libavfilter/vf_lut3d.c
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 /*
  * Copyright (c) 2013 Clément Bœsch
  *
  * This file is part of FFmpeg.
  *
  * FFmpeg is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
  * License as published by the Free Software Foundation; either
  * version 2.1 of the License, or (at your option) any later version.
  *
  * FFmpeg is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  * Lesser General Public License for more details.
  *
  * You should have received a copy of the GNU Lesser General Public
  * License along with FFmpeg; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  */
 
 /**
  * @file
  * 3D Lookup table filter
  */
 
 #include "libavutil/opt.h"
 #include "libavutil/file.h"
 #include "libavutil/intreadwrite.h"
 #include "libavutil/avassert.h"
 #include "libavutil/pixdesc.h"
 #include "libavutil/avstring.h"
 #include "avfilter.h"
 #include "drawutils.h"
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 #include "dualinput.h"
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 #include "formats.h"
 #include "internal.h"
 #include "video.h"
 
 #define R 0
 #define G 1
 #define B 2
 #define A 3
 
 enum interp_mode {
     INTERPOLATE_NEAREST,
     INTERPOLATE_TRILINEAR,
     INTERPOLATE_TETRAHEDRAL,
     NB_INTERP_MODE
 };
 
 struct rgbvec {
     float r, g, b;
 };
 
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 /* 3D LUT don't often go up to level 32, but it is common to have a Hald CLUT
  * of 512x512 (64x64x64) */
 #define MAX_LEVEL 64
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 typedef struct LUT3DContext {
     const AVClass *class;
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     int interpolation;          ///<interp_mode
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     char *file;
     uint8_t rgba_map[4];
     int step;
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     avfilter_action_func *interp;
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     struct rgbvec lut[MAX_LEVEL][MAX_LEVEL][MAX_LEVEL];
     int lutsize;
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 #if CONFIG_HALDCLUT_FILTER
     uint8_t clut_rgba_map[4];
     int clut_step;
     int clut_is16bit;
     int clut_width;
     FFDualInputContext dinput;
 #endif
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 } LUT3DContext;
 
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 typedef struct ThreadData {
     AVFrame *in, *out;
 } ThreadData;
 
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 #define OFFSET(x) offsetof(LUT3DContext, x)
 #define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
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 #define COMMON_OPTIONS \
     { "interp", "select interpolation mode", OFFSET(interpolation), AV_OPT_TYPE_INT, {.i64=INTERPOLATE_TETRAHEDRAL}, 0, NB_INTERP_MODE-1, FLAGS, "interp_mode" }, \
         { "nearest",     "use values from the nearest defined points",            0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_NEAREST},     INT_MIN, INT_MAX, FLAGS, "interp_mode" }, \
         { "trilinear",   "interpolate values using the 8 points defining a cube", 0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TRILINEAR},   INT_MIN, INT_MAX, FLAGS, "interp_mode" }, \
         { "tetrahedral", "interpolate values using a tetrahedron",                0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TETRAHEDRAL}, INT_MIN, INT_MAX, FLAGS, "interp_mode" }, \
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     { NULL }
 
 static inline float lerpf(float v0, float v1, float f)
 {
     return v0 + (v1 - v0) * f;
 }
 
 static inline struct rgbvec lerp(const struct rgbvec *v0, const struct rgbvec *v1, float f)
 {
     struct rgbvec v = {
         lerpf(v0->r, v1->r, f), lerpf(v0->g, v1->g, f), lerpf(v0->b, v1->b, f)
     };
     return v;
 }
 
 #define NEAR(x) ((int)((x) + .5))
 #define PREV(x) ((int)(x))
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 #define NEXT(x) (FFMIN((int)(x) + 1, lut3d->lutsize - 1))
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 /**
  * Get the nearest defined point
  */
 static inline struct rgbvec interp_nearest(const LUT3DContext *lut3d,
                                            const struct rgbvec *s)
 {
     return lut3d->lut[NEAR(s->r)][NEAR(s->g)][NEAR(s->b)];
 }
 
 /**
  * Interpolate using the 8 vertices of a cube
  * @see https://en.wikipedia.org/wiki/Trilinear_interpolation
  */
 static inline struct rgbvec interp_trilinear(const LUT3DContext *lut3d,
                                              const struct rgbvec *s)
 {
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     const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
     const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
     const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]};
     const struct rgbvec c000 = lut3d->lut[prev[0]][prev[1]][prev[2]];
     const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]];
     const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]];
     const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]];
     const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]];
     const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]];
     const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]];
     const struct rgbvec c111 = lut3d->lut[next[0]][next[1]][next[2]];
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     const struct rgbvec c00  = lerp(&c000, &c100, d.r);
     const struct rgbvec c10  = lerp(&c010, &c110, d.r);
     const struct rgbvec c01  = lerp(&c001, &c101, d.r);
     const struct rgbvec c11  = lerp(&c011, &c111, d.r);
     const struct rgbvec c0   = lerp(&c00,  &c10,  d.g);
     const struct rgbvec c1   = lerp(&c01,  &c11,  d.g);
     const struct rgbvec c    = lerp(&c0,   &c1,   d.b);
     return c;
 }
 
 /**
  * Tetrahedral interpolation. Based on code found in Truelight Software Library paper.
  * @see http://www.filmlight.ltd.uk/pdf/whitepapers/FL-TL-TN-0057-SoftwareLib.pdf
  */
 static inline struct rgbvec interp_tetrahedral(const LUT3DContext *lut3d,
                                                const struct rgbvec *s)
 {
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     const int prev[] = {PREV(s->r), PREV(s->g), PREV(s->b)};
     const int next[] = {NEXT(s->r), NEXT(s->g), NEXT(s->b)};
     const struct rgbvec d = {s->r - prev[0], s->g - prev[1], s->b - prev[2]};
     const struct rgbvec c000 = lut3d->lut[prev[0]][prev[1]][prev[2]];
     const struct rgbvec c111 = lut3d->lut[next[0]][next[1]][next[2]];
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     struct rgbvec c;
     if (d.r > d.g) {
         if (d.g > d.b) {
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             const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]];
             const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]];
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             c.r = (1-d.r) * c000.r + (d.r-d.g) * c100.r + (d.g-d.b) * c110.r + (d.b) * c111.r;
             c.g = (1-d.r) * c000.g + (d.r-d.g) * c100.g + (d.g-d.b) * c110.g + (d.b) * c111.g;
             c.b = (1-d.r) * c000.b + (d.r-d.g) * c100.b + (d.g-d.b) * c110.b + (d.b) * c111.b;
         } else if (d.r > d.b) {
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             const struct rgbvec c100 = lut3d->lut[next[0]][prev[1]][prev[2]];
             const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]];
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             c.r = (1-d.r) * c000.r + (d.r-d.b) * c100.r + (d.b-d.g) * c101.r + (d.g) * c111.r;
             c.g = (1-d.r) * c000.g + (d.r-d.b) * c100.g + (d.b-d.g) * c101.g + (d.g) * c111.g;
             c.b = (1-d.r) * c000.b + (d.r-d.b) * c100.b + (d.b-d.g) * c101.b + (d.g) * c111.b;
         } else {
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             const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]];
             const struct rgbvec c101 = lut3d->lut[next[0]][prev[1]][next[2]];
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             c.r = (1-d.b) * c000.r + (d.b-d.r) * c001.r + (d.r-d.g) * c101.r + (d.g) * c111.r;
             c.g = (1-d.b) * c000.g + (d.b-d.r) * c001.g + (d.r-d.g) * c101.g + (d.g) * c111.g;
             c.b = (1-d.b) * c000.b + (d.b-d.r) * c001.b + (d.r-d.g) * c101.b + (d.g) * c111.b;
         }
     } else {
         if (d.b > d.g) {
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             const struct rgbvec c001 = lut3d->lut[prev[0]][prev[1]][next[2]];
             const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]];
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             c.r = (1-d.b) * c000.r + (d.b-d.g) * c001.r + (d.g-d.r) * c011.r + (d.r) * c111.r;
             c.g = (1-d.b) * c000.g + (d.b-d.g) * c001.g + (d.g-d.r) * c011.g + (d.r) * c111.g;
             c.b = (1-d.b) * c000.b + (d.b-d.g) * c001.b + (d.g-d.r) * c011.b + (d.r) * c111.b;
         } else if (d.b > d.r) {
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             const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]];
             const struct rgbvec c011 = lut3d->lut[prev[0]][next[1]][next[2]];
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             c.r = (1-d.g) * c000.r + (d.g-d.b) * c010.r + (d.b-d.r) * c011.r + (d.r) * c111.r;
             c.g = (1-d.g) * c000.g + (d.g-d.b) * c010.g + (d.b-d.r) * c011.g + (d.r) * c111.g;
             c.b = (1-d.g) * c000.b + (d.g-d.b) * c010.b + (d.b-d.r) * c011.b + (d.r) * c111.b;
         } else {
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             const struct rgbvec c010 = lut3d->lut[prev[0]][next[1]][prev[2]];
             const struct rgbvec c110 = lut3d->lut[next[0]][next[1]][prev[2]];
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             c.r = (1-d.g) * c000.r + (d.g-d.r) * c010.r + (d.r-d.b) * c110.r + (d.b) * c111.r;
             c.g = (1-d.g) * c000.g + (d.g-d.r) * c010.g + (d.r-d.b) * c110.g + (d.b) * c111.g;
             c.b = (1-d.g) * c000.b + (d.g-d.r) * c010.b + (d.r-d.b) * c110.b + (d.b) * c111.b;
         }
     }
     return c;
 }
 
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 #define DEFINE_INTERP_FUNC(name, nbits)                                                             \
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 static int interp_##nbits##_##name(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)         \
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 {                                                                                                   \
     int x, y;                                                                                       \
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     const LUT3DContext *lut3d = ctx->priv;                                                          \
     const ThreadData *td = arg;                                                                     \
     const AVFrame *in  = td->in;                                                                    \
     const AVFrame *out = td->out;                                                                   \
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     const int direct = out == in;                                                                   \
     const int step = lut3d->step;                                                                   \
     const uint8_t r = lut3d->rgba_map[R];                                                           \
     const uint8_t g = lut3d->rgba_map[G];                                                           \
     const uint8_t b = lut3d->rgba_map[B];                                                           \
     const uint8_t a = lut3d->rgba_map[A];                                                           \
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     const int slice_start = (in->height *  jobnr   ) / nb_jobs;                                     \
     const int slice_end   = (in->height * (jobnr+1)) / nb_jobs;                                     \
     uint8_t       *dstrow = out->data[0] + slice_start * out->linesize[0];                          \
     const uint8_t *srcrow = in ->data[0] + slice_start * in ->linesize[0];                          \
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     const float scale = (1. / ((1<<nbits) - 1)) * (lut3d->lutsize - 1);                             \
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                                                                                                     \
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     for (y = slice_start; y < slice_end; y++) {                                                     \
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         uint##nbits##_t *dst = (uint##nbits##_t *)dstrow;                                           \
         const uint##nbits##_t *src = (const uint##nbits##_t *)srcrow;                               \
         for (x = 0; x < in->width * step; x += step) {                                              \
             const struct rgbvec scaled_rgb = {src[x + r] * scale,                                   \
                                               src[x + g] * scale,                                   \
                                               src[x + b] * scale};                                  \
             struct rgbvec vec = interp_##name(lut3d, &scaled_rgb);                                  \
             dst[x + r] = av_clip_uint##nbits(vec.r * (float)((1<<nbits) - 1));                      \
             dst[x + g] = av_clip_uint##nbits(vec.g * (float)((1<<nbits) - 1));                      \
             dst[x + b] = av_clip_uint##nbits(vec.b * (float)((1<<nbits) - 1));                      \
             if (!direct && step == 4)                                                               \
                 dst[x + a] = src[x + a];                                                            \
         }                                                                                           \
         dstrow += out->linesize[0];                                                                 \
         srcrow += in ->linesize[0];                                                                 \
     }                                                                                               \
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     return 0;                                                                                       \
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 }
 
 DEFINE_INTERP_FUNC(nearest,     8)
 DEFINE_INTERP_FUNC(trilinear,   8)
 DEFINE_INTERP_FUNC(tetrahedral, 8)
 
 DEFINE_INTERP_FUNC(nearest,     16)
 DEFINE_INTERP_FUNC(trilinear,   16)
 DEFINE_INTERP_FUNC(tetrahedral, 16)
 
 #define MAX_LINE_SIZE 512
 
 static int skip_line(const char *p)
 {
     while (*p && av_isspace(*p))
         p++;
     return !*p || *p == '#';
 }
 
 #define NEXT_LINE(loop_cond) do {                           \
     if (!fgets(line, sizeof(line), f)) {                    \
         av_log(ctx, AV_LOG_ERROR, "Unexpected EOF\n");      \
         return AVERROR_INVALIDDATA;                         \
     }                                                       \
 } while (loop_cond)
 
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 /* Basically r g and b float values on each line, with a facultative 3DLUTSIZE
  * directive; seems to be generated by Davinci */
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 static int parse_dat(AVFilterContext *ctx, FILE *f)
 {
     LUT3DContext *lut3d = ctx->priv;
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     char line[MAX_LINE_SIZE];
     int i, j, k, size;
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     lut3d->lutsize = size = 33;
 
     NEXT_LINE(skip_line(line));
     if (!strncmp(line, "3DLUTSIZE ", 10)) {
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         size = strtol(line + 10, NULL, 0);
         if (size < 2 || size > MAX_LEVEL) {
             av_log(ctx, AV_LOG_ERROR, "Too large or invalid 3D LUT size\n");
             return AVERROR(EINVAL);
         }
         lut3d->lutsize = size;
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         NEXT_LINE(skip_line(line));
     }
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     for (k = 0; k < size; k++) {
         for (j = 0; j < size; j++) {
             for (i = 0; i < size; i++) {
                 struct rgbvec *vec = &lut3d->lut[k][j][i];
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                 if (k != 0 || j != 0 || i != 0)
                     NEXT_LINE(skip_line(line));
                 if (sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b) != 3)
                     return AVERROR_INVALIDDATA;
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             }
         }
     }
     return 0;
 }
 
 /* Iridas format */
 static int parse_cube(AVFilterContext *ctx, FILE *f)
 {
     LUT3DContext *lut3d = ctx->priv;
     char line[MAX_LINE_SIZE];
     float min[3] = {0.0, 0.0, 0.0};
     float max[3] = {1.0, 1.0, 1.0};
 
     while (fgets(line, sizeof(line), f)) {
         if (!strncmp(line, "LUT_3D_SIZE ", 12)) {
             int i, j, k;
             const int size = strtol(line + 12, NULL, 0);
 
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             if (size < 2 || size > MAX_LEVEL) {
                 av_log(ctx, AV_LOG_ERROR, "Too large or invalid 3D LUT size\n");
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                 return AVERROR(EINVAL);
             }
             lut3d->lutsize = size;
             for (k = 0; k < size; k++) {
                 for (j = 0; j < size; j++) {
                     for (i = 0; i < size; i++) {
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                         struct rgbvec *vec = &lut3d->lut[i][j][k];
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                         do {
                             NEXT_LINE(0);
                             if (!strncmp(line, "DOMAIN_", 7)) {
                                 float *vals = NULL;
                                 if      (!strncmp(line + 7, "MIN ", 4)) vals = min;
                                 else if (!strncmp(line + 7, "MAX ", 4)) vals = max;
                                 if (!vals)
                                     return AVERROR_INVALIDDATA;
                                 sscanf(line + 11, "%f %f %f", vals, vals + 1, vals + 2);
                                 av_log(ctx, AV_LOG_DEBUG, "min: %f %f %f | max: %f %f %f\n",
                                        min[0], min[1], min[2], max[0], max[1], max[2]);
                                 continue;
                             }
                         } while (skip_line(line));
                         if (sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b) != 3)
                             return AVERROR_INVALIDDATA;
                         vec->r *= max[0] - min[0];
                         vec->g *= max[1] - min[1];
                         vec->b *= max[2] - min[2];
                     }
                 }
             }
             break;
         }
     }
     return 0;
 }
 
 /* Assume 17x17x17 LUT with a 16-bit depth
  * FIXME: it seems there are various 3dl formats */
 static int parse_3dl(AVFilterContext *ctx, FILE *f)
 {
     char line[MAX_LINE_SIZE];
     LUT3DContext *lut3d = ctx->priv;
     int i, j, k;
     const int size = 17;
     const float scale = 16*16*16;
 
     lut3d->lutsize = size;
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     NEXT_LINE(skip_line(line));
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     for (k = 0; k < size; k++) {
         for (j = 0; j < size; j++) {
             for (i = 0; i < size; i++) {
                 int r, g, b;
                 struct rgbvec *vec = &lut3d->lut[k][j][i];
 
                 NEXT_LINE(skip_line(line));
                 if (sscanf(line, "%d %d %d", &r, &g, &b) != 3)
                     return AVERROR_INVALIDDATA;
                 vec->r = r / scale;
                 vec->g = g / scale;
                 vec->b = b / scale;
             }
         }
     }
     return 0;
 }
 
 /* Pandora format */
 static int parse_m3d(AVFilterContext *ctx, FILE *f)
 {
     LUT3DContext *lut3d = ctx->priv;
     float scale;
     int i, j, k, size, in = -1, out = -1;
     char line[MAX_LINE_SIZE];
     uint8_t rgb_map[3] = {0, 1, 2};
 
     while (fgets(line, sizeof(line), f)) {
         if      (!strncmp(line, "in",  2)) in  = strtol(line + 2, NULL, 0);
         else if (!strncmp(line, "out", 3)) out = strtol(line + 3, NULL, 0);
         else if (!strncmp(line, "values", 6)) {
             const char *p = line + 6;
 #define SET_COLOR(id) do {                  \
     while (av_isspace(*p))                  \
         p++;                                \
     switch (*p) {                           \
     case 'r': rgb_map[id] = 0; break;       \
     case 'g': rgb_map[id] = 1; break;       \
     case 'b': rgb_map[id] = 2; break;       \
     }                                       \
     while (*p && !av_isspace(*p))           \
         p++;                                \
 } while (0)
             SET_COLOR(0);
             SET_COLOR(1);
             SET_COLOR(2);
             break;
         }
     }
 
     if (in == -1 || out == -1) {
         av_log(ctx, AV_LOG_ERROR, "in and out must be defined\n");
         return AVERROR_INVALIDDATA;
     }
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     if (in < 2 || out < 2 ||
         in  > MAX_LEVEL*MAX_LEVEL*MAX_LEVEL ||
         out > MAX_LEVEL*MAX_LEVEL*MAX_LEVEL) {
         av_log(ctx, AV_LOG_ERROR, "invalid in (%d) or out (%d)\n", in, out);
         return AVERROR_INVALIDDATA;
     }
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     for (size = 1; size*size*size < in; size++);
     lut3d->lutsize = size;
     scale = 1. / (out - 1);
 
     for (k = 0; k < size; k++) {
         for (j = 0; j < size; j++) {
             for (i = 0; i < size; i++) {
                 struct rgbvec *vec = &lut3d->lut[k][j][i];
                 float val[3];
 
                 NEXT_LINE(0);
                 if (sscanf(line, "%f %f %f", val, val + 1, val + 2) != 3)
                     return AVERROR_INVALIDDATA;
                 vec->r = val[rgb_map[0]] * scale;
                 vec->g = val[rgb_map[1]] * scale;
                 vec->b = val[rgb_map[2]] * scale;
             }
         }
     }
     return 0;
 }
 
 static void set_identity_matrix(LUT3DContext *lut3d, int size)
 {
     int i, j, k;
     const float c = 1. / (size - 1);
 
     lut3d->lutsize = size;
     for (k = 0; k < size; k++) {
         for (j = 0; j < size; j++) {
             for (i = 0; i < size; i++) {
                 struct rgbvec *vec = &lut3d->lut[k][j][i];
                 vec->r = k * c;
                 vec->g = j * c;
                 vec->b = i * c;
             }
         }
     }
 }
 
 static int query_formats(AVFilterContext *ctx)
 {
     static const enum AVPixelFormat pix_fmts[] = {
         AV_PIX_FMT_RGB24,  AV_PIX_FMT_BGR24,
         AV_PIX_FMT_RGBA,   AV_PIX_FMT_BGRA,
         AV_PIX_FMT_ARGB,   AV_PIX_FMT_ABGR,
         AV_PIX_FMT_0RGB,   AV_PIX_FMT_0BGR,
         AV_PIX_FMT_RGB0,   AV_PIX_FMT_BGR0,
         AV_PIX_FMT_RGB48,  AV_PIX_FMT_BGR48,
         AV_PIX_FMT_RGBA64, AV_PIX_FMT_BGRA64,
         AV_PIX_FMT_NONE
     };
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     AVFilterFormats *fmts_list = ff_make_format_list(pix_fmts);
     if (!fmts_list)
         return AVERROR(ENOMEM);
     return ff_set_common_formats(ctx, fmts_list);
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 }
 
 static int config_input(AVFilterLink *inlink)
 {
b6c0f07d
     int is16bit = 0;
12f51c1f
     LUT3DContext *lut3d = inlink->dst->priv;
     const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
 
     switch (inlink->format) {
     case AV_PIX_FMT_RGB48:
     case AV_PIX_FMT_BGR48:
     case AV_PIX_FMT_RGBA64:
     case AV_PIX_FMT_BGRA64:
b6c0f07d
         is16bit = 1;
12f51c1f
     }
 
     ff_fill_rgba_map(lut3d->rgba_map, inlink->format);
b6c0f07d
     lut3d->step = av_get_padded_bits_per_pixel(desc) >> (3 + is16bit);
12f51c1f
 
b6c0f07d
 #define SET_FUNC(name) do {                             \
     if (is16bit) lut3d->interp = interp_16_##name;      \
     else         lut3d->interp = interp_8_##name;       \
12f51c1f
 } while (0)
 
     switch (lut3d->interpolation) {
     case INTERPOLATE_NEAREST:     SET_FUNC(nearest);        break;
     case INTERPOLATE_TRILINEAR:   SET_FUNC(trilinear);      break;
     case INTERPOLATE_TETRAHEDRAL: SET_FUNC(tetrahedral);    break;
     default:
         av_assert0(0);
     }
 
     return 0;
 }
 
158d96e3
 static AVFrame *apply_lut(AVFilterLink *inlink, AVFrame *in)
12f51c1f
 {
     AVFilterContext *ctx = inlink->dst;
     LUT3DContext *lut3d = ctx->priv;
     AVFilterLink *outlink = inlink->dst->outputs[0];
     AVFrame *out;
13aec744
     ThreadData td;
12f51c1f
 
     if (av_frame_is_writable(in)) {
         out = in;
     } else {
         out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
         if (!out) {
             av_frame_free(&in);
158d96e3
             return NULL;
12f51c1f
         }
         av_frame_copy_props(out, in);
     }
 
13aec744
     td.in  = in;
     td.out = out;
     ctx->internal->execute(ctx, lut3d->interp, &td, NULL, FFMIN(outlink->h, ctx->graph->nb_threads));
12f51c1f
 
b6c0f07d
     if (out != in)
12f51c1f
         av_frame_free(&in);
 
158d96e3
     return out;
 }
 
 static int filter_frame(AVFilterLink *inlink, AVFrame *in)
 {
     AVFilterLink *outlink = inlink->dst->outputs[0];
     AVFrame *out = apply_lut(inlink, in);
     if (!out)
         return AVERROR(ENOMEM);
12f51c1f
     return ff_filter_frame(outlink, out);
 }
 
158d96e3
 #if CONFIG_LUT3D_FILTER
 static const AVOption lut3d_options[] = {
     { "file", "set 3D LUT file name", OFFSET(file), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
     COMMON_OPTIONS
 };
 
 AVFILTER_DEFINE_CLASS(lut3d);
ae573824
 
 static av_cold int lut3d_init(AVFilterContext *ctx)
 {
     int ret;
     FILE *f;
     const char *ext;
     LUT3DContext *lut3d = ctx->priv;
 
     if (!lut3d->file) {
         set_identity_matrix(lut3d, 32);
         return 0;
     }
 
     f = fopen(lut3d->file, "r");
     if (!f) {
         ret = AVERROR(errno);
         av_log(ctx, AV_LOG_ERROR, "%s: %s\n", lut3d->file, av_err2str(ret));
         return ret;
     }
 
     ext = strrchr(lut3d->file, '.');
     if (!ext) {
         av_log(ctx, AV_LOG_ERROR, "Unable to guess the format from the extension\n");
         ret = AVERROR_INVALIDDATA;
         goto end;
     }
     ext++;
 
     if (!av_strcasecmp(ext, "dat")) {
         ret = parse_dat(ctx, f);
     } else if (!av_strcasecmp(ext, "3dl")) {
         ret = parse_3dl(ctx, f);
     } else if (!av_strcasecmp(ext, "cube")) {
         ret = parse_cube(ctx, f);
     } else if (!av_strcasecmp(ext, "m3d")) {
         ret = parse_m3d(ctx, f);
     } else {
         av_log(ctx, AV_LOG_ERROR, "Unrecognized '.%s' file type\n", ext);
         ret = AVERROR(EINVAL);
     }
 
     if (!ret && !lut3d->lutsize) {
         av_log(ctx, AV_LOG_ERROR, "3D LUT is empty\n");
         ret = AVERROR_INVALIDDATA;
     }
 
 end:
     fclose(f);
     return ret;
 }
158d96e3
 
12f51c1f
 static const AVFilterPad lut3d_inputs[] = {
     {
         .name         = "default",
         .type         = AVMEDIA_TYPE_VIDEO,
         .filter_frame = filter_frame,
         .config_props = config_input,
     },
     { NULL }
 };
 
 static const AVFilterPad lut3d_outputs[] = {
40cc3be7
     {
         .name = "default",
         .type = AVMEDIA_TYPE_VIDEO,
     },
     { NULL }
12f51c1f
 };
 
325f6e0a
 AVFilter ff_vf_lut3d = {
12f51c1f
     .name          = "lut3d",
     .description   = NULL_IF_CONFIG_SMALL("Adjust colors using a 3D LUT."),
     .priv_size     = sizeof(LUT3DContext),
158d96e3
     .init          = lut3d_init,
12f51c1f
     .query_formats = query_formats,
     .inputs        = lut3d_inputs,
     .outputs       = lut3d_outputs,
     .priv_class    = &lut3d_class,
13aec744
     .flags         = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | AVFILTER_FLAG_SLICE_THREADS,
12f51c1f
 };
158d96e3
 #endif
 
 #if CONFIG_HALDCLUT_FILTER
 
 static void update_clut(LUT3DContext *lut3d, const AVFrame *frame)
 {
     const uint8_t *data = frame->data[0];
     const int linesize  = frame->linesize[0];
     const int w = lut3d->clut_width;
     const int step = lut3d->clut_step;
     const uint8_t *rgba_map = lut3d->clut_rgba_map;
     const int level = lut3d->lutsize;
 
 #define LOAD_CLUT(nbits) do {                                           \
     int i, j, k, x = 0, y = 0;                                          \
                                                                         \
     for (k = 0; k < level; k++) {                                       \
         for (j = 0; j < level; j++) {                                   \
             for (i = 0; i < level; i++) {                               \
                 const uint##nbits##_t *src = (const uint##nbits##_t *)  \
                     (data + y*linesize + x*step);                       \
d5601cf6
                 struct rgbvec *vec = &lut3d->lut[i][j][k];              \
158d96e3
                 vec->r = src[rgba_map[0]] / (float)((1<<(nbits)) - 1);  \
                 vec->g = src[rgba_map[1]] / (float)((1<<(nbits)) - 1);  \
                 vec->b = src[rgba_map[2]] / (float)((1<<(nbits)) - 1);  \
                 if (++x == w) {                                         \
                     x = 0;                                              \
                     y++;                                                \
                 }                                                       \
             }                                                           \
         }                                                               \
     }                                                                   \
 } while (0)
 
     if (!lut3d->clut_is16bit) LOAD_CLUT(8);
     else                      LOAD_CLUT(16);
 }
 
 
 static int config_output(AVFilterLink *outlink)
 {
     AVFilterContext *ctx = outlink->src;
231e5015
     LUT3DContext *lut3d = ctx->priv;
     int ret;
158d96e3
 
     outlink->w = ctx->inputs[0]->w;
     outlink->h = ctx->inputs[0]->h;
     outlink->time_base = ctx->inputs[0]->time_base;
231e5015
     if ((ret = ff_dualinput_init(ctx, &lut3d->dinput)) < 0)
         return ret;
158d96e3
     return 0;
 }
 
cd1b22d8
 static int filter_frame_hald(AVFilterLink *inlink, AVFrame *inpicref)
158d96e3
 {
     LUT3DContext *s = inlink->dst->priv;
cd1b22d8
     return ff_dualinput_filter_frame(&s->dinput, inlink, inpicref);
158d96e3
 }
 
 static int request_frame(AVFilterLink *outlink)
 {
     LUT3DContext *s = outlink->src->priv;
     return ff_dualinput_request_frame(&s->dinput, outlink);
 }
 
 static int config_clut(AVFilterLink *inlink)
 {
     int size, level, w, h;
     AVFilterContext *ctx = inlink->dst;
     LUT3DContext *lut3d = ctx->priv;
     const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
 
89780528
     av_assert0(desc);
 
158d96e3
     lut3d->clut_is16bit = 0;
     switch (inlink->format) {
     case AV_PIX_FMT_RGB48:
     case AV_PIX_FMT_BGR48:
     case AV_PIX_FMT_RGBA64:
     case AV_PIX_FMT_BGRA64:
         lut3d->clut_is16bit = 1;
     }
 
     lut3d->clut_step = av_get_padded_bits_per_pixel(desc) >> 3;
     ff_fill_rgba_map(lut3d->clut_rgba_map, inlink->format);
 
     if (inlink->w > inlink->h)
         av_log(ctx, AV_LOG_INFO, "Padding on the right (%dpx) of the "
                "Hald CLUT will be ignored\n", inlink->w - inlink->h);
     else if (inlink->w < inlink->h)
         av_log(ctx, AV_LOG_INFO, "Padding at the bottom (%dpx) of the "
                "Hald CLUT will be ignored\n", inlink->h - inlink->w);
     lut3d->clut_width = w = h = FFMIN(inlink->w, inlink->h);
 
     for (level = 1; level*level*level < w; level++);
     size = level*level*level;
     if (size != w) {
         av_log(ctx, AV_LOG_WARNING, "The Hald CLUT width does not match the level\n");
         return AVERROR_INVALIDDATA;
     }
     av_assert0(w == h && w == size);
     level *= level;
     if (level > MAX_LEVEL) {
         const int max_clut_level = sqrt(MAX_LEVEL);
         const int max_clut_size  = max_clut_level*max_clut_level*max_clut_level;
         av_log(ctx, AV_LOG_ERROR, "Too large Hald CLUT "
                "(maximum level is %d, or %dx%d CLUT)\n",
                max_clut_level, max_clut_size, max_clut_size);
         return AVERROR(EINVAL);
     }
     lut3d->lutsize = level;
 
     return 0;
 }
 
 static AVFrame *update_apply_clut(AVFilterContext *ctx, AVFrame *main,
                                   const AVFrame *second)
 {
     AVFilterLink *inlink = ctx->inputs[0];
     update_clut(ctx->priv, second);
     return apply_lut(inlink, main);
 }
 
 static av_cold int haldclut_init(AVFilterContext *ctx)
 {
     LUT3DContext *lut3d = ctx->priv;
     lut3d->dinput.process = update_apply_clut;
     return 0;
 }
 
 static av_cold void haldclut_uninit(AVFilterContext *ctx)
 {
     LUT3DContext *lut3d = ctx->priv;
     ff_dualinput_uninit(&lut3d->dinput);
 }
 
 static const AVOption haldclut_options[] = {
     { "shortest",   "force termination when the shortest input terminates", OFFSET(dinput.shortest),   AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, FLAGS },
     { "repeatlast", "continue applying the last clut after eos",            OFFSET(dinput.repeatlast), AV_OPT_TYPE_INT, { .i64 = 1 }, 0, 1, FLAGS },
     COMMON_OPTIONS
 };
 
 AVFILTER_DEFINE_CLASS(haldclut);
 
 static const AVFilterPad haldclut_inputs[] = {
     {
         .name         = "main",
         .type         = AVMEDIA_TYPE_VIDEO,
cd1b22d8
         .filter_frame = filter_frame_hald,
158d96e3
         .config_props = config_input,
     },{
         .name         = "clut",
         .type         = AVMEDIA_TYPE_VIDEO,
cd1b22d8
         .filter_frame = filter_frame_hald,
158d96e3
         .config_props = config_clut,
     },
     { NULL }
 };
 
 static const AVFilterPad haldclut_outputs[] = {
     {
b211607b
         .name          = "default",
         .type          = AVMEDIA_TYPE_VIDEO,
158d96e3
         .request_frame = request_frame,
b211607b
         .config_props  = config_output,
158d96e3
     },
     { NULL }
 };
 
325f6e0a
 AVFilter ff_vf_haldclut = {
158d96e3
     .name          = "haldclut",
     .description   = NULL_IF_CONFIG_SMALL("Adjust colors using a Hald CLUT."),
     .priv_size     = sizeof(LUT3DContext),
     .init          = haldclut_init,
     .uninit        = haldclut_uninit,
     .query_formats = query_formats,
     .inputs        = haldclut_inputs,
     .outputs       = haldclut_outputs,
     .priv_class    = &haldclut_class,
13aec744
     .flags         = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL | AVFILTER_FLAG_SLICE_THREADS,
158d96e3
 };
 #endif