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/* |
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* The Video Decode and Presentation API for UNIX (VDPAU) is used for
* hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1. |
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* |
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* Copyright (C) 2008 NVIDIA |
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*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
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#ifndef AVCODEC_VDPAU_H
#define AVCODEC_VDPAU_H |
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/** |
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* @file
* @ingroup lavc_codec_hwaccel_vdpau
* Public libavcodec VDPAU header.
*/
/**
* @defgroup lavc_codec_hwaccel_vdpau VDPAU Decoder and Renderer
* @ingroup lavc_codec_hwaccel |
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* |
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* VDPAU hardware acceleration has two modules
* - VDPAU decoding
* - VDPAU presentation |
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* |
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* The VDPAU decoding module parses all headers using FFmpeg
* parsing mechanisms and uses VDPAU for the actual decoding. |
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*
* As per the current implementation, the actual decoding |
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* and rendering (API calls) are done as part of the VDPAU |
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* presentation (vo_vdpau.c) module.
*
* @{
*/
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#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h> |
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#include "libavutil/avconfig.h" |
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#include "libavutil/attributes.h" |
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#include "avcodec.h" |
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#include "version.h" |
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|
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#if FF_API_BUFS_VDPAU |
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union AVVDPAUPictureInfo { |
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VdpPictureInfoH264 h264;
VdpPictureInfoMPEG1Or2 mpeg;
VdpPictureInfoVC1 vc1;
VdpPictureInfoMPEG4Part2 mpeg4;
}; |
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#endif |
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|
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struct AVCodecContext;
struct AVFrame;
typedef int (*AVVDPAU_Render2)(struct AVCodecContext *, struct AVFrame *,
const VdpPictureInfo *, uint32_t,
const VdpBitstreamBuffer *);
|
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/**
* This structure is used to share data between the libavcodec library and
* the client video application. |
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* The user shall allocate the structure via the av_alloc_vdpau_hwaccel
* function and make it available as |
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* AVCodecContext.hwaccel_context. Members can be set by the user once
* during initialization or through each AVCodecContext.get_buffer()
* function call. In any case, they must be valid prior to calling
* decoding functions. |
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*
* The size of this structure is not a part of the public ABI and must not
* be used outside of libavcodec. Use av_vdpau_alloc_context() to allocate an
* AVVDPAUContext. |
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*/
typedef struct AVVDPAUContext {
/**
* VDPAU decoder handle
*
* Set by user.
*/
VdpDecoder decoder;
/**
* VDPAU decoder render callback
*
* Set by the user.
*/
VdpDecoderRender *render;
|
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#if FF_API_BUFS_VDPAU |
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/**
* VDPAU picture information
*
* Set by libavcodec.
*/ |
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attribute_deprecated |
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union AVVDPAUPictureInfo info; |
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/**
* Allocated size of the bitstream_buffers table.
*
* Set by libavcodec.
*/ |
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attribute_deprecated |
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int bitstream_buffers_allocated;
/**
* Useful bitstream buffers in the bitstream buffers table.
*
* Set by libavcodec.
*/ |
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attribute_deprecated |
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int bitstream_buffers_used;
/**
* Table of bitstream buffers.
* The user is responsible for freeing this buffer using av_freep().
*
* Set by libavcodec.
*/ |
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attribute_deprecated |
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VdpBitstreamBuffer *bitstream_buffers; |
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#endif |
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AVVDPAU_Render2 render2; |
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} AVVDPAUContext;
|
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/**
* @brief allocation function for AVVDPAUContext
*
* Allows extending the struct without breaking API/ABI
*/
AVVDPAUContext *av_alloc_vdpaucontext(void);
|
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AVVDPAU_Render2 av_vdpau_hwaccel_get_render2(const AVVDPAUContext *);
void av_vdpau_hwaccel_set_render2(AVVDPAUContext *, AVVDPAU_Render2);
|
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/** |
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* Associate a VDPAU device with a codec context for hardware acceleration.
* This function is meant to be called from the get_format() codec callback,
* or earlier. It can also be called after avcodec_flush_buffers() to change
* the underlying VDPAU device mid-stream (e.g. to recover from non-transparent
* display preemption).
*
* @note get_format() must return AV_PIX_FMT_VDPAU if this function completes |
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* successfully. |
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*
* @param avctx decoding context whose get_format() callback is invoked
* @param device VDPAU device handle to use for hardware acceleration
* @param get_proc_address VDPAU device driver |
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* @param flags zero of more OR'd AV_HWACCEL_FLAG_* flags |
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*
* @return 0 on success, an AVERROR code on failure.
*/
int av_vdpau_bind_context(AVCodecContext *avctx, VdpDevice device,
VdpGetProcAddress *get_proc_address, unsigned flags);
/** |
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* Gets the parameters to create an adequate VDPAU video surface for the codec
* context using VDPAU hardware decoding acceleration.
*
* @note Behavior is undefined if the context was not successfully bound to a
* VDPAU device using av_vdpau_bind_context().
*
* @param avctx the codec context being used for decoding the stream
* @param type storage space for the VDPAU video surface chroma type
* (or NULL to ignore)
* @param width storage space for the VDPAU video surface pixel width
* (or NULL to ignore)
* @param height storage space for the VDPAU video surface pixel height
* (or NULL to ignore)
*
* @return 0 on success, a negative AVERROR code on failure.
*/
int av_vdpau_get_surface_parameters(AVCodecContext *avctx, VdpChromaType *type,
uint32_t *width, uint32_t *height);
/** |
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* Allocate an AVVDPAUContext.
*
* @return Newly-allocated AVVDPAUContext or NULL on failure.
*/
AVVDPAUContext *av_vdpau_alloc_context(void);
/** |
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* Get a decoder profile that should be used for initializing a VDPAU decoder.
* Should be called from the AVCodecContext.get_format() callback.
*
* @param avctx the codec context being used for decoding the stream
* @param profile a pointer into which the result will be written on success.
* The contents of profile are undefined if this function returns
* an error.
*
* @return 0 on success (non-negative), a negative AVERROR on failure.
*/
int av_vdpau_get_profile(AVCodecContext *avctx, VdpDecoderProfile *profile);
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#if FF_API_CAP_VDPAU |
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/** @brief The videoSurface is used for rendering. */ |
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#define FF_VDPAU_STATE_USED_FOR_RENDER 1
/** |
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* @brief The videoSurface is needed for reference/prediction. |
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* The codec manipulates this. |
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*/
#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2
/** |
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* @brief This structure is used as a callback between the FFmpeg |
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* decoder (vd_) and presentation (vo_) module. |
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* This is used for defining a video frame containing surface,
* picture parameter, bitstream information etc which are passed
* between the FFmpeg decoder and its clients. |
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*/ |
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struct vdpau_render_state {
VdpVideoSurface surface; ///< Used as rendered surface, never changed. |
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|
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int state; ///< Holds FF_VDPAU_STATE_* values. |
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#if AV_HAVE_INCOMPATIBLE_LIBAV_ABI |
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/** picture parameter information for all supported codecs */ |
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union AVVDPAUPictureInfo info; |
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#endif
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/** Describe size/location of the compressed video data.
Set to 0 when freeing bitstream_buffers. */
int bitstream_buffers_allocated;
int bitstream_buffers_used;
/** The user is responsible for freeing this buffer using av_freep(). */
VdpBitstreamBuffer *bitstream_buffers;
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#if !AV_HAVE_INCOMPATIBLE_LIBAV_ABI |
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/** picture parameter information for all supported codecs */ |
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union AVVDPAUPictureInfo info; |
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#endif |
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}; |
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#endif |
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/* @}*/
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#endif /* AVCODEC_VDPAU_H */ |