// +build !release package assets import ( "fmt" ) // This file contains no-op versions of the methods for use during non-release builds // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { return nil, fmt.Errorf("Asset %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { return []string{} } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { return []string{}, nil }