For this reason, a MuxerContext and write_trailer()-function was added,
to track the previous packet and flush the last packet at the end.
Originally committed as revision 24942 to svn://svn.ffmpeg.org/ffmpeg/trunk
| ... | ... |
@@ -24,9 +24,16 @@ |
| 24 | 24 |
#include "libavcodec/bytestream.h" |
| 25 | 25 |
#include "avformat.h" |
| 26 | 26 |
|
| 27 |
+typedef struct A64MuxerContext {
|
|
| 28 |
+ int interleaved; |
|
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+ AVPacket prev_pkt; |
|
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+ int prev_frame_count; |
|
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+} A64MuxerContext; |
|
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+ |
|
| 27 | 33 |
static int a64_write_header(struct AVFormatContext *s) |
| 28 | 34 |
{
|
| 29 | 35 |
AVCodecContext *avctx=s->streams[0]->codec; |
| 36 |
+ A64MuxerContext *c = s->priv_data; |
|
| 30 | 37 |
uint8_t header[5] = {
|
| 31 | 38 |
0x00, //load |
| 32 | 39 |
0x40, //address |
| ... | ... |
@@ -34,6 +41,7 @@ static int a64_write_header(struct AVFormatContext *s) |
| 34 | 34 |
0x00, //charset_lifetime (multi only) |
| 35 | 35 |
0x00 //fps in 50/fps; |
| 36 | 36 |
}; |
| 37 |
+ c->interleaved = 0; |
|
| 37 | 38 |
switch (avctx->codec->id) {
|
| 38 | 39 |
case CODEC_ID_A64_MULTI: |
| 39 | 40 |
header[2] = 0x00; |
| ... | ... |
@@ -50,16 +58,99 @@ static int a64_write_header(struct AVFormatContext *s) |
| 50 | 50 |
break; |
| 51 | 51 |
} |
| 52 | 52 |
put_buffer(s->pb, header, 2); |
| 53 |
+ c->prev_pkt.size = 0; |
|
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+ c->prev_frame_count = 0; |
|
| 53 | 55 |
return 0; |
| 54 | 56 |
} |
| 55 | 57 |
|
| 56 | 58 |
static int a64_write_packet(struct AVFormatContext *s, AVPacket *pkt) |
| 57 | 59 |
{
|
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- put_buffer(s->pb, pkt->data, pkt->size); |
|
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+ AVCodecContext *avctx = s->streams[0]->codec; |
|
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+ A64MuxerContext *c = s->priv_data; |
|
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+ int i, j; |
|
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+ int ch_chunksize; |
|
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+ int lifetime; |
|
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+ int frame_count; |
|
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+ int charset_size; |
|
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+ int frame_size; |
|
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+ int num_frames; |
|
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+ |
|
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+ /* fetch values from extradata */ |
|
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+ switch (avctx->codec->id) {
|
|
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+ case CODEC_ID_A64_MULTI: |
|
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+ case CODEC_ID_A64_MULTI5: |
|
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+ if(c->interleaved) {
|
|
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+ /* Write interleaved, means we insert chunks of the future charset before each current frame. |
|
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+ * Reason: if we load 1 charset + corresponding frames in one block on c64, we need to store |
|
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+ * them first and then display frame by frame to keep in sync. Thus we would read and write |
|
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+ * the data for colram from/to ram first and waste too much time. If we interleave and send the |
|
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+ * charset beforehand, we assemble a new charset chunk by chunk, write current screen data to |
|
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+ * screen-ram to be displayed and decode the colram directly to colram-location $d800 during |
|
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+ * the overscan, while reading directly from source |
|
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+ * This is the only way so far, to achieve 25fps on c64 */ |
|
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+ if(avctx->extradata) {
|
|
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+ /* fetch values from extradata */ |
|
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+ lifetime = AV_RB32(avctx->extradata + 0); |
|
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+ frame_count = AV_RB32(avctx->extradata + 4); |
|
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+ charset_size = AV_RB32(avctx->extradata + 8); |
|
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+ frame_size = AV_RB32(avctx->extradata + 12); |
|
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+ |
|
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+ /* TODO: sanity checks? */ |
|
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+ } |
|
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+ else {
|
|
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+ av_log(avctx, AV_LOG_ERROR, "extradata not set\n"); |
|
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+ return AVERROR(EINVAL); |
|
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+ } |
|
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+ ch_chunksize=charset_size/lifetime; |
|
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+ /* TODO: check if charset/size is % lifetime, but maybe check in codec */ |
|
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+ if(pkt->data) num_frames = lifetime; |
|
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+ else num_frames = c->prev_frame_count; |
|
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+ for(i = 0; i < num_frames; i++) {
|
|
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+ if(pkt->data) {
|
|
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+ /* if available, put newest charset chunk into buffer */ |
|
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+ put_buffer(s->pb, pkt->data + ch_chunksize * i, ch_chunksize); |
|
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+ } |
|
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+ else {
|
|
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+ /* a bit ugly, but is there an alternative to put many zeros? */ |
|
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+ for(j = 0; j < ch_chunksize; j++) put_byte(s->pb, 0); |
|
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+ } |
|
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+ if(c->prev_pkt.data) {
|
|
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+ /* put frame (screen + colram) from last packet into buffer */ |
|
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+ put_buffer(s->pb, c->prev_pkt.data + charset_size + frame_size * i, frame_size); |
|
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+ } |
|
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+ else {
|
|
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+ /* a bit ugly, but is there an alternative to put many zeros? */ |
|
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+ for(j = 0; j < frame_size; j++) put_byte(s->pb, 0); |
|
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+ } |
|
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+ } |
|
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+ /* backup current packet for next turn */ |
|
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+ if(pkt->data) {
|
|
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+ av_new_packet(&c->prev_pkt, pkt->size); |
|
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+ memcpy(c->prev_pkt.data, pkt->data, pkt->size); |
|
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+ } |
|
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+ c->prev_frame_count = frame_count; |
|
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+ break; |
|
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+ } |
|
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+ default: |
|
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+ /* Write things as is. Nice for self-contained frames from non-multicolor modes or if played |
|
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+ * directly from ram and not from a streaming device (rrnet/mmc) */ |
|
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+ if(pkt) put_buffer(s->pb, pkt->data, pkt->size); |
|
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+ break; |
|
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+ } |
|
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+ |
|
| 59 | 133 |
put_flush_packet(s->pb); |
| 60 | 134 |
return 0; |
| 61 | 135 |
} |
| 62 | 136 |
|
| 137 |
+static int a64_write_trailer(struct AVFormatContext *s) |
|
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+{
|
|
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+ A64MuxerContext *c = s->priv_data; |
|
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+ AVPacket pkt; |
|
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+ /* need to flush last packet? */ |
|
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+ if(c->interleaved) a64_write_packet(s, &pkt); |
|
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+ return 0; |
|
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+} |
|
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+ |
|
| 63 | 146 |
AVOutputFormat a64_muxer = {
|
| 64 | 147 |
.name = "a64", |
| 65 | 148 |
.long_name = NULL_IF_CONFIG_SMALL("a64 - video for Commodore 64"),
|
| ... | ... |
@@ -69,4 +160,5 @@ AVOutputFormat a64_muxer = {
|
| 69 | 69 |
.video_codec = CODEC_ID_A64_MULTI, |
| 70 | 70 |
a64_write_header, |
| 71 | 71 |
a64_write_packet, |
| 72 |
+ a64_write_trailer |
|
| 72 | 73 |
}; |