libavutil/channel_layout.h
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 /*
  * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
  * Copyright (c) 2008 Peter Ross
  *
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  * This file is part of FFmpeg.
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  *
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  * FFmpeg is free software; you can redistribute it and/or
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  * modify it under the terms of the GNU Lesser General Public
  * License as published by the Free Software Foundation; either
  * version 2.1 of the License, or (at your option) any later version.
  *
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  * FFmpeg is distributed in the hope that it will be useful,
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  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  * Lesser General Public License for more details.
  *
  * You should have received a copy of the GNU Lesser General Public
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  * License along with FFmpeg; if not, write to the Free Software
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  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  */
 
 #ifndef AVUTIL_CHANNEL_LAYOUT_H
 #define AVUTIL_CHANNEL_LAYOUT_H
 
 #include <stdint.h>
 
 /**
  * @file
  * audio channel layout utility functions
  */
 
 /**
  * @addtogroup lavu_audio
  * @{
  */
 
 /**
  * @defgroup channel_masks Audio channel masks
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  *
  * A channel layout is a 64-bits integer with a bit set for every channel.
  * The number of bits set must be equal to the number of channels.
  * The value 0 means that the channel layout is not known.
  * @note this data structure is not powerful enough to handle channels
  * combinations that have the same channel multiple times, such as
  * dual-mono.
  *
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  * @{
  */
 #define AV_CH_FRONT_LEFT             0x00000001
 #define AV_CH_FRONT_RIGHT            0x00000002
 #define AV_CH_FRONT_CENTER           0x00000004
 #define AV_CH_LOW_FREQUENCY          0x00000008
 #define AV_CH_BACK_LEFT              0x00000010
 #define AV_CH_BACK_RIGHT             0x00000020
 #define AV_CH_FRONT_LEFT_OF_CENTER   0x00000040
 #define AV_CH_FRONT_RIGHT_OF_CENTER  0x00000080
 #define AV_CH_BACK_CENTER            0x00000100
 #define AV_CH_SIDE_LEFT              0x00000200
 #define AV_CH_SIDE_RIGHT             0x00000400
 #define AV_CH_TOP_CENTER             0x00000800
 #define AV_CH_TOP_FRONT_LEFT         0x00001000
 #define AV_CH_TOP_FRONT_CENTER       0x00002000
 #define AV_CH_TOP_FRONT_RIGHT        0x00004000
 #define AV_CH_TOP_BACK_LEFT          0x00008000
 #define AV_CH_TOP_BACK_CENTER        0x00010000
 #define AV_CH_TOP_BACK_RIGHT         0x00020000
 #define AV_CH_STEREO_LEFT            0x20000000  ///< Stereo downmix.
 #define AV_CH_STEREO_RIGHT           0x40000000  ///< See AV_CH_STEREO_LEFT.
 #define AV_CH_WIDE_LEFT              0x0000000080000000ULL
 #define AV_CH_WIDE_RIGHT             0x0000000100000000ULL
 #define AV_CH_SURROUND_DIRECT_LEFT   0x0000000200000000ULL
 #define AV_CH_SURROUND_DIRECT_RIGHT  0x0000000400000000ULL
 #define AV_CH_LOW_FREQUENCY_2        0x0000000800000000ULL
 
 /** Channel mask value used for AVCodecContext.request_channel_layout
     to indicate that the user requests the channel order of the decoder output
     to be the native codec channel order. */
 #define AV_CH_LAYOUT_NATIVE          0x8000000000000000ULL
 
 /**
  * @}
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  * @defgroup channel_mask_c Audio channel layouts
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  * @{
  * */
 #define AV_CH_LAYOUT_MONO              (AV_CH_FRONT_CENTER)
 #define AV_CH_LAYOUT_STEREO            (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT)
 #define AV_CH_LAYOUT_2POINT1           (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY)
 #define AV_CH_LAYOUT_2_1               (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER)
 #define AV_CH_LAYOUT_SURROUND          (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER)
 #define AV_CH_LAYOUT_3POINT1           (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY)
 #define AV_CH_LAYOUT_4POINT0           (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER)
 #define AV_CH_LAYOUT_4POINT1           (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY)
 #define AV_CH_LAYOUT_2_2               (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
 #define AV_CH_LAYOUT_QUAD              (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
 #define AV_CH_LAYOUT_5POINT0           (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
 #define AV_CH_LAYOUT_5POINT1           (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY)
 #define AV_CH_LAYOUT_5POINT0_BACK      (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
 #define AV_CH_LAYOUT_5POINT1_BACK      (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY)
 #define AV_CH_LAYOUT_6POINT0           (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER)
 #define AV_CH_LAYOUT_6POINT0_FRONT     (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
 #define AV_CH_LAYOUT_HEXAGONAL         (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER)
 #define AV_CH_LAYOUT_6POINT1           (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER)
 #define AV_CH_LAYOUT_6POINT1_BACK      (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER)
 #define AV_CH_LAYOUT_6POINT1_FRONT     (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY)
 #define AV_CH_LAYOUT_7POINT0           (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
 #define AV_CH_LAYOUT_7POINT0_FRONT     (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
 #define AV_CH_LAYOUT_7POINT1           (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
 #define AV_CH_LAYOUT_7POINT1_WIDE      (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
 #define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
 #define AV_CH_LAYOUT_OCTAGONAL         (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
 #define AV_CH_LAYOUT_STEREO_DOWNMIX    (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
 
 enum AVMatrixEncoding {
     AV_MATRIX_ENCODING_NONE,
     AV_MATRIX_ENCODING_DOLBY,
     AV_MATRIX_ENCODING_DPLII,
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     AV_MATRIX_ENCODING_DPLIIX,
     AV_MATRIX_ENCODING_DPLIIZ,
     AV_MATRIX_ENCODING_DOLBYEX,
     AV_MATRIX_ENCODING_DOLBYHEADPHONE,
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     AV_MATRIX_ENCODING_NB
 };
 
 /**
  * Return a channel layout id that matches name, or 0 if no match is found.
  *
  * name can be one or several of the following notations,
  * separated by '+' or '|':
  * - the name of an usual channel layout (mono, stereo, 4.0, quad, 5.0,
  *   5.0(side), 5.1, 5.1(side), 7.1, 7.1(wide), downmix);
  * - the name of a single channel (FL, FR, FC, LFE, BL, BR, FLC, FRC, BC,
  *   SL, SR, TC, TFL, TFC, TFR, TBL, TBC, TBR, DL, DR);
  * - a number of channels, in decimal, optionally followed by 'c', yielding
  *   the default channel layout for that number of channels (@see
  *   av_get_default_channel_layout);
  * - a channel layout mask, in hexadecimal starting with "0x" (see the
  *   AV_CH_* macros).
  *
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  * @warning Starting from the next major bump the trailing character
  * 'c' to specify a number of channels will be required, while a
  * channel layout mask could also be specified as a decimal number
  * (if and only if not followed by "c").
  *
  * Example: "stereo+FC" = "2c+FC" = "2c+1c" = "0x7"
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  */
 uint64_t av_get_channel_layout(const char *name);
 
 /**
  * Return a description of a channel layout.
  * If nb_channels is <= 0, it is guessed from the channel_layout.
  *
  * @param buf put here the string containing the channel layout
  * @param buf_size size in bytes of the buffer
  */
 void av_get_channel_layout_string(char *buf, int buf_size, int nb_channels, uint64_t channel_layout);
 
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 struct AVBPrint;
 /**
  * Append a description of a channel layout to a bprint buffer.
  */
 void av_bprint_channel_layout(struct AVBPrint *bp, int nb_channels, uint64_t channel_layout);
 
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 /**
  * Return the number of channels in the channel layout.
  */
 int av_get_channel_layout_nb_channels(uint64_t channel_layout);
 
 /**
  * Return default channel layout for a given number of channels.
  */
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 int64_t av_get_default_channel_layout(int nb_channels);
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 /**
  * Get the index of a channel in channel_layout.
  *
  * @param channel a channel layout describing exactly one channel which must be
  *                present in channel_layout.
  *
  * @return index of channel in channel_layout on success, a negative AVERROR
  *         on error.
  */
 int av_get_channel_layout_channel_index(uint64_t channel_layout,
                                         uint64_t channel);
 
 /**
  * Get the channel with the given index in channel_layout.
  */
 uint64_t av_channel_layout_extract_channel(uint64_t channel_layout, int index);
 
 /**
  * Get the name of a given channel.
  *
  * @return channel name on success, NULL on error.
  */
 const char *av_get_channel_name(uint64_t channel);
 
 /**
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  * Get the description of a given channel.
  *
  * @param channel  a channel layout with a single channel
  * @return  channel description on success, NULL on error
  */
 const char *av_get_channel_description(uint64_t channel);
 
 /**
  * Get the value and name of a standard channel layout.
  *
  * @param[in]  index   index in an internal list, starting at 0
  * @param[out] layout  channel layout mask
  * @param[out] name    name of the layout
  * @return  0  if the layout exists,
  *          <0 if index is beyond the limits
  */
 int av_get_standard_channel_layout(unsigned index, uint64_t *layout,
                                    const char **name);
 
 /**
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  * @}
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  * @}
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  */
 
 #endif /* AVUTIL_CHANNEL_LAYOUT_H */