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fringe feature update

Originally committed as revision 2221 to svn://svn.ffmpeg.org/ffmpeg/trunk

Mike Melanson authored on 2003/09/08 13:28:36
Showing 3 changed files
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@@ -2,6 +2,7 @@ This file contains the name of the people who have contributed to
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 ffmpeg. The names are sorted alphabetically.
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 Fabrice Bellard
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+Mario Brito
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 Alex Beregszaszi
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 Tim Ferguson
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 Brian Foley
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@@ -1,4 +1,12 @@
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-Upcoming version 0.4.7:
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+Upcoming version 0.4.8:
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+- Id RoQ playback subsystem (Mike Melanson and Time Ferguson)
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+- Wing Commander III Movie (.mve) file playback subsystem (Mike Melanson
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+  and Mario Brito)
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+- Xan DPCM audio decoder (Mario Brito)
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+- Interplay MVE demuxer and DPCM audio decoder (Mike Melanson)
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+- Duck DK3 and DK4 ADPCM audio decoders (Mike Melanson)
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+
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+version 0.4.7:
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 - RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq
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   (originally from public domain player for Amiga at http://www.honeypot.net/audio)
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@@ -32,6 +40,9 @@ Upcoming version 0.4.7:
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 - b frame encoding speedup (Michael)
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 - wmv2 codec (unfinished - Michael)
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 - user specified diamond size for EPZS (Michael)
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+- Playstation STR playback subsystem, still experimental (Mike and Michael)
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+- ASV2 codec (Michael)
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+- CLJR decoder (Alex)
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 .. And lots more new enhances and fixes.
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@@ -626,6 +626,8 @@ library:
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 @tab used in Quake III, Jedi Knight 2, other computer games
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 @item Interplay MVE    @tab    @tab X
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 @tab format used in various Interplay computer games
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+@item WC3 Movie        @tab    @tab X
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+@tab multimedia format used in Origin's Wing Commander III computer game
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 @end multitable
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 @code{X} means that the encoding (resp. decoding) is supported.
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@@ -678,6 +680,7 @@ following image formats are supported:
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 @item 4X Video               @tab     @tab  X @tab used in certain computer games
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 @item Sony Playstation MDEC  @tab     @tab  X 
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 @item Id RoQ                 @tab     @tab  X @tab used in Quake III, Jedi Knight 2, other computer games
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+@item Xan/WC3                @tab     @tab  X @tab used in Wing Commander III .MVE files
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 @end multitable
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 @code{X} means that the encoding (resp. decoding) is supported.
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@@ -702,6 +705,10 @@ solutions.
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 @item MS IMA ADPCM           @tab X    @tab X
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 @item QT IMA ADPCM           @tab      @tab X
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 @item 4X IMA ADPCM           @tab      @tab X
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+@item Duck DK3 IMA ADPCM     @tab      @tab X
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+@tab used in some Sega Saturn console games
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+@item Duck DK4 IMA ADPCM     @tab      @tab X
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+@tab used in some Sega Saturn console games
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 @item RA144                  @tab      @tab X
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 @tab Real 14400 bit/s codec
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 @item RA288                  @tab      @tab X
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@@ -713,6 +720,8 @@ solutions.
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 @tab used in Quake III, Jedi Knight 2, other computer games
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 @item Interplay MVE DPCM     @tab      @tab X
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 @tab used in various Interplay computer games
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+@item Xan DPCM               @tab      @tab X
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+@tab used in Origin's Wing Commander IV AVI files
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 @end multitable
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 @code{X} means that the encoding (resp. decoding) is supported.