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def __init__(self, starty, maxx, items, height = 0, selector_menu = False, can_navigate_outside = True, horizontal = False, default_selected = 0): |
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self.head_position = 0 #This is the start of showing
self.items = items
self.items_strings = []
self.width = self.lengthen_items()
self.num_items = len(self.items)
if height == 0 or height > self.num_items:
self.height = self.num_items
else:
self.height = height
# Check if we need to add a scroll bar
if self.num_items > self.height:
self.show_scroll = True
self.width += 2
else:
self.show_scroll = False
# Some calculation to detitmine the size of the scroll filled portion
self.filled = int(round(self.height * self.height / float(self.num_items)))
if self.filled == 0:
self.filled += 1
for i in [1, 2]:
if (self.num_items - self.height) >= i and (self.height - self.filled) == (i - 1):
self.filled -= 1
# increment the width if it's a selector menu
self.selector_menu = selector_menu
if self.selector_menu:
self.width += 4
self.selected_items = Set([])
if self.horizontal:
menu_win_width = (self.width + self.horizontal_padding) * self.num_items
else:
menu_win_width = self.width
self.window = curses.newwin(self.height, menu_win_width)
self.window.bkgd(' ', curses.color_pair(2))
self.window.keypad(1)
self.panel = curses.panel.new_panel(self.window)
self.panel.move(starty, (maxx - menu_win_width) / 2)
self.panel.hide()
curses.panel.update_panels()
def lengthen_items(self):
width = 0
for item in self.items:
if len(item[0]) > width:
width = len(item[0])
for item in self.items:
spaces = ''
for i in range(width - len(item[0])):
spaces += ' '
self.items_strings.append(item[0] + spaces)
return width + 1
def navigate(self, n):
self.position += n
if self.position < 0:
self.position = 0
elif self.position >= len(self.items):
self.position = len(self.items)-1
if (self.position >= self.head_position + self.height):
self.head_position = self.position - self.height + 1
if (self.position < self.head_position):
self.head_position = self.position
def render_scroll_bar(self):
if self.show_scroll:
remaining_above = self.head_position
remaining_down = self.num_items - self.height - self.head_position#
up = int(round(remaining_above * self.height / float(self.num_items)))
down = self.height - up - self.filled
if up == 0 and remaining_above > 0:
up += 1
down -= 1
if down == 0 and remaining_down > 0:
up -= 1
down += 1
if remaining_down == 0 and down != 0:
up += down
down = 0
for index in range(up):
self.window.addch(index, self.width - 2, curses.ACS_CKBOARD)
for index in range(self.filled):
self.window.addstr(index + up, self.width - 2, ' ', curses.A_REVERSE)
for index in range(down):
self.window.addch(index + up + self.filled, self.width - 2, curses.ACS_CKBOARD)
def refresh(self, highligh = True):
self.window.clear()
for index, item in enumerate(self.items_strings):
if (index < self.head_position):
continue
elif (index > self.head_position + self.height - 1):
continue
elif index == self.position:
if highligh:
mode = curses.color_pair(3)
else:
mode = curses.color_pair(1)
else:
mode = curses.color_pair(2)
if self.selector_menu:
if index in self.selected_items:
item = '[x] ' + item
else:
item = '[ ] ' + item
if self.horizontal:
x = self.horizontal_padding / 2 + index * self.horizontal_padding
y = 0
else:
x = 0
y = index - self.head_position
self.window.addstr(y, x, item, mode)
self.render_scroll_bar()
self.window.refresh()
self.panel.top()
self.panel.show()
curses.panel.update_panels()
curses.doupdate()
def hide(self):
self.panel.hide()
curses.panel.update_panels()
curses.doupdate()
def do_action(self):
while True:
self.refresh()
key = self.window.getch()
if key in [curses.KEY_ENTER, ord('\n')]:
if self.selector_menu:
# send the selected indexes
result = self.items[self.position][1](self.selected_items)
else:
result = self.items[self.position][1](self.items[self.position][2])
if result.success:
self.hide()
return result
if key in [ord(' ')] and self.selector_menu:
if self.position in self.selected_items:
self.selected_items.remove(self.position)
else:
self.selected_items.add(self.position)
elif key in [ord('\t')] and self.can_navigate_outside:
self.refresh(False)
return ActionResult(False, None)
elif key == curses.KEY_UP or key == curses.KEY_LEFT:
self.navigate(-1)
elif key == curses.KEY_DOWN or key == curses.KEY_RIGHT:
self.navigate(1)
elif key == curses.KEY_NPAGE:
self.navigate(self.height)
elif key == curses.KEY_PPAGE:
self.navigate(-self.height)
elif key == curses.KEY_HOME:
self.navigate(-self.position)
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