Originally committed as revision 2221 to svn://svn.ffmpeg.org/ffmpeg/trunk
Mike Melanson authored on 2003/09/08 13:28:36... | ... |
@@ -1,4 +1,12 @@ |
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-Upcoming version 0.4.7: |
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+Upcoming version 0.4.8: |
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+- Id RoQ playback subsystem (Mike Melanson and Time Ferguson) |
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+- Wing Commander III Movie (.mve) file playback subsystem (Mike Melanson |
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+ and Mario Brito) |
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+- Xan DPCM audio decoder (Mario Brito) |
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+- Interplay MVE demuxer and DPCM audio decoder (Mike Melanson) |
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+- Duck DK3 and DK4 ADPCM audio decoders (Mike Melanson) |
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+ |
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+version 0.4.7: |
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- RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq |
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(originally from public domain player for Amiga at http://www.honeypot.net/audio) |
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@@ -32,6 +40,9 @@ Upcoming version 0.4.7: |
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- b frame encoding speedup (Michael) |
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- wmv2 codec (unfinished - Michael) |
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- user specified diamond size for EPZS (Michael) |
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+- Playstation STR playback subsystem, still experimental (Mike and Michael) |
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+- ASV2 codec (Michael) |
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+- CLJR decoder (Alex) |
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.. And lots more new enhances and fixes. |
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@@ -626,6 +626,8 @@ library: |
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@tab used in Quake III, Jedi Knight 2, other computer games |
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@item Interplay MVE @tab @tab X |
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@tab format used in various Interplay computer games |
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+@item WC3 Movie @tab @tab X |
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+@tab multimedia format used in Origin's Wing Commander III computer game |
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@end multitable |
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@code{X} means that the encoding (resp. decoding) is supported. |
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@@ -678,6 +680,7 @@ following image formats are supported: |
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@item 4X Video @tab @tab X @tab used in certain computer games |
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@item Sony Playstation MDEC @tab @tab X |
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@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games |
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+@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files |
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@end multitable |
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@code{X} means that the encoding (resp. decoding) is supported. |
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@@ -702,6 +705,10 @@ solutions. |
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@item MS IMA ADPCM @tab X @tab X |
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@item QT IMA ADPCM @tab @tab X |
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@item 4X IMA ADPCM @tab @tab X |
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+@item Duck DK3 IMA ADPCM @tab @tab X |
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+@tab used in some Sega Saturn console games |
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+@item Duck DK4 IMA ADPCM @tab @tab X |
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+@tab used in some Sega Saturn console games |
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@item RA144 @tab @tab X |
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@tab Real 14400 bit/s codec |
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@item RA288 @tab @tab X |
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@@ -713,6 +720,8 @@ solutions. |
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@tab used in Quake III, Jedi Knight 2, other computer games |
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@item Interplay MVE DPCM @tab @tab X |
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@tab used in various Interplay computer games |
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+@item Xan DPCM @tab @tab X |
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+@tab used in Origin's Wing Commander IV AVI files |
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@end multitable |
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@code{X} means that the encoding (resp. decoding) is supported. |