doc/general.texi
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 \input texinfo @c -*- texinfo -*-
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 @documentencoding UTF-8
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 @settitle General Documentation
 @titlepage
 @center @titlefont{General Documentation}
 @end titlepage
 
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 @top
 
 @contents
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 @chapter External libraries
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 FFmpeg can be hooked up with a number of external libraries to add support
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 for more formats. None of them are used by default, their use has to be
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 explicitly requested by passing the appropriate flags to
 @command{./configure}.
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 @section Alliance for Open Media libaom
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 FFmpeg can make use of the libaom library for AV1 decoding.
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 Go to @url{http://aomedia.org/} and follow the instructions for
 installing the library. Then pass @code{--enable-libaom} to configure to
 enable it.
 
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 @section OpenJPEG
 
 FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos.  Go to
 @url{http://www.openjpeg.org/} to get the libraries and follow the installation
 instructions.  To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
 @file{./configure}.
 
 
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 @section OpenCORE, VisualOn, and Fraunhofer libraries
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 Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
 libraries provide encoders for a number of audio codecs.
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 @float NOTE
 OpenCORE and VisualOn libraries are under the Apache License 2.0
 (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
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 incompatible to the LGPL version 2.1 and GPL version 2. You have to
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 upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
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 GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
 order to use it.
 
 The Fraunhofer AAC library is licensed under a license incompatible to the GPL
 and is not known to be compatible to the LGPL. Therefore, you have to pass
 @code{--enable-nonfree} to configure to use it.
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 @end float
 
 @subsection OpenCORE AMR
 
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 FFmpeg can make use of the OpenCORE libraries for AMR-NB
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 decoding/encoding and AMR-WB decoding.
 
 Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
 instructions for installing the libraries.
 Then pass @code{--enable-libopencore-amrnb} and/or
 @code{--enable-libopencore-amrwb} to configure to enable them.
 
 @subsection VisualOn AMR-WB encoder library
 
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 FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
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 Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
 instructions for installing the library.
 Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
 
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 @subsection Fraunhofer AAC library
 
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 FFmpeg can make use of the Fraunhofer AAC library for AAC encoding.
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 Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
 instructions for installing the library.
 Then pass @code{--enable-libfdk-aac} to configure to enable it.
 
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 @section LAME
 
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 FFmpeg can make use of the LAME library for MP3 encoding.
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 Go to @url{http://lame.sourceforge.net/} and follow the
 instructions for installing the library.
 Then pass @code{--enable-libmp3lame} to configure to enable it.
 
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 @section TwoLAME
 
 FFmpeg can make use of the TwoLAME library for MP2 encoding.
 
 Go to @url{http://www.twolame.org/} and follow the
 instructions for installing the library.
 Then pass @code{--enable-libtwolame} to configure to enable it.
 
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 @section libcodec2 / codec2 general
 
 FFmpeg can make use of libcodec2 for codec2 encoding and decoding.
 There is currently no native decoder, so libcodec2 must be used for decoding.
 
 Go to @url{http://freedv.org/}, download "Codec 2 source archive".
 Build and install using CMake. Debian users can install the libcodec2-dev package instead.
 Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it.
 
 The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
 To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
 @code{ffmpeg -i input.wav -mode 700C output.c2}.
 Playback is as simple as @code{ffplay output.c2}.
 For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}.
 Raw codec2 files are also supported.
 To make sense of them the mode in use needs to be specified as a format option:
 @code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}.
 
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 @section libvpx
 
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 FFmpeg can make use of the libvpx library for VP8/VP9 encoding.
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 Go to @url{http://www.webmproject.org/} and follow the instructions for
 installing the library. Then pass @code{--enable-libvpx} to configure to
 enable it.
 
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 @section libwavpack
 
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 FFmpeg can make use of the libwavpack library for WavPack encoding.
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 Go to @url{http://www.wavpack.com/} and follow the instructions for
 installing the library. Then pass @code{--enable-libwavpack} to configure to
 enable it.
 
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 @section libxavs
 
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 FFmpeg can make use of the libxavs library for Xavs encoding.
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 Go to @url{http://xavs.sf.net/} and follow the instructions for
 installing the library. Then pass @code{--enable-libxavs} to configure to
 enable it.
 
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 @section OpenH264
 
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 FFmpeg can make use of the OpenH264 library for H.264 encoding and decoding.
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 Go to @url{http://www.openh264.org/} and follow the instructions for
 installing the library. Then pass @code{--enable-libopenh264} to configure to
 enable it.
 
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 For decoding, this library is much more limited than the built-in decoder
 in libavcodec; currently, this library lacks support for decoding B-frames
 and some other main/high profile features. (It currently only supports
 constrained baseline profile and CABAC.) Using it is mostly useful for
 testing and for taking advantage of Cisco's patent portfolio license
 (@url{http://www.openh264.org/BINARY_LICENSE.txt}).
 
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 @section x264
 
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 FFmpeg can make use of the x264 library for H.264 encoding.
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 Go to @url{http://www.videolan.org/developers/x264.html} and follow the
 instructions for installing the library. Then pass @code{--enable-libx264} to
 configure to enable it.
 
 @float NOTE
 x264 is under the GNU Public License Version 2 or later
 (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
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 details), you must upgrade FFmpeg's license to GPL in order to use it.
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 @end float
 
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 @section x265
 
 FFmpeg can make use of the x265 library for HEVC encoding.
 
 Go to @url{http://x265.org/developers.html} and follow the instructions
 for installing the library. Then pass @code{--enable-libx265} to configure
 to enable it.
 
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 @float NOTE
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 x265 is under the GNU Public License Version 2 or later
 (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
 details), you must upgrade FFmpeg's license to GPL in order to use it.
 @end float
 
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 @section kvazaar
 
 FFmpeg can make use of the kvazaar library for HEVC encoding.
 
 Go to @url{https://github.com/ultravideo/kvazaar} and follow the
 instructions for installing the library. Then pass
 @code{--enable-libkvazaar} to configure to enable it.
 
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 @section libilbc
 
 iLBC is a narrowband speech codec that has been made freely available
 by Google as part of the WebRTC project. libilbc is a packaging friendly
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 copy of the iLBC codec. FFmpeg can make use of the libilbc library for
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 iLBC encoding and decoding.
 
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 Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
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 installing the library. Then pass @code{--enable-libilbc} to configure to
 enable it.
 
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 @section libzvbi
 
 libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB
 teletext pages and DVB teletext subtitles.
 
 Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
 installing the library. Then pass @code{--enable-libzvbi} to configure to
 enable it.
 
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 @section AviSynth
 
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 FFmpeg can read AviSynth scripts as input. To enable support, pass
 @code{--enable-avisynth} to configure.  The correct headers are
 included in compat/avisynth/, which allows the user to enable support
 without needing to search for these headers themselves.
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 For Windows, supported AviSynth variants are
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 @url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
 @url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
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 For Linux and OS X, the supported AviSynth variant is
 @url{https://github.com/avxsynth/avxsynth, AvxSynth}.
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 @float NOTE
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 There is currently a regression in AviSynth+'s @code{capi.h} header as of
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 October 2016, which interferes with the ability for builds of FFmpeg to use
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 MSVC-built binaries of AviSynth. Until this is resolved, you can make sure
 a known good version is installed by checking out a version from before
 the regression occurred:
 
 @code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @*
 cd AviSynthPlus @*
 git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @*
 make install PREFIX=/install/prefix}
 @end float
 
 @float NOTE
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 AviSynth and AvxSynth are loaded dynamically.  Distributors can build FFmpeg
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 with @code{--enable-avisynth}, and the binaries will work regardless of the
 end user having AviSynth or AvxSynth installed - they'll only need to be
 installed to use AviSynth scripts (obviously).
 @end float
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 @section Intel QuickSync Video
 
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 FFmpeg can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
 of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx}
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 dispatcher, which loads the actual decoding libraries.
 
 The dispatcher is open source and can be downloaded from
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 @url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured
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 with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
 locate the dispatcher's @code{.pc} files.
 
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 @section AMD VCE
 
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 FFmpeg can use the AMD Advanced Media Framework library for accelerated H.264
 and HEVC encoding on VCE enabled hardware under Windows.
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 To enable support you must obtain the AMF framework header files from
 @url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
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 Create an @code{AMF/} directory in the system include path.
 Copy the contents of @code{AMF/amf/public/include/} into that directory.
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 Then configure FFmpeg with @code{--enable-amf}.
 
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 @chapter Supported File Formats, Codecs or Features
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 You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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 @section File Formats
 
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 FFmpeg supports the following file formats through the @code{libavformat}
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 library:
 
 @multitable @columnfractions .4 .1 .1 .4
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 @item Name @tab Encoding @tab Decoding @tab Comments
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 @item 3dostr                    @tab   @tab X
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 @item 4xm                       @tab   @tab X
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     @tab 4X Technologies format, used in some games.
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 @item 8088flex TMV              @tab   @tab X
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 @item AAX                       @tab   @tab X
     @tab Audible Enhanced Audio format, used in audiobooks.
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 @item AA                        @tab   @tab X
     @tab Audible Format 2, 3, and 4, used in audiobooks.
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 @item ACT Voice                 @tab   @tab X
     @tab contains G.729 audio
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 @item Adobe Filmstrip           @tab X @tab X
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 @item Audio IFF (AIFF)          @tab X @tab X
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 @item American Laser Games MM   @tab   @tab X
     @tab Multimedia format used in games like Mad Dog McCree.
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 @item 3GPP AMR                  @tab X @tab X
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 @item Amazing Studio Packed Animation File  @tab   @tab X
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     @tab Multimedia format used in game Heart Of Darkness.
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 @item Apple HTTP Live Streaming @tab   @tab X
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 @item Artworx Data Format       @tab   @tab X
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 @item Interplay ACM             @tab   @tab X
     @tab Audio only format used in some Interplay games.
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 @item ADP                       @tab   @tab X
     @tab Audio format used on the Nintendo Gamecube.
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 @item AFC                       @tab   @tab X
     @tab Audio format used on the Nintendo Gamecube.
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 @item ADS/SS2                   @tab   @tab X
     @tab Audio format used on the PS2.
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 @item APNG                      @tab X @tab X
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 @item ASF                       @tab X @tab X
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 @item AST                       @tab X @tab X
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     @tab Audio format used on the Nintendo Wii.
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 @item AVI                       @tab X @tab X
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 @item AviSynth                  @tab   @tab X
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 @item AVR                       @tab   @tab X
     @tab Audio format used on Mac.
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 @item AVS                       @tab   @tab X
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     @tab Multimedia format used by the Creature Shock game.
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 @item Beam Software SIFF        @tab   @tab X
     @tab Audio and video format used in some games by Beam Software.
 @item Bethesda Softworks VID    @tab   @tab X
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     @tab Used in some games from Bethesda Softworks.
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 @item Binary text               @tab   @tab X
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 @item Bink                      @tab   @tab X
     @tab Multimedia format used by many games.
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 @item Bitmap Brothers JV        @tab   @tab X
     @tab Used in Z and Z95 games.
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 @item Brute Force & Ignorance   @tab   @tab X
     @tab Used in the game Flash Traffic: City of Angels.
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 @item BFSTM                     @tab   @tab X
     @tab Audio format used on the Nintendo WiiU (based on BRSTM).
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 @item BRSTM                     @tab   @tab X
     @tab Audio format used on the Nintendo Wii.
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 @item BWF                       @tab X @tab X
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 @item codec2 (raw)              @tab X @tab X
     @tab Must be given -mode format option to decode correctly.
 @item codec2 (.c2 files)        @tab X @tab X
     @tab Contains header with version and mode info, simplifying playback.
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 @item CRI ADX                   @tab X @tab X
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     @tab Audio-only format used in console video games.
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 @item Discworld II BMV          @tab   @tab X
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 @item Interplay C93             @tab   @tab X
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     @tab Used in the game Cyberia from Interplay.
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 @item Delphine Software International CIN @tab   @tab X
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     @tab Multimedia format used by Delphine Software games.
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 @item Digital Speech Standard (DSS) @tab   @tab X
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 @item Canopus HQ                @tab   @tab X
 @item Canopus HQA               @tab   @tab X
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 @item Canopus HQX               @tab   @tab X
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 @item CD+G                      @tab   @tab X
     @tab Video format used by CD+G karaoke disks
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 @item Phantom Cine              @tab   @tab X
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 @item Cineform HD               @tab   @tab X
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 @item Commodore CDXL            @tab   @tab X
     @tab Amiga CD video format
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 @item Core Audio Format         @tab X @tab X
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     @tab Apple Core Audio Format
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 @item CRC testing format        @tab X @tab
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 @item Creative Voice            @tab X @tab X
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     @tab Created for the Sound Blaster Pro.
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 @item CRYO APC                  @tab   @tab X
     @tab Audio format used in some games by CRYO Interactive Entertainment.
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 @item D-Cinema audio            @tab X @tab X
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 @item Deluxe Paint Animation    @tab   @tab X
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 @item DCSTR                     @tab   @tab X
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 @item DFA                       @tab   @tab X
     @tab This format is used in Chronomaster game
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 @item DirectDraw Surface        @tab   @tab X
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 @item DSD Stream File (DSF)     @tab   @tab X
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 @item DV video                  @tab X @tab X
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 @item DXA                       @tab   @tab X
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     @tab This format is used in the non-Windows version of the Feeble Files
          game and different game cutscenes repacked for use with ScummVM.
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 @item Electronic Arts cdata  @tab    @tab X
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 @item Electronic Arts Multimedia  @tab    @tab X
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     @tab Used in various EA games; files have extensions like WVE and UV2.
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 @item Ensoniq Paris Audio File  @tab   @tab X
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 @item FFM (FFserver live feed)  @tab X @tab X
 @item Flash (SWF)               @tab X @tab X
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 @item Flash 9 (AVM2)            @tab X @tab X
     @tab Only embedded audio is decoded.
 @item FLI/FLC/FLX animation     @tab   @tab X
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     @tab .fli/.flc files
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 @item Flash Video (FLV)         @tab X @tab X
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     @tab Macromedia Flash video files
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 @item framecrc testing format   @tab X @tab
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 @item FunCom ISS                @tab   @tab X
     @tab Audio format used in various games from FunCom like The Longest Journey.
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 @item G.723.1                   @tab X @tab X
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 @item G.726                     @tab   @tab X @tab Both left- and right-justified.
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 @item G.729 BIT                 @tab X @tab X
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 @item G.729 raw                 @tab   @tab X
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 @item GENH                      @tab   @tab X
     @tab Audio format for various games.
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 @item GIF Animation             @tab X @tab X
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 @item GXF                       @tab X @tab X
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     @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
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          playout servers.
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 @item HNM @tab   @tab X
     @tab Only version 4 supported, used in some games from Cryo Interactive
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 @item iCEDraw File              @tab   @tab X
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 @item ICO                       @tab X @tab X
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     @tab Microsoft Windows ICO
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 @item id Quake II CIN video     @tab   @tab X
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 @item id RoQ                    @tab X @tab X
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     @tab Used in Quake III, Jedi Knight 2 and other computer games.
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 @item IEC61937 encapsulation @tab X @tab X
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 @item IFF                       @tab   @tab X
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     @tab Interchange File Format
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 @item iLBC                      @tab X @tab X
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 @item Interplay MVE             @tab   @tab X
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     @tab Format used in various Interplay computer games.
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 @item Iterated Systems ClearVideo @tab     @tab  X
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     @tab I-frames only
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 @item IV8                       @tab   @tab X
     @tab A format generated by IndigoVision 8000 video server.
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 @item IVF (On2)                 @tab X @tab X
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     @tab A format used by libvpx
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 @item Internet Video Recording  @tab   @tab X
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 @item IRCAM                     @tab X @tab X
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 @item LATM                      @tab X @tab X
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 @item LMLM4                     @tab   @tab X
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     @tab Used by Linux Media Labs MPEG-4 PCI boards
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 @item LOAS                      @tab   @tab X
     @tab contains LATM multiplexed AAC audio
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 @item LRC                       @tab X @tab X
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 @item LVF                       @tab   @tab X
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 @item LXF                       @tab   @tab X
     @tab VR native stream format, used by Leitch/Harris' video servers.
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 @item Magic Lantern Video (MLV) @tab   @tab X
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 @item Matroska                  @tab X @tab X
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 @item Matroska audio            @tab X @tab
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 @item FFmpeg metadata           @tab X @tab X
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     @tab Metadata in text format.
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 @item MAXIS XA                  @tab   @tab X
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     @tab Used in Sim City 3000; file extension .xa.
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 @item MD Studio                 @tab   @tab X
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 @item Metal Gear Solid: The Twin Snakes @tab @tab X
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 @item Megalux Frame             @tab   @tab X
     @tab Used by Megalux Ultimate Paint
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 @item Mobotix .mxg              @tab   @tab X
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 @item Monkey's Audio            @tab   @tab X
822cc8f7
 @item Motion Pixels MVI         @tab   @tab X
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 @item MOV/QuickTime/MP4         @tab X @tab X
     @tab 3GP, 3GP2, PSP, iPod variants supported
4d973c68
 @item MP2                       @tab X @tab X
 @item MP3                       @tab X @tab X
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 @item MPEG-1 System             @tab X @tab X
     @tab muxed audio and video, VCD format supported
 @item MPEG-PS (program stream)  @tab X @tab X
     @tab also known as @code{VOB} file, SVCD and DVD format supported
 @item MPEG-TS (transport stream) @tab X @tab X
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     @tab also known as DVB Transport Stream
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 @item MPEG-4                    @tab X @tab X
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     @tab MPEG-4 is a variant of QuickTime.
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 @item MSF                       @tab   @tab X
     @tab Audio format used on the PS3.
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 @item Mirillis FIC video        @tab   @tab X
     @tab No cursor rendering.
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 @item MIDI Sample Dump Standard @tab   @tab X
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 @item MIME multipart JPEG       @tab X @tab
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 @item MSN TCP webcam            @tab   @tab X
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     @tab Used by MSN Messenger webcam streams.
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 @item MTV                       @tab   @tab X
 @item Musepack                  @tab   @tab X
 @item Musepack SV8              @tab   @tab X
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 @item Material eXchange Format (MXF) @tab X @tab X
     @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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 @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
     @tab SMPTE 386M, D-10/IMX Mapping.
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 @item NC camera feed            @tab   @tab X
     @tab NC (AVIP NC4600) camera streams
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 @item NIST SPeech HEader REsources @tab   @tab X
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 @item Computerized Speech Lab NSP @tab   @tab X
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 @item NTT TwinVQ (VQF)          @tab   @tab X
     @tab Nippon Telegraph and Telephone Corporation TwinVQ.
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 @item Nullsoft Streaming Video  @tab   @tab X
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 @item NuppelVideo               @tab   @tab X
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 @item NUT                       @tab X @tab X
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     @tab NUT Open Container Format
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 @item Ogg                       @tab X @tab X
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 @item Playstation Portable PMP  @tab   @tab X
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 @item Portable Voice Format     @tab   @tab X
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 @item TechnoTrend PVA           @tab   @tab X
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     @tab Used by TechnoTrend DVB PCI boards.
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 @item QCP                       @tab   @tab X
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 @item raw ADTS (AAC)            @tab X @tab X
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 @item raw AC-3                  @tab X @tab X
e06bdc3c
 @item raw AMR-NB                @tab   @tab X
 @item raw AMR-WB                @tab   @tab X
018eef1a
 @item raw aptX                  @tab X @tab X
d8258489
 @item raw aptX HD               @tab X @tab X
de295976
 @item raw Chinese AVS video     @tab X @tab X
43dedc1e
 @item raw CRI ADX               @tab X @tab X
 @item raw Dirac                 @tab X @tab X
 @item raw DNxHD                 @tab X @tab X
 @item raw DTS                   @tab X @tab X
238e904d
 @item raw DTS-HD                @tab   @tab X
43dedc1e
 @item raw E-AC-3                @tab X @tab X
 @item raw FLAC                  @tab X @tab X
 @item raw GSM                   @tab   @tab X
 @item raw H.261                 @tab X @tab X
 @item raw H.263                 @tab X @tab X
 @item raw H.264                 @tab X @tab X
bb6b1731
 @item raw HEVC                  @tab X @tab X
43dedc1e
 @item raw Ingenient MJPEG       @tab   @tab X
76ec3939
 @item raw MJPEG                 @tab X @tab X
43dedc1e
 @item raw MLP                   @tab   @tab X
 @item raw MPEG                  @tab   @tab X
 @item raw MPEG-1                @tab   @tab X
 @item raw MPEG-2                @tab   @tab X
 @item raw MPEG-4                @tab X @tab X
 @item raw NULL                  @tab X @tab
81b55ee5
 @item raw video                 @tab X @tab X
43dedc1e
 @item raw id RoQ                @tab X @tab
88508a87
 @item raw SBC                   @tab X @tab X
43dedc1e
 @item raw Shorten               @tab   @tab X
d7a47392
 @item raw TAK                   @tab   @tab X
23d9cc45
 @item raw TrueHD                @tab X @tab X
e3e398b8
 @item raw VC-1                  @tab X @tab X
43dedc1e
 @item raw PCM A-law             @tab X @tab X
 @item raw PCM mu-law            @tab X @tab X
 @item raw PCM signed 8 bit      @tab X @tab X
 @item raw PCM signed 16 bit big-endian  @tab X @tab X
 @item raw PCM signed 16 bit little-endian  @tab X @tab X
 @item raw PCM signed 24 bit big-endian  @tab X @tab X
 @item raw PCM signed 24 bit little-endian  @tab X @tab X
 @item raw PCM signed 32 bit big-endian  @tab X @tab X
 @item raw PCM signed 32 bit little-endian  @tab X @tab X
c5168b4b
 @item raw PCM signed 64 bit big-endian  @tab X @tab X
 @item raw PCM signed 64 bit little-endian  @tab X @tab X
43dedc1e
 @item raw PCM unsigned 8 bit    @tab X @tab X
 @item raw PCM unsigned 16 bit big-endian  @tab X @tab X
 @item raw PCM unsigned 16 bit little-endian  @tab X @tab X
 @item raw PCM unsigned 24 bit big-endian  @tab X @tab X
 @item raw PCM unsigned 24 bit little-endian  @tab X @tab X
 @item raw PCM unsigned 32 bit big-endian  @tab X @tab X
 @item raw PCM unsigned 32 bit little-endian  @tab X @tab X
c5168b4b
 @item raw PCM 16.8 floating point little-endian @tab   @tab X
 @item raw PCM 24.0 floating point little-endian @tab   @tab X
43dedc1e
 @item raw PCM floating-point 32 bit big-endian  @tab X @tab X
 @item raw PCM floating-point 32 bit little-endian  @tab X @tab X
 @item raw PCM floating-point 64 bit big-endian  @tab X @tab X
 @item raw PCM floating-point 64 bit little-endian  @tab X @tab X
39271be4
 @item RDT                       @tab   @tab X
913c3e2c
 @item REDCODE R3D               @tab   @tab X
7eb68edb
     @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
64c2f20a
 @item RealMedia                 @tab X @tab X
39271be4
 @item Redirector                @tab   @tab X
e5e86db1
 @item RedSpark                  @tab   @tab X
913c3e2c
 @item Renderware TeXture Dictionary @tab   @tab X
c45fcf30
 @item Resolume DXV              @tab   @tab X
c6b2dc34
 @item RL2                       @tab   @tab X
d698c5d3
     @tab Audio and video format used in some games by Entertainment Software Partners.
39271be4
 @item RPL/ARMovie               @tab   @tab X
e8723e24
 @item Lego Mindstorms RSO       @tab X @tab X
d3710c51
 @item RSD                       @tab   @tab X
6bf22e18
 @item RTMP                      @tab X @tab X
     @tab Output is performed by publishing stream to RTMP server
44594cc7
 @item RTP                       @tab X @tab X
6f5a3d0a
 @item RTSP                      @tab X @tab X
b953aec3
 @item Sample Dump eXchange      @tab   @tab X
01c8d258
 @item SAP                       @tab X @tab X
2c82ab94
 @item SBG                       @tab   @tab X
39271be4
 @item SDP                       @tab   @tab X
187ff5a1
 @item Sega FILM/CPK             @tab X @tab X
d698c5d3
     @tab Used in many Sega Saturn console games.
6fb40779
 @item Silicon Graphics Movie    @tab   @tab X
913c3e2c
 @item Sierra SOL                @tab   @tab X
d698c5d3
     @tab .sol files used in Sierra Online games.
c6b2dc34
 @item Sierra VMD                @tab   @tab X
d698c5d3
     @tab Used in Sierra CD-ROM games.
c6b2dc34
 @item Smacker                   @tab   @tab X
d698c5d3
     @tab Multimedia format used by many games.
ffa0923e
 @item SMJPEG                    @tab X @tab X
b5aecc6b
     @tab Used in certain Loki game ports.
f04ef268
 @item SMPTE 337M encapsulation  @tab   @tab X
ebfcd604
 @item Smush                     @tab   @tab X
bef8fd70
     @tab Multimedia format used in some LucasArts games.
f40e7eb5
 @item Sony OpenMG (OMA)         @tab X @tab X
913c3e2c
     @tab Audio format used in Sony Sonic Stage and Sony Vegas.
 @item Sony PlayStation STR      @tab   @tab X
9a742826
 @item Sony Wave64 (W64)         @tab X @tab X
cbfe5bee
 @item SoX native format         @tab X @tab X
64c2f20a
 @item SUN AU format             @tab X @tab X
7a6bd541
 @item SUP raw PGS subtitles     @tab X @tab X
1f36b43c
 @item SVAG                      @tab   @tab X
     @tab Audio format used in Konami PS2 games.
247e370e
 @item TDSC                      @tab   @tab X
5a717094
 @item Text files                @tab   @tab X
c6b2dc34
 @item THP                       @tab   @tab X
d698c5d3
     @tab Used on the Nintendo GameCube.
913c3e2c
 @item Tiertex Limited SEQ       @tab   @tab X
     @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
376d4b3c
 @item True Audio                @tab X @tab X
1f36b43c
 @item VAG                       @tab   @tab X
     @tab Audio format used in many Sony PS2 games.
39271be4
 @item VC-1 test bitstream       @tab X @tab X
7ca3e520
 @item Vidvox Hap                @tab X @tab X
a0958949
 @item Vivo                      @tab   @tab X
9fb8c5d8
 @item VPK                       @tab   @tab X
     @tab Audio format used in Sony PS games.
c6b2dc34
 @item WAV                       @tab X @tab X
c3c9c4d0
 @item WavPack                   @tab X @tab X
316d6c15
 @item WebM                      @tab X @tab X
f27f68eb
 @item Windows Televison (WTV)   @tab X @tab X
913c3e2c
 @item Wing Commander III movie  @tab   @tab X
d698c5d3
     @tab Multimedia format used in Origin's Wing Commander III computer game.
913c3e2c
 @item Westwood Studios audio    @tab   @tab X
     @tab Multimedia format used in Westwood Studios games.
 @item Westwood Studios VQA      @tab   @tab X
     @tab Multimedia format used in Westwood Studios games.
9b017ac7
 @item Wideband Single-bit Data (WSD) @tab   @tab X
1f36b43c
 @item WVE                       @tab   @tab X
c6c6c1aa
 @item XMV                       @tab   @tab X
     @tab Microsoft video container used in Xbox games.
1f36b43c
 @item XVAG                      @tab   @tab X
     @tab Audio format used on the PS3.
ad4c5034
 @item xWMA                      @tab   @tab X
     @tab Microsoft audio container used by XAudio 2.
07a70cab
 @item eXtended BINary text (XBIN) @tab @tab X
39271be4
 @item YUV4MPEG pipe             @tab X @tab X
148bcae9
 @item Psygnosis YOP             @tab   @tab X
d0e1cd3d
 @end multitable
 
 @code{X} means that encoding (resp. decoding) is supported.
 
 @section Image Formats
 
 FFmpeg can read and write images for each frame of a video sequence. The
 following image formats are supported:
 
 @multitable @columnfractions .4 .1 .1 .4
b3de4544
 @item Name @tab Encoding @tab Decoding @tab Comments
9db80acb
 @item .Y.U.V       @tab X @tab X
     @tab one raw file per component
e50f5d3c
 @item Alias PIX    @tab X @tab X
     @tab Alias/Wavefront PIX image format
9db80acb
 @item animated GIF @tab X @tab X
80be7daa
 @item APNG         @tab X @tab X
f2937cc6
 @item BMP          @tab X @tab X
     @tab Microsoft BMP image
ae17878f
 @item BRender PIX  @tab   @tab X
     @tab Argonaut BRender 3D engine image format.
f339f908
 @item DPX          @tab X @tab X
94d3d6a4
     @tab Digital Picture Exchange
b7ce3242
 @item EXR          @tab   @tab X
     @tab OpenEXR
6e02f66f
 @item FITS         @tab X @tab X
61e4db4b
     @tab Flexible Image Transport System
9db80acb
 @item JPEG         @tab X @tab X
     @tab Progressive JPEG is not supported.
83654c7b
 @item JPEG 2000    @tab X @tab X
f2937cc6
 @item JPEG-LS      @tab X @tab X
 @item LJPEG        @tab X @tab
     @tab Lossless JPEG
ddea12a6
 @item PAM          @tab X @tab X
9db80acb
     @tab PAM is a PNM extension with alpha support.
ddea12a6
 @item PBM          @tab X @tab X
f2937cc6
     @tab Portable BitMap image
effcedf7
 @item PCX          @tab X @tab X
9db80acb
     @tab PC Paintbrush
ddea12a6
 @item PGM          @tab X @tab X
314511ab
     @tab Portable GrayMap image
ddea12a6
 @item PGMYUV       @tab X @tab X
9db80acb
     @tab PGM with U and V components in YUV 4:2:0
a526d619
 @item PIC          @tab @tab X
     @tab Pictor/PC Paint
9db80acb
 @item PNG          @tab X @tab X
ddea12a6
 @item PPM          @tab X @tab X
314511ab
     @tab Portable PixelMap image
90af9629
 @item PSD          @tab   @tab X
     @tab Photoshop
9db80acb
 @item PTX          @tab   @tab X
     @tab V.Flash PTX format
 @item SGI          @tab X @tab X
     @tab SGI RGB image format
d7840529
 @item Sun Rasterfile  @tab X @tab X
a1c5b6ec
     @tab Sun RAS image format
9db80acb
 @item TIFF         @tab X @tab X
     @tab YUV, JPEG and some extension is not supported yet.
a1c5b6ec
 @item Truevision Targa  @tab X @tab X
     @tab Targa (.TGA) image format
be7c3231
 @item WebP         @tab E @tab X
     @tab WebP image format, encoding supported through external library libwebp
a0340dfb
 @item XBM  @tab X @tab X
0afd8f12
     @tab X BitMap image format
cd559bb4
 @item XFace @tab X @tab X
     @tab X-Face image format
5dab7b91
 @item XPM  @tab   @tab X
     @tab X PixMap image format
27ed027b
 @item XWD  @tab X @tab X
     @tab X Window Dump image format
d0e1cd3d
 @end multitable
 
 @code{X} means that encoding (resp. decoding) is supported.
 
9a77d59a
 @code{E} means that support is provided through an external library.
 
d0e1cd3d
 @section Video Codecs
 
 @multitable @columnfractions .4 .1 .1 .4
b3de4544
 @item Name @tab Encoding @tab Decoding @tab Comments
9510f59a
 @item 4X Movie               @tab     @tab  X
d698c5d3
     @tab Used in certain computer games.
f0b19bd3
 @item 8088flex TMV           @tab     @tab  X
8fb9e198
 @item A64 multicolor         @tab  X  @tab
     @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
7de4a165
 @item Amazing Studio PAF Video @tab     @tab  X
913c3e2c
 @item American Laser Games MM  @tab    @tab X
d698c5d3
     @tab Used in games like Mad Dog McCree.
e8b8b038
 @item AMV Video              @tab  X  @tab  X
d698c5d3
     @tab Used in Chinese MP3 players.
5a717094
 @item ANSI/ASCII art         @tab     @tab  X
1232a164
 @item Apple Intermediate Codec @tab     @tab  X
d66d8b83
 @item Apple MJPEG-B          @tab     @tab  X
73651090
 @item Apple Pixlet           @tab     @tab  X
70bab584
 @item Apple ProRes           @tab  X  @tab  X
d66d8b83
 @item Apple QuickDraw        @tab     @tab  X
d698c5d3
     @tab fourcc: qdrw
d66d8b83
 @item Asus v1                @tab  X  @tab  X
d698c5d3
     @tab fourcc: ASV1
d66d8b83
 @item Asus v2                @tab  X  @tab  X
d698c5d3
     @tab fourcc: ASV2
d66d8b83
 @item ATI VCR1               @tab     @tab  X
d698c5d3
     @tab fourcc: VCR1
d66d8b83
 @item ATI VCR2               @tab     @tab  X
d698c5d3
     @tab fourcc: VCR2
588f8cd8
 @item Auravision Aura        @tab     @tab  X
ce293510
 @item Auravision Aura 2      @tab     @tab  X
dd2d651d
 @item Autodesk Animator Flic video  @tab     @tab  X
d66d8b83
 @item Autodesk RLE           @tab     @tab  X
d698c5d3
     @tab fourcc: AASC
c438899a
 @item AV1                    @tab     @tab  E
     @tab Supported through external library libaom
dd453f19
 @item Avid 1:1 10-bit RGB Packer  @tab  X  @tab  X
64e4f483
     @tab fourcc: AVrp
9510f59a
 @item AVS (Audio Video Standard) video  @tab     @tab  X
d698c5d3
     @tab Video encoding used by the Creature Shock game.
bb9c8d94
 @item AYUV                   @tab  X  @tab  X
     @tab Microsoft uncompressed packed 4:4:4:4
68dddf53
 @item Beam Software VB       @tab     @tab  X
9510f59a
 @item Bethesda VID video     @tab     @tab  X
d698c5d3
     @tab Used in some games from Bethesda Softworks.
342c7dfd
 @item Bink Video             @tab     @tab  X
fdf832a9
 @item BitJazz SheerVideo     @tab     @tab  X
402f9ad5
 @item Bitmap Brothers JV video  @tab   @tab X
dfa77dea
 @item y41p Brooktree uncompressed 4:1:1 12-bit     @tab  X  @tab  X
9510f59a
 @item Brute Force & Ignorance   @tab   @tab X
     @tab Used in the game Flash Traffic: City of Angels.
bac4c85c
 @item C93 video              @tab     @tab  X
d698c5d3
     @tab Codec used in Cyberia game.
d66d8b83
 @item CamStudio              @tab     @tab  X
d698c5d3
     @tab fourcc: CSCD
a3d995c1
 @item CD+G                   @tab     @tab  X
     @tab Video codec for CD+G karaoke disks
dc4e5748
 @item CDXL                   @tab     @tab  X
     @tab Amiga CD video codec
de295976
 @item Chinese AVS video      @tab  E  @tab  X
     @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
9510f59a
 @item Delphine Software International CIN video  @tab     @tab  X
     @tab Codec used in Delphine Software International games.
f545e006
 @item Discworld II BMV Video @tab     @tab  X
91c86d3c
 @item Canopus Lossless Codec @tab     @tab  X
d66d8b83
 @item Cinepak                @tab     @tab  X
e93947b7
 @item Cirrus Logic AccuPak   @tab  X  @tab  X
d698c5d3
     @tab fourcc: CLJR
6eac5546
 @item CPiA Video Format      @tab     @tab  X
9510f59a
 @item Creative YUV (CYUV)    @tab     @tab  X
42315dab
 @item DFA                    @tab     @tab  X
     @tab Codec used in Chronomaster game.
93845809
 @item Dirac                  @tab  E  @tab  X
220b24c7
     @tab supported though the native vc2 (Dirac Pro) encoder
a1ae40fd
 @item Deluxe Paint Animation @tab     @tab  X
9510f59a
 @item DNxHD                  @tab   X @tab  X
     @tab aka SMPTE VC3
68dddf53
 @item Duck TrueMotion 1.0   @tab     @tab  X
d698c5d3
     @tab fourcc: DUCK
68dddf53
 @item Duck TrueMotion 2.0    @tab     @tab  X
d698c5d3
     @tab fourcc: TM20
470cd0c5
 @item Duck TrueMotion 2.0 RT @tab     @tab  X
     @tab fourcc: TR20
9510f59a
 @item DV (Digital Video)     @tab  X  @tab  X
19341c58
 @item Dxtory capture format  @tab     @tab  X
9510f59a
 @item Feeble Files/ScummVM DXA  @tab     @tab  X
d698c5d3
     @tab Codec originally used in Feeble Files game.
9510f59a
 @item Electronic Arts CMV video  @tab     @tab  X
d698c5d3
     @tab Used in NHL 95 game.
c63ea92b
 @item Electronic Arts Madcow video  @tab     @tab  X
dd2d651d
 @item Electronic Arts TGV video  @tab     @tab  X
 @item Electronic Arts TGQ video  @tab     @tab  X
 @item Electronic Arts TQI video  @tab     @tab  X
 @item Escape 124             @tab     @tab  X
118ca0c7
 @item Escape 130             @tab     @tab  X
f4258b13
 @item FFmpeg video codec #1  @tab  X  @tab  X
e39487ef
     @tab lossless codec (fourcc: FFV1)
dd2d651d
 @item Flash Screen Video v1  @tab  X  @tab  X
d698c5d3
     @tab fourcc: FSV1
5271b857
 @item Flash Screen Video v2  @tab  X  @tab  X
dd2d651d
 @item Flash Video (FLV)      @tab  X  @tab  X
d698c5d3
     @tab Sorenson H.263 used in Flash
8259f8a7
 @item FM Screen Capture Codec  @tab     @tab  X
41dd77bd
 @item Forward Uncompressed   @tab     @tab  X
dd2d651d
 @item Fraps                  @tab     @tab  X
08c2d8f0
 @item Go2Meeting             @tab     @tab  X
     @tab fourcc: G2M2, G2M3
2d66a58c
 @item Go2Webinar             @tab     @tab  X
     @tab fourcc: G2M4
d66d8b83
 @item H.261                  @tab  X  @tab  X
dd2d651d
 @item H.263 / H.263-1996     @tab  X  @tab  X
 @item H.263+ / H.263-1998 / H.263 version 2  @tab  X  @tab  X
 @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10  @tab  E  @tab  X
71ec3d36
     @tab encoding supported through external library libx264 and OpenH264
bb6b1731
 @item HEVC                   @tab  X  @tab  X
b90b6af7
     @tab encoding supported through external library libx265 and libkvazaar
9af7a852
 @item HNM version 4          @tab     @tab  X
d66d8b83
 @item HuffYUV                @tab  X  @tab  X
dd2d651d
 @item HuffYUV FFmpeg variant @tab  X  @tab  X
d66d8b83
 @item IBM Ultimotion         @tab     @tab  X
d698c5d3
     @tab fourcc: ULTI
bac4c85c
 @item id Cinematic video     @tab     @tab  X
d698c5d3
     @tab Used in Quake II.
a1c5b6ec
 @item id RoQ video           @tab  X  @tab  X
d698c5d3
     @tab Used in Quake III, Jedi Knight 2, other computer games.
b9e06ddd
 @item IFF ILBM               @tab     @tab  X
1c212a64
     @tab IFF interleaved bitmap
b9e06ddd
 @item IFF ByteRun1           @tab     @tab  X
     @tab IFF run length encoded bitmap
dd2d651d
 @item Intel H.263            @tab     @tab  X
 @item Intel Indeo 2          @tab     @tab  X
d66d8b83
 @item Intel Indeo 3          @tab     @tab  X
adfe0c94
 @item Intel Indeo 4          @tab     @tab  X
5bebe94d
 @item Intel Indeo 5          @tab     @tab  X
dd2d651d
 @item Interplay C93          @tab     @tab  X
9510f59a
     @tab Used in the game Cyberia from Interplay.
dd2d651d
 @item Interplay MVE video    @tab     @tab  X
d698c5d3
     @tab Used in Interplay .MVE files.
856b33f5
 @item J2K @tab  X  @tab  X
dd2d651d
 @item Karl Morton's video codec  @tab     @tab  X
d698c5d3
     @tab Codec used in Worms games.
bf354122
 @item Kega Game Video (KGV1) @tab      @tab  X
     @tab Kega emulator screen capture codec.
d267b339
 @item Lagarith               @tab     @tab  X
dd2d651d
 @item LCL (LossLess Codec Library) MSZH  @tab     @tab  X
 @item LCL (LossLess Codec Library) ZLIB  @tab  E  @tab  E
d66d8b83
 @item LOCO                   @tab     @tab  X
881f4e8d
 @item LucasArts SANM/Smush   @tab     @tab  X
     @tab Used in LucasArts games / SMUSH animations.
d66d8b83
 @item lossless MJPEG         @tab  X  @tab  X
3729ae65
 @item MagicYUV Video         @tab  X  @tab  X
a96db6be
 @item Mandsoft Screen Capture Codec  @tab     @tab  X
edf35d83
 @item Microsoft ATC Screen   @tab     @tab  X
     @tab Also known as Microsoft Screen 3.
5b7e3a19
 @item Microsoft Expression Encoder Screen  @tab     @tab  X
     @tab Also known as Microsoft Titanium Screen 2.
d66d8b83
 @item Microsoft RLE          @tab     @tab  X
005c80b6
 @item Microsoft Screen 1     @tab     @tab  X
     @tab Also known as Windows Media Video V7 Screen.
ee769c6a
 @item Microsoft Screen 2     @tab     @tab  X
     @tab Also known as Windows Media Video V9 Screen.
dd2d651d
 @item Microsoft Video 1      @tab     @tab  X
d66d8b83
 @item Mimic                  @tab     @tab  X
d698c5d3
     @tab Used in MSN Messenger Webcam streams.
d66d8b83
 @item Miro VideoXL           @tab     @tab  X
d698c5d3
     @tab fourcc: VIXL
eacf8613
 @item MJPEG (Motion JPEG)    @tab  X  @tab  X
75cf2602
 @item Mobotix MxPEG video    @tab     @tab  X
dd2d651d
 @item Motion Pixels video    @tab     @tab  X
 @item MPEG-1 video           @tab  X  @tab  X
 @item MPEG-2 video           @tab  X  @tab  X
 @item MPEG-4 part 2          @tab  X  @tab  X
f6498e26
     @tab libxvidcore can be used alternatively for encoding.
f7af2c1d
 @item MPEG-4 part 2 Microsoft variant version 1  @tab     @tab  X
dd2d651d
 @item MPEG-4 part 2 Microsoft variant version 2  @tab  X  @tab  X
 @item MPEG-4 part 2 Microsoft variant version 3  @tab  X  @tab  X
8192e05c
 @item Newtek SpeedHQ               @tab     @tab  X
eacf8613
 @item Nintendo Gamecube THP video  @tab     @tab  X
641992de
 @item NuppelVideo/RTjpeg     @tab     @tab  X
     @tab Video encoding used in NuppelVideo files.
d66d8b83
 @item On2 VP3                @tab     @tab  X
d698c5d3
     @tab still experimental
d66d8b83
 @item On2 VP5                @tab     @tab  X
d698c5d3
     @tab fourcc: VP50
d66d8b83
 @item On2 VP6                @tab     @tab  X
d698c5d3
     @tab fourcc: VP60,VP61,VP62
89f2f5db
 @item On2 VP7                @tab     @tab  X
     @tab fourcc: VP70,VP71
3b636f21
 @item VP8                    @tab  E  @tab  X
     @tab fourcc: VP80, encoding supported through external library libvpx
848826f5
 @item VP9                    @tab  E  @tab  X
     @tab encoding supported through external library libvpx
7548c80a
 @item Pinnacle TARGA CineWave YUV16 @tab     @tab  X
     @tab fourcc: Y216
5554de13
 @item Prores                 @tab     @tab  X
     @tab fourcc: apch,apcn,apcs,apco
a1c5b6ec
 @item Q-team QPEG            @tab     @tab  X
d698c5d3
     @tab fourccs: QPEG, Q1.0, Q1.1
9510f59a
 @item QuickTime 8BPS video   @tab     @tab  X
a1c5b6ec
 @item QuickTime Animation (RLE) video  @tab  X  @tab  X
     @tab fourcc: 'rle '
 @item QuickTime Graphics (SMC)  @tab     @tab  X
     @tab fourcc: 'smc '
 @item QuickTime video (RPZA) @tab     @tab  X
     @tab fourcc: rpza
dd453f19
 @item R10K AJA Kona 10-bit RGB Codec     @tab  X  @tab  X
 @item R210 Quicktime Uncompressed RGB 10-bit     @tab  X  @tab  X
a1c5b6ec
 @item Raw Video              @tab  X  @tab  X
d0e1cd3d
 @item RealVideo 1.0          @tab  X  @tab  X
 @item RealVideo 2.0          @tab  X  @tab  X
6beb8b26
 @item RealVideo 3.0          @tab     @tab  X
     @tab still far from ideal
11c0f9ec
 @item RealVideo 4.0          @tab     @tab  X
68dddf53
 @item Renderware TXD (TeXture Dictionary)  @tab     @tab  X
d698c5d3
     @tab Texture dictionaries used by the Renderware Engine.
a1c5b6ec
 @item RL2 video              @tab     @tab  X
     @tab used in some games by Entertainment Software Partners
039011b6
 @item ScreenPressor          @tab     @tab  X
09ef1f59
 @item Screenpresso           @tab     @tab  X
61088051
 @item Screen Recorder Gold Codec  @tab     @tab  X
68dddf53
 @item Sierra VMD video       @tab     @tab  X
     @tab Used in Sierra VMD files.
746b1dcc
 @item Silicon Graphics Motion Video Compressor 1 (MVC1)  @tab     @tab  X
 @item Silicon Graphics Motion Video Compressor 2 (MVC2)  @tab     @tab  X
07761294
 @item Silicon Graphics RLE 8-bit video  @tab     @tab  X
bac4c85c
 @item Smacker video          @tab     @tab  X
d698c5d3
     @tab Video encoding used in Smacker.
68dddf53
 @item SMPTE VC-1             @tab     @tab  X
d66d8b83
 @item Snow                   @tab  X  @tab  X
d698c5d3
     @tab experimental wavelet codec (fourcc: SNOW)
eacf8613
 @item Sony PlayStation MDEC (Motion DECoder)  @tab     @tab  X
a1c5b6ec
 @item Sorenson Vector Quantizer 1  @tab  X  @tab  X
d698c5d3
     @tab fourcc: SVQ1
a1c5b6ec
 @item Sorenson Vector Quantizer 3  @tab     @tab  X
d698c5d3
     @tab fourcc: SVQ3
a1c5b6ec
 @item Sunplus JPEG (SP5X)    @tab     @tab  X
d698c5d3
     @tab fourcc: SP5X
68dddf53
 @item TechSmith Screen Capture Codec  @tab     @tab  X
d698c5d3
     @tab fourcc: TSCC
781888da
 @item TechSmith Screen Capture Codec 2  @tab     @tab  X
     @tab fourcc: TSC2
82ced5a9
 @item Theora                 @tab  E  @tab  X
360f980b
     @tab encoding supported through external library libtheora
a1c5b6ec
 @item Tiertex Limited SEQ video  @tab     @tab  X
d698c5d3
     @tab Codec used in DOS CD-ROM FlashBack game.
1ab5a780
 @item Ut Video               @tab  X  @tab  X
80f6c0bb
 @item v210 QuickTime uncompressed 4:2:2 10-bit     @tab  X  @tab  X
27545147
 @item v308 QuickTime uncompressed 4:4:4            @tab  X  @tab  X
bb9c8d94
 @item v408 QuickTime uncompressed 4:4:4:4          @tab  X  @tab  X
80f6c0bb
 @item v410 QuickTime uncompressed 4:4:4 10-bit     @tab  X  @tab  X
0c251257
 @item VBLE Lossless Codec    @tab     @tab  X
eacf8613
 @item VMware Screen Codec / VMware Video  @tab     @tab  X
d698c5d3
     @tab Codec used in videos captured by VMware.
eacf8613
 @item Westwood Studios VQA (Vector Quantized Animation) video  @tab     @tab  X
45ecda85
 @item Windows Media Image    @tab     @tab  X
dd2d651d
 @item Windows Media Video 7  @tab  X  @tab  X
eacf8613
 @item Windows Media Video 8  @tab  X  @tab  X
68dddf53
 @item Windows Media Video 9  @tab     @tab  X
     @tab not completely working
eacf8613
 @item Wing Commander III / Xan  @tab     @tab  X
     @tab Used in Wing Commander III .MVE files.
44ddfd47
 @item Wing Commander IV / Xan  @tab     @tab  X
     @tab Used in Wing Commander IV.
d66d8b83
 @item Winnov WNV1            @tab     @tab  X
 @item WMV7                   @tab  X  @tab  X
39271be4
 @item YAMAHA SMAF            @tab  X  @tab  X
148bcae9
 @item Psygnosis YOP Video    @tab     @tab  X
17edc370
 @item yuv4                   @tab  X  @tab  X
     @tab libquicktime uncompressed packed 4:2:0
c7bbd821
 @item ZeroCodec Lossless Video @tab     @tab  X
d66d8b83
 @item ZLIB                   @tab  X  @tab  X
d698c5d3
     @tab part of LCL, encoder experimental
eacf8613
 @item Zip Motion Blocks Video  @tab   X @tab  X
d698c5d3
     @tab Encoder works only in PAL8.
d0e1cd3d
 @end multitable
 
 @code{X} means that encoding (resp. decoding) is supported.
 
82ced5a9
 @code{E} means that support is provided through an external library.
 
d0e1cd3d
 @section Audio Codecs
 
485ec4f1
 @multitable @columnfractions .4 .1 .1 .4
b3de4544
 @item Name @tab Encoding @tab Decoding @tab Comments
0dbf2972
 @item 8SVX exponential       @tab     @tab  X
 @item 8SVX fibonacci         @tab     @tab  X
e07e88cd
 @item AAC                    @tab EX  @tab  X
dc0f7114
     @tab encoding supported through internal encoder and external library libfdk-aac
9ba54c1b
 @item AAC+                   @tab  E  @tab  IX
     @tab encoding supported through external library libfdk-aac
696e34a6
 @item AC-3                   @tab IX  @tab  IX
fd75cedd
 @item ADPCM 4X Movie         @tab     @tab  X
af3f793f
 @item APDCM Yamaha AICA      @tab     @tab  X
fd75cedd
 @item ADPCM CDROM XA         @tab     @tab  X
 @item ADPCM Creative Technology @tab     @tab  X
     @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
 @item ADPCM Electronic Arts  @tab     @tab  X
     @tab Used in various EA titles.
 @item ADPCM Electronic Arts Maxis CDROM XS  @tab     @tab  X
     @tab Used in Sim City 3000.
 @item ADPCM Electronic Arts R1  @tab     @tab  X
 @item ADPCM Electronic Arts R2  @tab     @tab  X
 @item ADPCM Electronic Arts R3  @tab     @tab  X
 @item ADPCM Electronic Arts XAS @tab     @tab  X
21e681ba
 @item ADPCM G.722            @tab  X  @tab  X
fd75cedd
 @item ADPCM G.726            @tab  X  @tab  X
 @item ADPCM IMA AMV          @tab     @tab  X
     @tab Used in AMV files
 @item ADPCM IMA Electronic Arts EACS  @tab     @tab  X
 @item ADPCM IMA Electronic Arts SEAD  @tab     @tab  X
 @item ADPCM IMA Funcom       @tab     @tab  X
 @item ADPCM IMA QuickTime    @tab  X  @tab  X
 @item ADPCM IMA Loki SDL MJPEG  @tab     @tab  X
 @item ADPCM IMA WAV          @tab  X  @tab  X
 @item ADPCM IMA Westwood     @tab     @tab  X
 @item ADPCM ISS IMA          @tab     @tab  X
     @tab Used in FunCom games.
3d8e684f
 @item ADPCM IMA Dialogic     @tab     @tab  X
fd75cedd
 @item ADPCM IMA Duck DK3     @tab     @tab  X
     @tab Used in some Sega Saturn console games.
 @item ADPCM IMA Duck DK4     @tab     @tab  X
     @tab Used in some Sega Saturn console games.
67fad0d2
 @item ADPCM IMA Radical      @tab     @tab  X
fd75cedd
 @item ADPCM Microsoft        @tab  X  @tab  X
 @item ADPCM MS IMA           @tab  X  @tab  X
32cd3a7c
 @item ADPCM Nintendo Gamecube AFC  @tab     @tab  X
e7814ed8
 @item ADPCM Nintendo Gamecube DTK  @tab     @tab  X
388a6f58
 @item ADPCM Nintendo THP  @tab     @tab  X
1f36b43c
 @item APDCM Playstation      @tab     @tab  X
fd75cedd
 @item ADPCM QT IMA           @tab  X  @tab  X
 @item ADPCM SEGA CRI ADX     @tab  X  @tab  X
     @tab Used in Sega Dreamcast games.
 @item ADPCM Shockwave Flash  @tab  X  @tab  X
 @item ADPCM Sound Blaster Pro 2-bit  @tab     @tab  X
 @item ADPCM Sound Blaster Pro 2.6-bit  @tab     @tab  X
 @item ADPCM Sound Blaster Pro 4-bit  @tab     @tab  X
7dc469f3
 @item ADPCM VIMA             @tab     @tab  X
6f273093
     @tab Used in LucasArts SMUSH animations.
fd75cedd
 @item ADPCM Westwood Studios IMA @tab     @tab  X
     @tab Used in Westwood Studios games like Command and Conquer.
 @item ADPCM Yamaha           @tab  X  @tab  X
2bcaf2fe
 @item AMR-NB                 @tab  E  @tab  X
4fe3edaa
     @tab encoding supported through external library libopencore-amrnb
f502ff3f
 @item AMR-WB                 @tab  E  @tab  X
     @tab encoding supported through external library libvo-amrwbenc
7de4a165
 @item Amazing Studio PAF Audio @tab     @tab  X
833e90dd
 @item Apple lossless audio   @tab  X  @tab  X
d698c5d3
     @tab QuickTime fourcc 'alac'
a337b36b
 @item aptX                   @tab  X  @tab  X
     @tab Used in Bluetooth A2DP
6fd110a0
 @item aptX HD                @tab  X  @tab  X
     @tab Used in Bluetooth A2DP
7df9e693
 @item ATRAC1                 @tab     @tab  X
 @item ATRAC3                 @tab     @tab  X
2e1fb96a
 @item ATRAC3+                @tab     @tab  X
c0d3f516
 @item Bink Audio             @tab     @tab  X
     @tab Used in Bink and Smacker files in many games.
cf88cf17
 @item CELT                   @tab     @tab  E
88dbbe97
     @tab decoding supported through external library libcelt
f958f431
 @item codec2                 @tab  E  @tab  E
     @tab en/decoding supported through external library libcodec2
9510f59a
 @item Delphine Software International CIN audio  @tab     @tab  X
d698c5d3
     @tab Codec used in Delphine Software International games.
c56b9b1e
 @item Digital Speech Standard - Standard Play mode (DSS SP) @tab     @tab  X
f545e006
 @item Discworld II BMV Audio @tab     @tab  X
9510f59a
 @item COOK                   @tab     @tab  X
     @tab All versions except 5.1 are supported.
d439ba15
 @item DCA (DTS Coherent Acoustics)  @tab  X  @tab  X
81c3ce08
     @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
930fe4b1
 @item Dolby E  @tab     @tab  X
12dd57fd
 @item DPCM id RoQ            @tab  X  @tab  X
1c212a64
     @tab Used in Quake III, Jedi Knight 2 and other computer games.
12dd57fd
 @item DPCM Interplay         @tab     @tab  X
     @tab Used in various Interplay computer games.
863c9189
 @item DPCM Squareroot-Delta-Exact  @tab  @tab  X
035ae3c0
     @tab Used in various games.
12dd57fd
 @item DPCM Sierra Online     @tab     @tab  X
     @tab Used in Sierra Online game audio files.
 @item DPCM Sol               @tab     @tab  X
 @item DPCM Xan               @tab     @tab  X
eff9011d
     @tab Used in Origin's Wing Commander IV AVI files.
5f4f9ee9
 @item DSD (Direct Stream Digitial), least significant bit first  @tab  @tab  X
 @item DSD (Direct Stream Digitial), most significant bit first   @tab  @tab  X
 @item DSD (Direct Stream Digitial), least significant bit first, planar  @tab  @tab  X
 @item DSD (Direct Stream Digitial), most significant bit first, planar   @tab  @tab  X
16d81b27
 @item DSP Group TrueSpeech   @tab     @tab  X
6543a72f
 @item DST (Direct Stream Transfer) @tab  @tab  X
16d81b27
 @item DV audio               @tab     @tab  X
aa47c35d
 @item Enhanced AC-3          @tab  X  @tab  X
098d3891
 @item EVRC (Enhanced Variable Rate Codec) @tab     @tab  X
dd2d651d
 @item FLAC (Free Lossless Audio Codec)  @tab  X  @tab  IX
90c93fb1
 @item G.723.1                @tab X   @tab  X
9b3df9b6
 @item G.729                  @tab     @tab  X
b576934d
 @item GSM                    @tab  E  @tab  X
     @tab encoding supported through external library libgsm
 @item GSM Microsoft variant  @tab  E  @tab  X
     @tab encoding supported through external library libgsm
c6061443
 @item IAC (Indeo Audio Coder)  @tab     @tab  X
3641b048
 @item iLBC (Internet Low Bitrate Codec) @tab  E  @tab  E
     @tab encoding and decoding supported through external library libilbc
dd2d651d
 @item IMC (Intel Music Coder)  @tab     @tab  X
c89e075d
 @item Interplay ACM            @tab     @tab  X
dd2d651d
 @item MACE (Macintosh Audio Compression/Expansion) 3:1  @tab     @tab  X
 @item MACE (Macintosh Audio Compression/Expansion) 6:1  @tab     @tab  X
ff0ff33b
 @item MLP (Meridian Lossless Packing)  @tab  X  @tab  X
9ba4821d
     @tab Used in DVD-Audio discs.
16d81b27
 @item Monkey's Audio         @tab     @tab  X
dd2d651d
 @item MP1 (MPEG audio layer 1)  @tab     @tab IX
 @item MP2 (MPEG audio layer 2)  @tab IX  @tab IX
718907cd
     @tab encoding supported also through external library TwoLAME
dd2d651d
 @item MP3 (MPEG audio layer 3)  @tab  E  @tab IX
     @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
99971952
 @item MPEG-4 Audio Lossless Coding (ALS)  @tab     @tab  X
dd2d651d
 @item Musepack SV7           @tab     @tab  X
 @item Musepack SV8           @tab     @tab  X
641992de
 @item Nellymoser Asao        @tab  X  @tab  X
e2834567
 @item On2 AVC (Audio for Video Codec) @tab     @tab  X
fd9ac48d
 @item Opus                   @tab  E  @tab  X
     @tab encoding supported through external library libopus
641992de
 @item PCM A-law              @tab  X  @tab  X
 @item PCM mu-law             @tab  X  @tab  X
dd59f012
 @item PCM signed 8-bit planar  @tab  X  @tab  X
 @item PCM signed 16-bit big-endian planar  @tab  X  @tab  X
 @item PCM signed 16-bit little-endian planar  @tab  X  @tab  X
 @item PCM signed 24-bit little-endian planar  @tab  X  @tab  X
 @item PCM signed 32-bit little-endian planar  @tab  X  @tab  X
641992de
 @item PCM 32-bit floating point big-endian  @tab  X  @tab  X
 @item PCM 32-bit floating point little-endian  @tab  X  @tab  X
 @item PCM 64-bit floating point big-endian  @tab  X  @tab  X
 @item PCM 64-bit floating point little-endian  @tab  X  @tab  X
 @item PCM D-Cinema audio signed 24-bit   @tab  X  @tab  X
 @item PCM signed 8-bit       @tab  X  @tab  X
 @item PCM signed 16-bit big-endian  @tab  X  @tab  X
 @item PCM signed 16-bit little-endian  @tab  X  @tab  X
 @item PCM signed 24-bit big-endian  @tab  X  @tab  X
 @item PCM signed 24-bit little-endian  @tab  X  @tab  X
 @item PCM signed 32-bit big-endian  @tab  X  @tab  X
 @item PCM signed 32-bit little-endian  @tab  X  @tab  X
5dd3707b
 @item PCM signed 16/20/24-bit big-endian in MPEG-TS  @tab     @tab  X
641992de
 @item PCM unsigned 8-bit     @tab  X  @tab  X
 @item PCM unsigned 16-bit big-endian  @tab  X  @tab  X
 @item PCM unsigned 16-bit little-endian  @tab  X  @tab  X
 @item PCM unsigned 24-bit big-endian  @tab  X  @tab  X
 @item PCM unsigned 24-bit little-endian  @tab  X  @tab  X
 @item PCM unsigned 32-bit big-endian  @tab  X  @tab  X
 @item PCM unsigned 32-bit little-endian  @tab  X  @tab  X
85579b63
 @item PCM Zork               @tab     @tab  X
73b458e3
 @item QCELP / PureVoice      @tab     @tab  X
90ac9f40
 @item QDesign Music Codec 1  @tab     @tab  X
a1c5b6ec
 @item QDesign Music Codec 2  @tab     @tab  X
d698c5d3
     @tab There are still some distortions.
d31ba231
 @item RealAudio 1.0 (14.4K)  @tab  X  @tab  X
d698c5d3
     @tab Real 14400 bit/s codec
a1c5b6ec
 @item RealAudio 2.0 (28.8K)  @tab     @tab  X
d698c5d3
     @tab Real 28800 bit/s codec
a1c5b6ec
 @item RealAudio 3.0 (dnet)   @tab IX  @tab  X
a692130f
     @tab Real low bitrate AC-3 codec
b8560637
 @item RealAudio Lossless     @tab     @tab  X
7bd3096f
 @item RealAudio SIPR / ACELP.NET @tab     @tab  X
ff4600d9
 @item SBC (low-complexity subband codec) @tab  X  @tab  X
44398871
     @tab Used in Bluetooth A2DP
bac4c85c
 @item Shorten                @tab     @tab  X
68dddf53
 @item Sierra VMD audio       @tab     @tab  X
     @tab Used in Sierra VMD files.
bac4c85c
 @item Smacker audio          @tab     @tab  X
3e160475
 @item SMPTE 302M AES3 audio  @tab  X  @tab  X
e6fa1ca5
 @item Sonic                  @tab  X  @tab  X
     @tab experimental codec
 @item Sonic lossless         @tab  X  @tab  X
     @tab experimental codec
6a095afb
 @item Speex                  @tab  E  @tab  E
360f980b
     @tab supported through external library libspeex
d7a47392
 @item TAK (Tom's lossless Audio Kompressor)  @tab     @tab  X
514cb9bb
 @item True Audio (TTA)       @tab  X  @tab  X
ff0ff33b
 @item TrueHD                 @tab  X  @tab  X
9ba4821d
     @tab Used in HD-DVD and Blu-Ray discs.
7bd47335
 @item TwinVQ (VQF flavor)    @tab     @tab  X
ebfcd604
 @item VIMA                   @tab     @tab  X
b1835732
     @tab Used in LucasArts SMUSH animations.
dd2d651d
 @item Vorbis                 @tab  E  @tab  X
19fcd66c
     @tab A native but very primitive encoder exists.
3e589878
 @item Voxware MetaSound      @tab     @tab  X
93f42777
 @item WavPack                @tab  X  @tab  X
eacf8613
 @item Westwood Audio (SND1)  @tab     @tab  X
 @item Windows Media Audio 1  @tab  X  @tab  X
 @item Windows Media Audio 2  @tab  X  @tab  X
9d25f1f6
 @item Windows Media Audio Lossless @tab  @tab  X
c1061cc7
 @item Windows Media Audio Pro @tab    @tab  X
fa65584f
 @item Windows Media Audio Voice @tab  @tab  X
b456ece5
 @item Xbox Media Audio 1     @tab     @tab  X
 @item Xbox Media Audio 2     @tab     @tab  X
d0e1cd3d
 @end multitable
 
 @code{X} means that encoding (resp. decoding) is supported.
 
82ced5a9
 @code{E} means that support is provided through an external library.
 
d0e1cd3d
 @code{I} means that an integer-only version is available, too (ensures high
 performance on systems without hardware floating point support).
 
bd3151f2
 @section Subtitle Formats
 
000bbebb
 @multitable @columnfractions .4 .1 .1 .1 .1
9afc2917
 @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
53fa6f58
 @item 3GPP Timed Text  @tab   @tab   @tab X @tab X
a1e4e352
 @item AQTitle          @tab   @tab X @tab   @tab X
2c501ae8
 @item DVB              @tab X @tab X @tab X @tab X
b339dccb
 @item DVB teletext     @tab   @tab X @tab   @tab E
2c501ae8
 @item DVD              @tab X @tab X @tab X @tab X
 @item JACOsub          @tab X @tab X @tab   @tab X
 @item MicroDVD         @tab X @tab X @tab   @tab X
5f02844c
 @item MPL2             @tab   @tab X @tab   @tab X
725d6c61
 @item MPsub (MPlayer)  @tab   @tab X @tab   @tab X
2c501ae8
 @item PGS              @tab   @tab   @tab   @tab X
7b434027
 @item PJS (Phoenix)    @tab   @tab X @tab   @tab X
2c501ae8
 @item RealText         @tab   @tab X @tab   @tab X
 @item SAMI             @tab   @tab X @tab   @tab X
6dc99fdf
 @item Spruce format (STL) @tab   @tab X @tab   @tab X
53fa6f58
 @item SSA/ASS          @tab X @tab X @tab X @tab X
2c501ae8
 @item SubRip (SRT)     @tab X @tab X @tab X @tab X
faa94061
 @item SubViewer v1     @tab   @tab X @tab   @tab X
316f8db2
 @item SubViewer        @tab   @tab X @tab   @tab X
16001373
 @item TED Talks captions @tab @tab X @tab   @tab X
710c4baf
 @item VobSub (IDX+SUB) @tab   @tab X @tab   @tab X
5c68aae9
 @item VPlayer          @tab   @tab X @tab   @tab X
4372fb7a
 @item WebVTT           @tab X @tab X @tab X @tab X
2c501ae8
 @item XSUB             @tab   @tab   @tab X @tab X
bd3151f2
 @end multitable
 
 @code{X} means that the feature is supported.
 
b339dccb
 @code{E} means that support is provided through an external library.
 
fbd52050
 @section Network Protocols
 
000bbebb
 @multitable @columnfractions .4 .1
fbd52050
 @item Name         @tab Support
 @item file         @tab X
406cb21b
 @item FTP          @tab X
fbd52050
 @item Gopher       @tab X
f404c7dc
 @item HLS          @tab X
fbd52050
 @item HTTP         @tab X
f404c7dc
 @item HTTPS        @tab X
e3dc2c86
 @item Icecast      @tab X
f404c7dc
 @item MMSH         @tab X
 @item MMST         @tab X
fbd52050
 @item pipe         @tab X
2bd83ef2
 @item Pro-MPEG FEC @tab X
f404c7dc
 @item RTMP         @tab X
acd554c1
 @item RTMPE        @tab X
6aedabc9
 @item RTMPS        @tab X
e312fcde
 @item RTMPT        @tab X
08cd95e8
 @item RTMPTE       @tab X
86991ce2
 @item RTMPTS       @tab X
fbd52050
 @item RTP          @tab X
4cc0f79a
 @item SAMBA        @tab E
f404c7dc
 @item SCTP         @tab X
406cb21b
 @item SFTP         @tab E
fbd52050
 @item TCP          @tab X
f404c7dc
 @item TLS          @tab X
fbd52050
 @item UDP          @tab X
 @end multitable
 
 @code{X} means that the protocol is supported.
 
f404c7dc
 @code{E} means that support is provided through an external library.
 
fbd52050
 
fa3f2a35
 @section Input/Output Devices
 
 @multitable @columnfractions .4 .1 .1
 @item Name              @tab Input  @tab Output
 @item ALSA              @tab X      @tab X
 @item BKTR              @tab X      @tab
fb0688b0
 @item caca              @tab        @tab X
fa3f2a35
 @item DV1394            @tab X      @tab
fb0688b0
 @item Lavfi virtual device @tab X   @tab
406cb21b
 @item Linux framebuffer @tab X      @tab X
80ff8a16
 @item JACK              @tab X      @tab
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 @item LIBCDIO           @tab X
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 @item LIBDC1394         @tab X      @tab
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 @item OpenAL            @tab X
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 @item OpenGL            @tab        @tab X
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 @item OSS               @tab X      @tab X
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 @item PulseAudio        @tab X      @tab X
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 @item SDL               @tab        @tab X
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 @item Video4Linux2      @tab X      @tab X
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 @item VfW capture       @tab X      @tab
 @item X11 grabbing      @tab X      @tab
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 @item Win32 grabbing    @tab X      @tab
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 @end multitable
 
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 @code{X} means that input/output is supported.
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 @section Timecode
 
 @multitable @columnfractions .4 .1 .1
 @item Codec/format      @tab Read   @tab Write
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 @item AVI               @tab X      @tab X
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 @item DV                @tab X      @tab X
 @item GXF               @tab X      @tab X
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 @item MOV               @tab X      @tab X
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 @item MPEG1/2           @tab X      @tab X
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 @item MXF               @tab X      @tab X
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 @end multitable
 
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 @bye