libavfilter/vf_vibrance.c
b7b3e8c5
 /*
  * Copyright (c) 2018 Paul B Mahol
  *
  * This file is part of FFmpeg.
  *
  * FFmpeg is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
  * License as published by the Free Software Foundation; either
  * version 2.1 of the License, or (at your option) any later version.
  *
  * FFmpeg is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  * Lesser General Public License for more details.
  *
  * You should have received a copy of the GNU Lesser General Public
  * License along with FFmpeg; if not, write to the Free Software
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  */
 
 #include "libavutil/opt.h"
 #include "libavutil/imgutils.h"
 #include "avfilter.h"
 #include "formats.h"
 #include "internal.h"
 #include "video.h"
 
 typedef struct VibranceContext {
     const AVClass *class;
 
     float intensity;
     float balance[3];
     float lcoeffs[3];
 
     int depth;
 
     int (*do_slice)(AVFilterContext *s, void *arg,
                     int jobnr, int nb_jobs);
 } VibranceContext;
 
 static inline float lerpf(float v0, float v1, float f)
 {
     return v0 + (v1 - v0) * f;
 }
 
 static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
 {
     VibranceContext *s = avctx->priv;
     AVFrame *frame = arg;
     const int width = frame->width;
     const int height = frame->height;
     const float gc = s->lcoeffs[0];
     const float bc = s->lcoeffs[1];
     const float rc = s->lcoeffs[2];
     const float intensity = s->intensity;
     const float gintensity = intensity * s->balance[0];
     const float bintensity = intensity * s->balance[1];
     const float rintensity = intensity * s->balance[2];
     const int slice_start = (height * jobnr) / nb_jobs;
     const int slice_end = (height * (jobnr + 1)) / nb_jobs;
     const int glinesize = frame->linesize[0];
     const int blinesize = frame->linesize[1];
     const int rlinesize = frame->linesize[2];
     uint8_t *gptr = frame->data[0] + slice_start * glinesize;
     uint8_t *bptr = frame->data[1] + slice_start * blinesize;
     uint8_t *rptr = frame->data[2] + slice_start * rlinesize;
 
     for (int y = slice_start; y < slice_end; y++) {
         for (int x = 0; x < width; x++) {
             float g = gptr[x] / 255.f;
             float b = bptr[x] / 255.f;
             float r = rptr[x] / 255.f;
             float max_color = FFMAX3(r, g, b);
             float min_color = FFMIN3(r, g, b);
             float color_saturation = max_color - min_color;
             float luma = g * gc + r * rc + b * bc;
             const float cg = 1.f + gintensity * (1.f - FFSIGN(gintensity) * color_saturation);
             const float cb = 1.f + bintensity * (1.f - FFSIGN(bintensity) * color_saturation);
             const float cr = 1.f + rintensity * (1.f - FFSIGN(rintensity) * color_saturation);
 
             g = lerpf(luma, g, cg);
             b = lerpf(luma, b, cb);
             r = lerpf(luma, r, cr);
 
             gptr[x] = av_clip_uint8(g * 255.f);
             bptr[x] = av_clip_uint8(b * 255.f);
             rptr[x] = av_clip_uint8(r * 255.f);
         }
 
         gptr += glinesize;
         bptr += blinesize;
         rptr += rlinesize;
     }
 
     return 0;
 }
 
 static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
 {
     VibranceContext *s = avctx->priv;
     AVFrame *frame = arg;
     const int depth = s->depth;
     const float max = (1 << depth) - 1;
     const float gc = s->lcoeffs[0];
     const float bc = s->lcoeffs[1];
     const float rc = s->lcoeffs[2];
     const int width = frame->width;
     const int height = frame->height;
     const float intensity = s->intensity;
     const float gintensity = intensity * s->balance[0];
     const float bintensity = intensity * s->balance[1];
     const float rintensity = intensity * s->balance[2];
     const int slice_start = (height * jobnr) / nb_jobs;
     const int slice_end = (height * (jobnr + 1)) / nb_jobs;
     const int glinesize = frame->linesize[0] / 2;
     const int blinesize = frame->linesize[1] / 2;
     const int rlinesize = frame->linesize[2] / 2;
     uint16_t *gptr = (uint16_t *)frame->data[0] + slice_start * glinesize;
     uint16_t *bptr = (uint16_t *)frame->data[1] + slice_start * blinesize;
     uint16_t *rptr = (uint16_t *)frame->data[2] + slice_start * rlinesize;
 
     for (int y = slice_start; y < slice_end; y++) {
         for (int x = 0; x < width; x++) {
             float g = gptr[x] / max;
             float b = bptr[x] / max;
             float r = rptr[x] / max;
             float max_color = FFMAX3(r, g, b);
             float min_color = FFMIN3(r, g, b);
             float color_saturation = max_color - min_color;
             float luma = g * gc + r * rc + b * bc;
             const float cg = 1.f + gintensity * (1.f - FFSIGN(gintensity) * color_saturation);
             const float cb = 1.f + bintensity * (1.f - FFSIGN(bintensity) * color_saturation);
             const float cr = 1.f + rintensity * (1.f - FFSIGN(rintensity) * color_saturation);
 
             g = lerpf(luma, g, cg);
             b = lerpf(luma, b, cb);
             r = lerpf(luma, r, cr);
 
             gptr[x] = av_clip_uintp2_c(g * max, depth);
             bptr[x] = av_clip_uintp2_c(b * max, depth);
             rptr[x] = av_clip_uintp2_c(r * max, depth);
         }
 
         gptr += glinesize;
         bptr += blinesize;
         rptr += rlinesize;
     }
 
     return 0;
 }
 
 static int filter_frame(AVFilterLink *link, AVFrame *frame)
 {
     AVFilterContext *avctx = link->dst;
     VibranceContext *s = avctx->priv;
     int res;
 
     if (res = avctx->internal->execute(avctx, s->do_slice, frame, NULL,
                                        FFMIN(frame->height, ff_filter_get_nb_threads(avctx))))
         return res;
 
     return ff_filter_frame(avctx->outputs[0], frame);
 }
 
 static av_cold int query_formats(AVFilterContext *avctx)
 {
     static const enum AVPixelFormat pixel_fmts[] = {
         AV_PIX_FMT_GBRP, AV_PIX_FMT_GBRAP,
         AV_PIX_FMT_GBRP9, AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRP12,
         AV_PIX_FMT_GBRP14, AV_PIX_FMT_GBRP16,
         AV_PIX_FMT_GBRAP10, AV_PIX_FMT_GBRAP12, AV_PIX_FMT_GBRAP16,
         AV_PIX_FMT_NONE
     };
 
     AVFilterFormats *formats = NULL;
 
     formats = ff_make_format_list(pixel_fmts);
     if (!formats)
         return AVERROR(ENOMEM);
 
     return ff_set_common_formats(avctx, formats);
 }
 
 static av_cold int config_input(AVFilterLink *inlink)
 {
     AVFilterContext *avctx = inlink->dst;
     VibranceContext *s = avctx->priv;
     const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
 
     s->depth = desc->comp[0].depth;
     s->do_slice = s->depth <= 8 ? vibrance_slice8 : vibrance_slice16;
 
     return 0;
 }
 
 static const AVFilterPad vibrance_inputs[] = {
     {
         .name           = "default",
         .type           = AVMEDIA_TYPE_VIDEO,
         .needs_writable = 1,
         .filter_frame   = filter_frame,
         .config_props   = config_input,
     },
     { NULL }
 };
 
 static const AVFilterPad vibrance_outputs[] = {
     {
         .name = "default",
         .type = AVMEDIA_TYPE_VIDEO,
     },
     { NULL }
 };
 
 #define OFFSET(x) offsetof(VibranceContext, x)
 #define VF AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
 
 static const AVOption vibrance_options[] = {
     { "intensity", "set the intensity value",   OFFSET(intensity),  AV_OPT_TYPE_FLOAT, {.dbl=0},       -2,  2, VF },
     { "rbal", "set the red balance value",      OFFSET(balance[2]), AV_OPT_TYPE_FLOAT, {.dbl=1},      -10, 10, VF },
     { "gbal", "set the green balance value",    OFFSET(balance[0]), AV_OPT_TYPE_FLOAT, {.dbl=1},      -10, 10, VF },
     { "bbal", "set the blue balance value",     OFFSET(balance[1]), AV_OPT_TYPE_FLOAT, {.dbl=1},      -10, 10, VF },
     { "rlum", "set the red luma coefficient",   OFFSET(lcoeffs[2]), AV_OPT_TYPE_FLOAT, {.dbl=0.072186}, 0,  1, VF },
     { "glum", "set the green luma coefficient", OFFSET(lcoeffs[0]), AV_OPT_TYPE_FLOAT, {.dbl=0.715158}, 0,  1, VF },
     { "blum", "set the blue luma coefficient",  OFFSET(lcoeffs[1]), AV_OPT_TYPE_FLOAT, {.dbl=0.212656}, 0,  1, VF },
     { NULL }
 };
 
 AVFILTER_DEFINE_CLASS(vibrance);
 
 AVFilter ff_vf_vibrance = {
     .name          = "vibrance",
     .description   = NULL_IF_CONFIG_SMALL("Boost or alter saturation."),
     .priv_size     = sizeof(VibranceContext),
     .priv_class    = &vibrance_class,
     .query_formats = query_formats,
     .inputs        = vibrance_inputs,
     .outputs       = vibrance_outputs,
     .flags         = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | AVFILTER_FLAG_SLICE_THREADS,
 };