November 24, 2017 | ||
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hwcontext_d3d11va: properly reset values after release/closeJan Ekström authored on 2017/11/24 09:44:44 |
November 14, 2017 | ||
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hwcontext_d3d11: Log adapter details on device creationMark Thompson authored on 2017/11/14 22:02:26 |
November 5, 2017 | ||
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avutil/hwcontext_d3d11va: Fix leak when wrapping texture in AVD3D11FrameDescriptorGreg Wessels authored on 2017/11/05 13:43:09 |
July 5, 2017 | ||
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d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARYMartin Storsjö authored on 2017/07/05 02:03:00 |
June 28, 2017 | ||
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hwcontext_d3d11va: use correct license headerHendrik Leppkes authored on 2017/06/28 07:19:55 |
June 22, 2017 | ||
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hwcontext_d3d11va: add option to enable debug modewm4 authored on 2017/06/22 21:52:57 |
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dxva: support DXGI_FORMAT_420_OPAQUE decodingwm4 authored on 2017/06/22 21:52:56 |
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hwcontext_d3d11va: allocate staging texture lazilywm4 authored on 2017/06/22 21:52:55 |
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hwcontext_d3d11va: fix crash on frames_init failurewm4 authored on 2017/06/22 21:52:54 |
June 9, 2017 | ||
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d3d11va: Link directly to dxgi.dll and d3d11.dll functions if LoadLibrary is unavailableMartin Storsjö authored on 2017/06/09 18:05:00 |
June 7, 2017 | ||
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lavu: add new D3D11 pixfmt and hwcontextwm4 authored on 2017/06/07 01:51:07 |