libavcodec/dsddec.c
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 /*
  * Direct Stream Digital (DSD) decoder
  * based on BSD licensed dsd2pcm by Sebastian Gesemann
  * Copyright (c) 2009, 2011 Sebastian Gesemann. All rights reserved.
  * Copyright (c) 2014 Peter Ross
  *
  * This file is part of FFmpeg.
  *
  * FFmpeg is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
  * License as published by the Free Software Foundation; either
  * version 2.1 of the License, or (at your option) any later version.
  *
  * FFmpeg is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  * Lesser General Public License for more details.
  *
  * You should have received a copy of the GNU Lesser General Public
  * License along with FFmpeg; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  */
 
 /**
  * @file
  * Direct Stream Digital (DSD) decoder
  */
 
 #include "libavcodec/internal.h"
 #include "libavcodec/mathops.h"
 #include "avcodec.h"
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 #include "dsd.h"
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 #define DSD_SILENCE 0x69
 /* 0x69 = 01101001
  * This pattern "on repeat" makes a low energy 352.8 kHz tone
  * and a high energy 1.0584 MHz tone which should be filtered
  * out completely by any playback system --> silence
  */
 
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 static av_cold int decode_init(AVCodecContext *avctx)
 {
     DSDContext * s;
     int i;
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     uint8_t silence;
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     ff_init_dsd_data();
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     s = av_malloc_array(sizeof(DSDContext), avctx->channels);
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     if (!s)
         return AVERROR(ENOMEM);
 
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     silence = avctx->codec_id == AV_CODEC_ID_DSD_LSBF || avctx->codec_id == AV_CODEC_ID_DSD_LSBF_PLANAR ? ff_reverse[DSD_SILENCE] : DSD_SILENCE;
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     for (i = 0; i < avctx->channels; i++) {
         s[i].pos = 0;
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         memset(s[i].buf, silence, sizeof(s[i].buf));
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     }
 
     avctx->sample_fmt = AV_SAMPLE_FMT_FLTP;
     avctx->priv_data  = s;
     return 0;
 }
 
 static int decode_frame(AVCodecContext *avctx, void *data,
                         int *got_frame_ptr, AVPacket *avpkt)
 {
     DSDContext * s = avctx->priv_data;
     AVFrame *frame = data;
     int ret, i;
     int lsbf = avctx->codec_id == AV_CODEC_ID_DSD_LSBF || avctx->codec_id == AV_CODEC_ID_DSD_LSBF_PLANAR;
     int src_next;
     int src_stride;
 
     frame->nb_samples = avpkt->size / avctx->channels;
 
     if (avctx->codec_id == AV_CODEC_ID_DSD_LSBF_PLANAR || avctx->codec_id == AV_CODEC_ID_DSD_MSBF_PLANAR) {
         src_next   = frame->nb_samples;
         src_stride = 1;
     } else {
         src_next   = 1;
         src_stride = avctx->channels;
     }
 
     if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
         return ret;
 
     for (i = 0; i < avctx->channels; i++) {
         float * dst = ((float **)frame->extended_data)[i];
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         ff_dsd2pcm_translate(&s[i], frame->nb_samples, lsbf,
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             avpkt->data + i * src_next, src_stride,
             dst, 1);
     }
 
     *got_frame_ptr = 1;
     return frame->nb_samples * avctx->channels;
 }
 
 #define DSD_DECODER(id_, name_, long_name_) \
 AVCodec ff_##name_##_decoder = { \
     .name         = #name_, \
     .long_name    = NULL_IF_CONFIG_SMALL(long_name_), \
     .type         = AVMEDIA_TYPE_AUDIO, \
     .id           = AV_CODEC_ID_##id_, \
     .init         = decode_init, \
     .decode       = decode_frame, \
     .sample_fmts  = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_FLTP, \
                                                    AV_SAMPLE_FMT_NONE }, \
 };
 
 DSD_DECODER(DSD_LSBF, dsd_lsbf, "DSD (Direct Stream Digital), least significant bit first")
 DSD_DECODER(DSD_MSBF, dsd_msbf, "DSD (Direct Stream Digital), most significant bit first")
 DSD_DECODER(DSD_MSBF_PLANAR, dsd_msbf_planar, "DSD (Direct Stream Digital), most significant bit first, planar")
 DSD_DECODER(DSD_LSBF_PLANAR, dsd_lsbf_planar, "DSD (Direct Stream Digital), least significant bit first, planar")