If _WIN32_WINNT is unset, we force it to a new enough value to
make sure the necessary definitions are visible.
When targeting Windows Phone or Windows RT, _WIN32_WINNT should
be at least 0x0602 - otherwise the windows headers themselves
can cause errors (which technically are bugs in the headers).
Raising this value here shouldn't hurt; the alternative would
be to not touch it at all if WINAPI_FAMILY is set to phone/app,
or to force setting it to 0x0602 in configure if unset (for phone/app).
Signed-off-by: Martin Storsjö <martin@martin.st>
... | ... |
@@ -4280,7 +4280,7 @@ check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss |
4280 | 4280 |
|
4281 | 4281 |
check_type "windows.h dxva.h" "DXVA_PicParams_HEVC" -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -D_CRT_BUILD_DESKTOP_APP=0 |
4282 | 4282 |
check_type "windows.h d3d11.h" "ID3D11VideoDecoder" |
4283 |
-check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0600 |
|
4283 |
+check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0602 |
|
4284 | 4284 |
|
4285 | 4285 |
if ! disabled w32threads && ! enabled pthreads; then |
4286 | 4286 |
check_func_headers "windows.h process.h" _beginthreadex && |
... | ... |
@@ -30,9 +30,9 @@ |
30 | 30 |
* Public libavcodec D3D11VA header. |
31 | 31 |
*/ |
32 | 32 |
|
33 |
-#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600 |
|
33 |
+#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602 |
|
34 | 34 |
#undef _WIN32_WINNT |
35 |
-#define _WIN32_WINNT 0x0600 |
|
35 |
+#define _WIN32_WINNT 0x0602 |
|
36 | 36 |
#endif |
37 | 37 |
|
38 | 38 |
#include <stdint.h> |
... | ... |
@@ -29,9 +29,9 @@ |
29 | 29 |
* Public libavcodec DXVA2 header. |
30 | 30 |
*/ |
31 | 31 |
|
32 |
-#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600 |
|
32 |
+#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602 |
|
33 | 33 |
#undef _WIN32_WINNT |
34 |
-#define _WIN32_WINNT 0x0600 |
|
34 |
+#define _WIN32_WINNT 0x0602 |
|
35 | 35 |
#endif |
36 | 36 |
|
37 | 37 |
#include <stdint.h> |