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Bitmap Brothers JV errata

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>

Peter Ross authored on 2011/03/09 00:11:10
Showing 3 changed files
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@@ -77,6 +77,7 @@ version <next>:
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 - Wing Commander IV movies decoder added
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 - movie source added
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 - Bink version 'b' audio and video decoder
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+- Bitmap Brothers JV playback system
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 - Linux framebuffer input device added
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@@ -150,6 +150,7 @@ Codecs:
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   interplayvideo.c                      Mike Melanson
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   ivi*                                  Kostya Shishkov
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   jpeg_ls.c                             Kostya Shishkov
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+  jvdec.c                               Peter Ross
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   kmvc.c                                Kostya Shishkov
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   lcl*.c                                Roberto Togni, Reimar Doeffinger
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   libgsm.c                              Michel Bardiaux
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@@ -284,6 +285,7 @@ Muxers/Demuxers:
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   ipmovie.c                             Mike Melanson
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   img2.c                                Michael Niedermayer
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   iss.c                                 Stefan Gehrer
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+  jvdec.c                               Peter Ross
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   libnut.c                              Oded Shimon
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   lmlm4.c                               Ivo van Poorten
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   lxfdec.c                              Tomas Härdin
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@@ -62,6 +62,8 @@ library:
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     @tab Used in some games from Bethesda Softworks.
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 @item Bink                      @tab   @tab X
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     @tab Multimedia format used by many games.
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+@item Bitmap Brothers JV        @tab   @tab X
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+    @tab Used in Z and Z95 games.
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 @item Brute Force & Ignorance   @tab   @tab X
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     @tab Used in the game Flash Traffic: City of Angels.
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 @item Interplay C93             @tab   @tab X
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@@ -352,6 +354,7 @@ following image formats are supported:
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 @item Bethesda VID video     @tab     @tab  X
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     @tab Used in some games from Bethesda Softworks.
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 @item Bink Video             @tab     @tab  X
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+@item Bitmap Brothers JV video  @tab   @tab X
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 @item Brute Force & Ignorance   @tab   @tab X
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     @tab Used in the game Flash Traffic: City of Angels.
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 @item C93 video              @tab     @tab  X