The 'function' macro already includes the appropriate directives. Signed-off-by: Mans Rullgard <mans@mansr.com>
@@ -22,8 +22,6 @@
preserve8
- .text
-
.macro call_2x_pixels type, subp
function ff_\type\()_pixels16\subp\()_armv6, export=1
push {r0-r3, lr}
@@ -23,7 +23,6 @@
#include "asm.S"
function ff_clear_block_neon, export=1
vmov.i16 q0, #0
@@ -28,7 +28,6 @@
#define M_SQRT1_2 0.70710678118654752440
function fft4_neon
vld1.32 {d0-d3}, [r0,:128]
function ff_float_to_int16_neon, export=1
subs r2, r2, #8
@@ -392,9 +392,6 @@ function ff_\type\()_h264_chroma_mc2_neon, export=1
endfunc
.endm
- .align
h264_chroma_mc8 put
h264_chroma_mc8 avg
h264_chroma_mc4 put
@@ -21,7 +21,6 @@
function ff_h264_idct_add_neon, export=1
vld1.64 {d0-d3}, [r1,:128]
.fpu neon
function ff_scalarproduct_int16_neon, export=1
@@ -23,8 +23,6 @@
#define ff_fft_calc_neon X(ff_fft_calc_neon)
function ff_imdct_half_neon, export=1
@@ -53,8 +53,6 @@
#define COL_SHIFTED_1 524288 /* 1<< (COL_SHIFT-1) */
function ff_simple_idct_arm, export=1
@@ void simple_idct_arm(int16_t *block)
@@ save stack for reg needed (take all of them),