/* * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "libavutil/random_seed.h" #include "libavutil/opt.h" #include "vulkan.h" #include "internal.h" #include "framesync.h" #define CGROUPS (int [3]){ 32, 32, 1 } typedef struct OverlayVulkanContext { VulkanFilterContext vkctx; int initialized; VulkanPipeline *pl; FFVkExecContext *exec; FFFrameSync fs; FFVkBuffer params_buf; /* Shader updators, must be in the main filter struct */ VkDescriptorImageInfo main_images[3]; VkDescriptorImageInfo overlay_images[3]; VkDescriptorImageInfo output_images[3]; VkDescriptorBufferInfo params_desc; int overlay_x; int overlay_y; int overlay_w; int overlay_h; } OverlayVulkanContext; static const char overlay_noalpha[] = { C(0, void overlay_noalpha(int i, ivec2 pos) ) C(0, { ) C(1, if ((o_offset[i].x <= pos.x) && (o_offset[i].y <= pos.y) && (pos.x < (o_offset[i].x + o_size[i].x)) && (pos.y < (o_offset[i].y + o_size[i].y))) { ) C(2, vec4 res = texture(overlay_img[i], pos - o_offset[i]); ) C(2, imageStore(output_img[i], pos, res); ) C(1, } else { ) C(2, vec4 res = texture(main_img[i], pos); ) C(2, imageStore(output_img[i], pos, res); ) C(1, } ) C(0, } ) }; static const char overlay_alpha[] = { C(0, void overlay_alpha_opaque(int i, ivec2 pos) ) C(0, { ) C(1, vec4 res = texture(main_img[i], pos); ) C(1, if ((o_offset[i].x <= pos.x) && (o_offset[i].y <= pos.y) && (pos.x < (o_offset[i].x + o_size[i].x)) && (pos.y < (o_offset[i].y + o_size[i].y))) { ) C(2, vec4 ovr = texture(overlay_img[i], pos - o_offset[i]); ) C(2, res = ovr * ovr.a + res * (1.0f - ovr.a); ) C(2, res.a = 1.0f; ) C(2, imageStore(output_img[i], pos, res); ) C(1, } ) C(1, imageStore(output_img[i], pos, res); ) C(0, } ) }; static av_cold int init_filter(AVFilterContext *ctx) { int err; OverlayVulkanContext *s = ctx->priv; VkSampler *sampler = ff_vk_init_sampler(ctx, 1, VK_FILTER_NEAREST); if (!sampler) return AVERROR_EXTERNAL; s->pl = ff_vk_create_pipeline(ctx); if (!s->pl) return AVERROR(ENOMEM); s->vkctx.queue_family_idx = s->vkctx.hwctx->queue_family_comp_index; s->vkctx.queue_count = GET_QUEUE_COUNT(s->vkctx.hwctx, 0, 1, 0); s->vkctx.cur_queue_idx = av_get_random_seed() % s->vkctx.queue_count; { /* Create the shader */ const int planes = av_pix_fmt_count_planes(s->vkctx.output_format); const int ialpha = av_pix_fmt_desc_get(s->vkctx.input_format)->flags & AV_PIX_FMT_FLAG_ALPHA; VulkanDescriptorSetBinding desc_i[3] = { { .name = "main_img", .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, .dimensions = 2, .elems = planes, .stages = VK_SHADER_STAGE_COMPUTE_BIT, .updater = s->main_images, .samplers = DUP_SAMPLER_ARRAY4(*sampler), }, { .name = "overlay_img", .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, .dimensions = 2, .elems = planes, .stages = VK_SHADER_STAGE_COMPUTE_BIT, .updater = s->overlay_images, .samplers = DUP_SAMPLER_ARRAY4(*sampler), }, { .name = "output_img", .type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, .mem_layout = ff_vk_shader_rep_fmt(s->vkctx.output_format), .mem_quali = "writeonly", .dimensions = 2, .elems = planes, .stages = VK_SHADER_STAGE_COMPUTE_BIT, .updater = s->output_images, }, }; VulkanDescriptorSetBinding desc_b = { .name = "params", .type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, .mem_quali = "readonly", .mem_layout = "std430", .stages = VK_SHADER_STAGE_COMPUTE_BIT, .updater = &s->params_desc, .buf_content = "ivec2 o_offset[3], o_size[3];", }; SPIRVShader *shd = ff_vk_init_shader(ctx, s->pl, "overlay_compute", VK_SHADER_STAGE_COMPUTE_BIT); if (!shd) return AVERROR(ENOMEM); ff_vk_set_compute_shader_sizes(ctx, shd, CGROUPS); RET(ff_vk_add_descriptor_set(ctx, s->pl, shd, desc_i, 3, 0)); /* set 0 */ RET(ff_vk_add_descriptor_set(ctx, s->pl, shd, &desc_b, 1, 0)); /* set 1 */ GLSLD( overlay_noalpha ); GLSLD( overlay_alpha ); GLSLC(0, void main() ); GLSLC(0, { ); GLSLC(1, ivec2 pos = ivec2(gl_GlobalInvocationID.xy); ); GLSLF(1, int planes = %i; ,planes); GLSLC(1, for (int i = 0; i < planes; i++) { ); if (ialpha) GLSLC(2, overlay_alpha_opaque(i, pos); ); else GLSLC(2, overlay_noalpha(i, pos); ); GLSLC(1, } ); GLSLC(0, } ); RET(ff_vk_compile_shader(ctx, shd, "main")); } RET(ff_vk_init_pipeline_layout(ctx, s->pl)); RET(ff_vk_init_compute_pipeline(ctx, s->pl)); { /* Create and update buffer */ const AVPixFmtDescriptor *desc; /* NOTE: std430 requires the same identical struct layout, padding and * alignment as C, so we're allowed to do this, as this will map * exactly to what the shader recieves */ struct { int32_t o_offset[2*3]; int32_t o_size[2*3]; } *par; err = ff_vk_create_buf(ctx, &s->params_buf, sizeof(*par), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT); if (err) return err; err = ff_vk_map_buffers(ctx, &s->params_buf, (uint8_t **)&par, 1, 0); if (err) return err; desc = av_pix_fmt_desc_get(s->vkctx.output_format); par->o_offset[0] = s->overlay_x; par->o_offset[1] = s->overlay_y; par->o_offset[2] = par->o_offset[0] >> desc->log2_chroma_w; par->o_offset[3] = par->o_offset[1] >> desc->log2_chroma_h; par->o_offset[4] = par->o_offset[0] >> desc->log2_chroma_w; par->o_offset[5] = par->o_offset[1] >> desc->log2_chroma_h; par->o_size[0] = s->overlay_w; par->o_size[1] = s->overlay_h; par->o_size[2] = par->o_size[0] >> desc->log2_chroma_w; par->o_size[3] = par->o_size[1] >> desc->log2_chroma_h; par->o_size[4] = par->o_size[0] >> desc->log2_chroma_w; par->o_size[5] = par->o_size[1] >> desc->log2_chroma_h; err = ff_vk_unmap_buffers(ctx, &s->params_buf, 1, 1); if (err) return err; s->params_desc.buffer = s->params_buf.buf; s->params_desc.range = VK_WHOLE_SIZE; ff_vk_update_descriptor_set(ctx, s->pl, 1); } /* Execution context */ RET(ff_vk_create_exec_ctx(ctx, &s->exec)); s->initialized = 1; return 0; fail: return err; } static int process_frames(AVFilterContext *avctx, AVFrame *out_f, AVFrame *main_f, AVFrame *overlay_f) { int err; VkCommandBuffer cmd_buf; OverlayVulkanContext *s = avctx->priv; int planes = av_pix_fmt_count_planes(s->vkctx.output_format); AVVkFrame *out = (AVVkFrame *)out_f->data[0]; AVVkFrame *main = (AVVkFrame *)main_f->data[0]; AVVkFrame *overlay = (AVVkFrame *)overlay_f->data[0]; AVHWFramesContext *main_fc = (AVHWFramesContext*)main_f->hw_frames_ctx->data; AVHWFramesContext *overlay_fc = (AVHWFramesContext*)overlay_f->hw_frames_ctx->data; /* Update descriptors and init the exec context */ ff_vk_start_exec_recording(avctx, s->exec); cmd_buf = ff_vk_get_exec_buf(avctx, s->exec); for (int i = 0; i < planes; i++) { RET(ff_vk_create_imageview(avctx, s->exec, &s->main_images[i].imageView, main->img[i], av_vkfmt_from_pixfmt(main_fc->sw_format)[i], ff_comp_identity_map)); RET(ff_vk_create_imageview(avctx, s->exec, &s->overlay_images[i].imageView, overlay->img[i], av_vkfmt_from_pixfmt(overlay_fc->sw_format)[i], ff_comp_identity_map)); RET(ff_vk_create_imageview(avctx, s->exec, &s->output_images[i].imageView, out->img[i], av_vkfmt_from_pixfmt(s->vkctx.output_format)[i], ff_comp_identity_map)); s->main_images[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; s->overlay_images[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; s->output_images[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL; } ff_vk_update_descriptor_set(avctx, s->pl, 0); for (int i = 0; i < planes; i++) { VkImageMemoryBarrier bar[3] = { { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .srcAccessMask = 0, .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, .oldLayout = main->layout[i], .newLayout = s->main_images[i].imageLayout, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = main->img[i], .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .subresourceRange.levelCount = 1, .subresourceRange.layerCount = 1, }, { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .srcAccessMask = 0, .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, .oldLayout = overlay->layout[i], .newLayout = s->overlay_images[i].imageLayout, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = overlay->img[i], .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .subresourceRange.levelCount = 1, .subresourceRange.layerCount = 1, }, { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .srcAccessMask = 0, .dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT, .oldLayout = out->layout[i], .newLayout = s->output_images[i].imageLayout, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = out->img[i], .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .subresourceRange.levelCount = 1, .subresourceRange.layerCount = 1, }, }; vkCmdPipelineBarrier(cmd_buf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, FF_ARRAY_ELEMS(bar), bar); main->layout[i] = bar[0].newLayout; main->access[i] = bar[0].dstAccessMask; overlay->layout[i] = bar[1].newLayout; overlay->access[i] = bar[1].dstAccessMask; out->layout[i] = bar[2].newLayout; out->access[i] = bar[2].dstAccessMask; } ff_vk_bind_pipeline_exec(avctx, s->exec, s->pl); vkCmdDispatch(cmd_buf, FFALIGN(s->vkctx.output_width, CGROUPS[0])/CGROUPS[0], FFALIGN(s->vkctx.output_height, CGROUPS[1])/CGROUPS[1], 1); ff_vk_add_exec_dep(avctx, s->exec, main_f, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT); ff_vk_add_exec_dep(avctx, s->exec, overlay_f, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT); ff_vk_add_exec_dep(avctx, s->exec, out_f, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT); err = ff_vk_submit_exec_queue(avctx, s->exec); if (err) return err; return err; fail: ff_vk_discard_exec_deps(avctx, s->exec); return err; } static int overlay_vulkan_blend(FFFrameSync *fs) { int err; AVFilterContext *ctx = fs->parent; OverlayVulkanContext *s = ctx->priv; AVFilterLink *outlink = ctx->outputs[0]; AVFrame *input_main, *input_overlay, *out; err = ff_framesync_get_frame(fs, 0, &input_main, 0); if (err < 0) goto fail; err = ff_framesync_get_frame(fs, 1, &input_overlay, 0); if (err < 0) goto fail; if (!input_main || !input_overlay) return 0; if (!s->initialized) { AVHWFramesContext *main_fc = (AVHWFramesContext*)input_main->hw_frames_ctx->data; AVHWFramesContext *overlay_fc = (AVHWFramesContext*)input_overlay->hw_frames_ctx->data; if (main_fc->sw_format != overlay_fc->sw_format) { av_log(ctx, AV_LOG_ERROR, "Mismatching sw formats!\n"); return AVERROR(EINVAL); } s->overlay_w = input_overlay->width; s->overlay_h = input_overlay->height; RET(init_filter(ctx)); } out = ff_get_video_buffer(outlink, outlink->w, outlink->h); if (!out) { err = AVERROR(ENOMEM); goto fail; } RET(process_frames(ctx, out, input_main, input_overlay)); err = av_frame_copy_props(out, input_main); if (err < 0) goto fail; return ff_filter_frame(outlink, out); fail: av_frame_free(&out); return err; } static int overlay_vulkan_config_output(AVFilterLink *outlink) { int err; AVFilterContext *avctx = outlink->src; OverlayVulkanContext *s = avctx->priv; err = ff_vk_filter_config_output(outlink); if (err < 0) return err; err = ff_framesync_init_dualinput(&s->fs, avctx); if (err < 0) return err; return ff_framesync_configure(&s->fs); } static int overlay_vulkan_activate(AVFilterContext *avctx) { OverlayVulkanContext *s = avctx->priv; return ff_framesync_activate(&s->fs); } static av_cold int overlay_vulkan_init(AVFilterContext *avctx) { OverlayVulkanContext *s = avctx->priv; s->fs.on_event = &overlay_vulkan_blend; return ff_vk_filter_init(avctx); } static void overlay_vulkan_uninit(AVFilterContext *avctx) { OverlayVulkanContext *s = avctx->priv; ff_vk_filter_uninit(avctx); ff_framesync_uninit(&s->fs); ff_vk_free_buf(avctx, &s->params_buf); s->initialized = 0; } #define OFFSET(x) offsetof(OverlayVulkanContext, x) #define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM) static const AVOption overlay_vulkan_options[] = { { "x", "Set horizontal offset", OFFSET(overlay_x), AV_OPT_TYPE_INT, {.i64 = 0}, 0, INT_MAX, .flags = FLAGS }, { "y", "Set vertical offset", OFFSET(overlay_y), AV_OPT_TYPE_INT, {.i64 = 0}, 0, INT_MAX, .flags = FLAGS }, { NULL }, }; AVFILTER_DEFINE_CLASS(overlay_vulkan); static const AVFilterPad overlay_vulkan_inputs[] = { { .name = "main", .type = AVMEDIA_TYPE_VIDEO, .config_props = &ff_vk_filter_config_input, }, { .name = "overlay", .type = AVMEDIA_TYPE_VIDEO, .config_props = &ff_vk_filter_config_input, }, { NULL } }; static const AVFilterPad overlay_vulkan_outputs[] = { { .name = "default", .type = AVMEDIA_TYPE_VIDEO, .config_props = &overlay_vulkan_config_output, }, { NULL } }; AVFilter ff_vf_overlay_vulkan = { .name = "overlay_vulkan", .description = NULL_IF_CONFIG_SMALL("Overlay a source on top of another"), .priv_size = sizeof(OverlayVulkanContext), .init = &overlay_vulkan_init, .uninit = &overlay_vulkan_uninit, .query_formats = &ff_vk_filter_query_formats, .activate = &overlay_vulkan_activate, .inputs = overlay_vulkan_inputs, .outputs = overlay_vulkan_outputs, .priv_class = &overlay_vulkan_class, .flags_internal = FF_FILTER_FLAG_HWFRAME_AWARE, };