples);
 
 /**
  * Drain samples from the start of the AudioData.
  *
  * Remaining samples are shifted to the start of the AudioData.
  *
  * @param a           AudioData struct
  * @param nb_samples  number of samples to drain
  */
 void ff_audio_data_drain(AudioData *a, int nb_samples);
 
 /**
  * Add samples in AudioData to an AVAudioFifo.
  *
  * @param af          Audio FIFO Buffer
  * @param a           AudioData struct
  * @param offset      number of samples to skip from the start of the data
  * @param nb_samples  number of samples to add to the FIFO
  * @return            number of samples actually added to the FIFO, or
  *                    negative AVERROR code on error
  */
 int ff_audio_data_add_to_fifo(AVAudioFifo *af, AudioData *a, int offset,
                               int nb_samples);
 
 /**
  * Read samples from an AVAudioFifo to AudioData.
  *
  * @param af          Audio FIFO Buffer
  * @param a           AudioData struct
  * @param nb_samples  number of samples to read from the FIFO
  * @return            number of samples actually read from the FIFO, or
  *                    negative AVERROR code on error
  */
 int ff_audio_data_read_from_fifo(AVAudioFifo *af, AudioData *a, int nb_samples);
 
 #endif /* AVRESAMPLE_AUDIO_DATA_H */